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Index for Section 3G |
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Alphabetical listing for G |
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glGet(3G)
NAME
glGet, glGetBooleanv, glGetDoublev, glGetFloatv, glGetIntegerv - return the
value or values of a selected parameter
SYNOPSIS
void glGetBooleanv(
GLenum pname,
GLboolean *params );
void glGetDoublev(
GLenum pname,
GLdouble *params );
void glGetFloatv(
GLenum pname,
GLfloat *params );
void glGetIntegerv(
GLenum pname,
GLint *params );
PARAMETERS
pname
Specifies the parameter value to be returned. The symbolic constants in
the list below are accepted.
params
Returns the value or values of the specified parameter.
DESCRIPTION
These four commands return values for simple state variables in GL. pname
is a symbolic constant indicating the state variable to be returned, and
params is a pointer to an array of the indicated type in which to place the
returned data.
Type conversion is performed if params has a different type than the state
variable value being requested. If glGetBooleanv() is called, a floating-
point (or integer) value is converted to GL_FALSE if and only if it is 0.0
(or 0). Otherwise, it is converted to GL_TRUE. If glGetIntegerv() is
called, boolean values are returned as GL_TRUE or GL_FALSE, and most
floating-point values are rounded to the nearest integer value. Floating-
point colors and normals, however, are returned with a linear mapping that
maps 1.0 to the most positive representable integer value, and -1.0 to the
most negative representable integer value. If glGetFloatv() or
glGetDoublev() is called, boolean values are returned as GL_TRUE or
GL_FALSE, and integer values are converted to floating-point values.
The following symbolic constants are accepted by pname:
GL_ACCUM_ALPHA_BITS
params returns one value, the number of alpha bitplanes in the
accumulation buffer.
GL_ACCUM_BLUE_BITS
params returns one value, the number of blue bitplanes in the
accumulation buffer.
GL_ACCUM_CLEAR_VALUE
params returns four values: the red, green, blue, and alpha values used
to clear the accumulation buffer. Integer values, if requested, are
linearly mapped from the internal floating-point representation such
that 1.0 returns the most positive representable integer value, and
-1.0 returns the most negative representable integer value. The initial
value is (0, 0, 0, 0). See glClearAccum().
GL_ACCUM_GREEN_BITS
params returns one value, the number of green bitplanes in the
accumulation buffer.
GL_ACCUM_RED_BITS
params returns one value, the number of red bitplanes in the
accumulation buffer.
GL_ACTIVE_TEXTURE_ARB
params returns a single value indicating the active multitexture unit.
The initial value is GL_TEXTURE0_ARB. See glActiveTextureARB().
GL_ALIASED_POINT_SIZE_RANGE
params returns two values, the smallest and largest supported sizes for
aliased points.
GL_ALIASED_LINE_WIDTH_RANGE
params returns two values, the smallest and largest supported widths
for aliased lines.
GL_ALPHA_BIAS
params returns one value, the alpha bias factor used during pixel
transfers. The initial value is 0. See glPixelTransfer().
GL_ALPHA_BITS
params returns one value, the number of alpha bitplanes in each color
buffer.
GL_ALPHA_SCALE
params returns one value, the alpha scale factor used during pixel
transfers. The initial value is 1. See glPixelTransfer().
GL_ALPHA_TEST
params returns a single boolean value indicating whether alpha testing
of fragments is enabled. The initial value is GL_FALSE. See
glAlphaFunc().
GL_ALPHA_TEST_FUNC
params returns one value, the symbolic name of the alpha test function.
The initial value is GL_ALWAYS. See glAlphaFunc().
GL_ALPHA_TEST_REF
params returns one value, the reference value for the alpha test. The
initial value is 0. See glAlphaFunc(). An integer value, if requested,
is linearly mapped from the internal floating-point representation such
that 1.0 returns the most positive representable integer value, and
-1.0 returns the most negative representable integer value.
GL_ATTRIB_STACK_DEPTH
params returns one value, the depth of the attribute stack. If the
stack is empty, 0 is returned. The initial value is 0. See
glPushAttrib().
GL_AUTO_NORMAL
params returns a single boolean value indicating whether 2D map
evaluation automatically generates surface normals. The initial value
is GL_FALSE. See glMap2().
GL_AUX_BUFFERS
params returns one value, the number of auxiliary color buffers. The
initial value is 0.
GL_BLEND
params returns a single boolean value indicating whether blending is
enabled. The initial value is GL_FALSE. See glBlendFunc().
GL_BLEND_COLOR
params returns four values, the red, green, blue, and alpha values
which are the components of the blend color. See glBlendColor().
GL_BLEND_DST
params returns one value, the symbolic constant identifying the
destination blend function. The initial value is GL_ZERO. See
glBlendFunc().
GL_BLEND_EQUATION
params returns one value, a symbolic constant indicating whether the
blend equation is GL_FUNC_ADD, GL_MIN or GL_MAX. See glBlendEquation().
GL_BLEND_SRC
params returns one value, the symbolic constant identifying the source
blend function. The initial value is GL_ONE. See glBlendFunc().
GL_BLUE_BIAS
params returns one value, the blue bias factor used during pixel
transfers. The initial value is 0. See glPixelTransfer().
GL_BLUE_BITS
params returns one value, the number of blue bitplanes in each color
buffer.
GL_BLUE_SCALE
params returns one value, the blue scale factor used during pixel
transfers. The initial value is 1. See glPixelTransfer().
GL_CLIENT_ACTIVE_TEXTURE_ARB
params returns a single integer value indicating the current client
active multitexture unit. The initial value is GL_TEXTURE0_ARB. See
glClientActiveTextureARB().
GL_CLIENT_ATTRIB_STACK_DEPTH
params returns one value indicating the depth of the attribute stack.
The initial value is 0. See glPushClientAttrib().
GL_CLIP_PLANEi
params returns a single boolean value indicating whether the specified
clipping plane is enabled. The initial value is GL_FALSE. See
glClipPlane().
GL_COLOR_ARRAY
params returns a single boolean value indicating whether the color
array is enabled. The initial value is GL_FALSE. See glColorPointer().
GL_COLOR_ARRAY_SIZE
params returns one value, the number of components per color in the
color array. The initial value is 4. See glColorPointer().
GL_COLOR_ARRAY_STRIDE
params returns one value, the byte offset between consecutive colors in
the color array. The initial value is 0. See glColorPointer().
GL_COLOR_ARRAY_TYPE
params returns one value, the data type of each component in the color
array. The initial value is GL_FLOAT. See glColorPointer().
GL_COLOR_CLEAR_VALUE
params returns four values: the red, green, blue, and alpha values used
to clear the color buffers. Integer values, if requested, are linearly
mapped from the internal floating-point representation such that 1.0
returns the most positive representable integer value, and -1.0 returns
the most negative representable integer value. The initial value is (0,
0, 0, 0). See glClearColor().
GL_COLOR_LOGIC_OP
params returns a single boolean value indicating whether a fragment's
RGBA color values are merged into the framebuffer using a logical
operation. The initial value is GL_FALSE. See glLogicOp().
GL_COLOR_MATERIAL
params returns a single boolean value indicating whether one or more
material parameters are tracking the current color. The initial value
is GL_FALSE. See glColorMaterial().
GL_COLOR_MATERIAL_FACE
params returns one value, a symbolic constant indicating which
materials have a parameter that is tracking the current color. The
initial value is GL_FRONT_AND_BACK. See glColorMaterial().
GL_COLOR_MATERIAL_PARAMETER
params returns one value, a symbolic constant indicating which material
parameters are tracking the current color. The initial value is
GL_AMBIENT_AND_DIFFUSE. See glColorMaterial().
GL_COLOR_MATRIX
params returns sixteen values: the color matrix on the top of the color
matrix stack. Initially this matrix is the identity matrix. See
glPushMatrix().
GL_COLOR_MATRIX_STACK_DEPTH
params returns one value, the maximum supported depth of the projection
matrix stack. The value must be at least 2. See glPushMatrix().
GL_COLOR_TABLE
params returns a single boolean value indicating whether the color
table lookup is enabled. See glColorTable().
GL_COLOR_WRITEMASK
params returns four boolean values: the red, green, blue, and alpha
write enables for the color buffers. The initial value is (GL_TRUE,
GL_TRUE, GL_TRUE, GL_TRUE). See glColorMask().
GL_CONVOLUTION_1D
params returns a single boolean value indicating whether 1D convolution
is enabled. The initial value is GL_FALSE. See
glConvolutionFilter1D().
GL_CONVOLUTION_2D
params returns a single boolean value indicating whether 2D convolution
is enabled. The initial value is GL_FALSE. See
glConvolutionFilter2D().
GL_CULL_FACE
params returns a single boolean value indicating whether polygon
culling is enabled. The initial value is GL_FALSE. See glCullFace().
GL_CULL_FACE_MODE
params returns one value, a symbolic constant indicating which polygon
faces are to be culled. The initial value is GL_BACK. See
glCullFace().
GL_CURRENT_COLOR
params returns four values: the red, green, blue, and alpha values of
the current color. Integer values, if requested, are linearly mapped
from the internal floating-point representation such that 1.0 returns
the most positive representable integer value, and -1.0 returns the
most negative representable integer value. See glColor(). The initial
value is (1, 1, 1, 1).
GL_CURRENT_INDEX
params returns one value, the current color index. The initial value is
1. See glIndex().
GL_CURRENT_NORMAL
params returns three values: the x, y, and z values of the current
normal. Integer values, if requested, are linearly mapped from the
internal floating-point representation such that 1.0 returns the most
positive representable integer value, and -1.0 returns the most
negative representable integer value. The initial value is (0, 0, 1).
See glNormal().
GL_CURRENT_RASTER_COLOR
params returns four values: the red, green, blue, and alpha values of
the current raster position. Integer values, if requested, are linearly
mapped from the internal floating-point representation such that 1.0
returns the most positive representable integer value, and -1.0 returns
the most negative representable integer value. The initial value is (1,
1, 1, 1). See glRasterPos().
GL_CURRENT_RASTER_DISTANCE
params returns one value, the distance from the eye to the current
raster position. The initial value is 0. See glRasterPos().
GL_CURRENT_RASTER_INDEX
params returns one value, the color index of the current raster
position. The initial value is 1. See glRasterPos().
GL_CURRENT_RASTER_POSITION
params returns four values: the x, y, z, and w components of the
current raster position. x, y, and z are in window coordinates, and w
is in clip coordinates. The initial value is (0, 0, 0, 1). See
glRasterPos().
GL_CURRENT_RASTER_POSITION_VALID
params returns a single boolean value indicating whether the current
raster position is valid. The initial value is GL_TRUE. See
glRasterPos().
GL_CURRENT_RASTER_TEXTURE_COORDS
params returns four values: the s, t, r, and q current raster texture
coordinates. The initial value is (0, 0, 0, 1). See glRasterPos() and
glTexCoord().
GL_CURRENT_TEXTURE_COORDS
params returns four values: the s, t, r, and q current texture
coordinates. The initial value is (0, 0, 0, 1). See glTexCoord().
GL_DEPTH_BIAS
params returns one value, the depth bias factor used during pixel
transfers. The initial value is 0. See glPixelTransfer().
GL_DEPTH_BITS
params returns one value, the number of bitplanes in the depth buffer.
GL_DEPTH_CLEAR_VALUE
params returns one value, the value that is used to clear the depth
buffer. Integer values, if requested, are linearly mapped from the
internal floating-point representation such that 1.0 returns the most
positive representable integer value, and -1.0 returns the most
negative representable integer value. The initial value is 1. See
glClearDepth().
GL_DEPTH_FUNC
params returns one value, the symbolic constant that indicates the
depth comparison function. The initial value is GL_LESS. See
glDepthFunc().
GL_DEPTH_RANGE
params returns two values: the near and far mapping limits for the
depth buffer. Integer values, if requested, are linearly mapped from
the internal floating-point representation such that 1.0 returns the
most positive representable integer value, and -1.0 returns the most
negative representable integer value. The initial value is (0, 1). See
glDepthRange().
GL_DEPTH_SCALE
params returns one value, the depth scale factor used during pixel
transfers. The initial value is 1. See glPixelTransfer().
GL_DEPTH_TEST
params returns a single boolean value indicating whether depth testing
of fragments is enabled. The initial value is GL_FALSE. See
glDepthFunc() and glDepthRange().
GL_DEPTH_WRITEMASK
params returns a single boolean value indicating if the depth buffer is
enabled for writing. The initial value is GL_TRUE. See glDepthMask().
GL_DITHER
params returns a single boolean value indicating whether dithering of
fragment colors and indices is enabled. The initial value is GL_TRUE.
GL_DOUBLEBUFFER
params returns a single boolean value indicating whether double
buffering is supported.
GL_DRAW_BUFFER
params returns one value, a symbolic constant indicating which buffers
are being drawn to. See glDrawBuffer(). The initial value is GL_BACK if
there are back buffers, otherwise it is GL_FRONT.
GL_EDGE_FLAG
params returns a single boolean value indicating whether the current
edge option is GL_TRUE or GL_FALSE. The initial value is GL_TRUE. See
glEdgeFlag().
GL_EDGE_FLAG_ARRAY
params returns a single boolean value indicating whether the edge
option array is enabled. The initial value is GL_FALSE. See
glEdgeFlagPointer().
GL_EDGE_FLAG_ARRAY_STRIDE
params returns one value, the byte offset between consecutive edge
options in the edge option array. The initial value is 0. See
glEdgeFlagPointer().
GL_FEEDBACK_BUFFER_SIZE
params returns one value, the size of the feedback buffer. See
glFeedbackBuffer().
GL_FEEDBACK_BUFFER_TYPE
params returns one value, the type of the feedback buffer. See
glFeedbackBuffer().
GL_FOG
params returns a single boolean value indicating whether fogging is
enabled. The initial value is GL_FALSE. See glFog().
GL_FOG_COLOR
params returns four values: the red, green, blue, and alpha components
of the fog color. Integer values, if requested, are linearly mapped
from the internal floating-point representation such that 1.0 returns
the most positive representable integer value, and -1.0 returns the
most negative representable integer value. The initial value is (0, 0,
0, 0). See glFog().
GL_FOG_DENSITY
params returns one value, the fog density parameter. The initial value
is 1. See glFog().
GL_FOG_END
params returns one value, the end factor for the linear fog equation.
The initial value is 1. See glFog().
GL_FOG_HINT
params returns one value, a symbolic constant indicating the mode of
the fog hint. The initial value is GL_DONT_CARE. See glHint().
GL_FOG_INDEX
params returns one value, the fog color index. The initial value is 0.
See glFog().
GL_FOG_MODE
params returns one value, a symbolic constant indicating which fog
equation is selected. The initial value is GL_EXP. See glFog().
GL_FOG_START
params returns one value, the start factor for the linear fog equation.
The initial value is 0. See glFog().
GL_FRONT_FACE
params returns one value, a symbolic constant indicating whether
clockwise or counterclockwise polygon winding is treated as front-
facing. The initial value is GL_CCW. See glFrontFace().
GL_GREEN_BIAS
params returns one value, the green bias factor used during pixel
transfers. The initial value is 0.
GL_GREEN_BITS
params returns one value, the number of green bitplanes in each color
buffer.
GL_GREEN_SCALE
params returns one value, the green scale factor used during pixel
transfers. The initial value is 1. See glPixelTransfer().
GL_HISTOGRAM
params returns a single boolean value indicating whether histogram is
enabled. The initial value is GL_FALSE. See glHistogram().
GL_INDEX_ARRAY
params returns a single boolean value indicating whether the color
index array is enabled. The initial value is GL_FALSE. See
glIndexPointer().
GL_INDEX_ARRAY_STRIDE
params returns one value, the byte offset between consecutive color
indexes in the color index array. The initial value is 0. See
glIndexPointer().
GL_INDEX_ARRAY_TYPE
params returns one value, the data type of indexes in the color index
array. The initial value is GL_FLOAT. See glIndexPointer().
GL_INDEX_BITS
params returns one value, the number of bitplanes in each color index
buffer.
GL_INDEX_CLEAR_VALUE
params returns one value, the color index used to clear the color index
buffers. The initial value is 0. See glClearIndex().
GL_INDEX_LOGIC_OP
params returns a single boolean value indicating whether a fragment's
index values are merged into the framebuffer using a logical operation.
The initial value is GL_FALSE. See glLogicOp().
GL_INDEX_MODE
params returns a single boolean value indicating whether the GL is in
color index mode (GL_TRUE) or RGBA mode (GL_FALSE).
GL_INDEX_OFFSET
params returns one value, the offset added to color and stencil indices
during pixel transfers. The initial value is 0. See glPixelTransfer().
GL_INDEX_SHIFT
params returns one value, the amount that color and stencil indices are
shifted during pixel transfers. The initial value is 0. See
glPixelTransfer().
GL_INDEX_WRITEMASK
params returns one value, a mask indicating which bitplanes of each
color index buffer can be written. The initial value is all 1's. See
glIndexMask().
GL_LIGHTi
params returns a single boolean value indicating whether the specified
light is enabled. The initial value is GL_FALSE. See glLight() and
glLightModel().
GL_LIGHTING
params returns a single boolean value indicating whether lighting is
enabled. The initial value is GL_FALSE. See glLightModel().
GL_LIGHT_MODEL_AMBIENT
params returns four values: the red, green, blue, and alpha components
of the ambient intensity of the entire scene. Integer values, if
requested, are linearly mapped from the internal floating-point
representation such that 1.0 returns the most positive representable
integer value, and -1.0 returns the most negative representable integer
value. The initial value is (0.2, 0.2, 0.2, 1.0). See glLightModel().
GL_LIGHT_MODEL_COLOR_CONTROL
params returns single enumerated value indicating whether specular
reflection calculations are separated from normal lighting
computations. The initial value is GL_SINGLE_COLOR.
GL_LIGHT_MODEL_LOCAL_VIEWER
params returns a single boolean value indicating whether specular
reflection calculations treat the viewer as being local to the scene.
The initial value is GL_FALSE. See glLightModel().
GL_LIGHT_MODEL_TWO_SIDE
params returns a single boolean value indicating whether separate
materials are used to compute lighting for front- and back-facing
polygons. The initial value is GL_FALSE. See glLightModel().
GL_LINE_SMOOTH
params returns a single boolean value indicating whether antialiasing
of lines is enabled. The initial value is GL_FALSE. See glLineWidth().
GL_LINE_SMOOTH_HINT
params returns one value, a symbolic constant indicating the mode of
the line antialiasing hint. The initial value is GL_DONT_CARE. See
glHint().
GL_LINE_STIPPLE
params returns a single boolean value indicating whether stippling of
lines is enabled. The initial value is GL_FALSE. See glLineStipple().
GL_LINE_STIPPLE_PATTERN
params returns one value, the 16-bit line stipple pattern. The initial
value is all 1's. See glLineStipple().
GL_LINE_STIPPLE_REPEAT
params returns one value, the line stipple repeat factor. The initial
value is 1. See glLineStipple().
GL_LINE_WIDTH
params returns one value, the line width as specified with
glLineWidth(). The initial value is 1.
GL_LINE_WIDTH_GRANULARITY
params returns one value, the width difference between adjacent
supported widths for antialiased lines. See glLineWidth().
GL_LINE_WIDTH_RANGE
params returns two values: the smallest and largest supported widths
for antialiased lines. See glLineWidth().
GL_LIST_BASE
params returns one value, the base offset added to all names in arrays
presented to glCallLists(). The initial value is 0. See glListBase().
GL_LIST_INDEX
params returns one value, the name of the display list currently under
construction. 0 is returned if no display list is currently under
construction. The initial value is 0. See glNewList().
GL_LIST_MODE
params returns one value, a symbolic constant indicating the
construction mode of the display list currently under construction. The
initial value is 0. See glNewList().
GL_LOGIC_OP_MODE
params returns one value, a symbolic constant indicating the selected
logic operation mode. The initial value is GL_COPY. See glLogicOp().
GL_MAP1_COLOR_4
params returns a single boolean value indicating whether 1D evaluation
generates colors. The initial value is GL_FALSE. See glMap1().
GL_MAP1_GRID_DOMAIN
params returns two values: the endpoints of the 1D map's grid domain.
The initial value is (0, 1). See glMapGrid().
GL_MAP1_GRID_SEGMENTS
params returns one value, the number of partitions in the 1D map's grid
domain. The initial value is 1. See glMapGrid().
GL_MAP1_INDEX
params returns a single boolean value indicating whether 1D evaluation
generates color indices. The initial value is GL_FALSE. See glMap1().
GL_MAP1_NORMAL
params returns a single boolean value indicating whether 1D evaluation
generates normals. The initial value is GL_FALSE. See glMap1().
GL_MAP1_TEXTURE_COORD_1
params returns a single boolean value indicating whether 1D evaluation
generates 1D texture coordinates. The initial value is GL_FALSE. See
glMap1().
GL_MAP1_TEXTURE_COORD_2
params returns a single boolean value indicating whether 1D evaluation
generates 2D texture coordinates. The initial value is GL_FALSE. See
glMap1().
GL_MAP1_TEXTURE_COORD_3
params returns a single boolean value indicating whether 1D evaluation
generates 3D texture coordinates. The initial value is GL_FALSE. See
glMap1().
GL_MAP1_TEXTURE_COORD_4
params returns a single boolean value indicating whether 1D evaluation
generates 4D texture coordinates. The initial value is GL_FALSE. See
glMap1().
GL_MAP1_VERTEX_3
params returns a single boolean value indicating whether 1D evaluation
generates 3D vertex coordinates. The initial value is GL_FALSE. See
glMap1().
GL_MAP1_VERTEX_4
params returns a single boolean value indicating whether 1D evaluation
generates 4D vertex coordinates. The initial value is GL_FALSE. See
glMap1().
GL_MAP2_COLOR_4
params returns a single boolean value indicating whether 2D evaluation
generates colors. The initial value is GL_FALSE. See glMap2().
GL_MAP2_GRID_DOMAIN
params returns four values: the endpoints of the 2D map's i and j grid
domains. The initial value is (0,1; 0,1). See glMapGrid().
GL_MAP2_GRID_SEGMENTS
params returns two values: the number of partitions in the 2D map's i
and j grid domains. The initial value is (1,1). See glMapGrid().
GL_MAP2_INDEX
params returns a single boolean value indicating whether 2D evaluation
generates color indices. The initial value is GL_FALSE. See glMap2().
GL_MAP2_NORMAL
params returns a single boolean value indicating whether 2D evaluation
generates normals. The initial value is GL_FALSE. See glMap2().
GL_MAP2_TEXTURE_COORD_1
params returns a single boolean value indicating whether 2D evaluation
generates 1D texture coordinates. The initial value is GL_FALSE. See
glMap2().
GL_MAP2_TEXTURE_COORD_2
params returns a single boolean value indicating whether 2D evaluation
generates 2D texture coordinates. The initial value is GL_FALSE. See
glMap2().
GL_MAP2_TEXTURE_COORD_3
params returns a single boolean value indicating whether 2D evaluation
generates 3D texture coordinates. The initial value is GL_FALSE. See
glMap2().
GL_MAP2_TEXTURE_COORD_4
params returns a single boolean value indicating whether 2D evaluation
generates 4D texture coordinates. The initial value is GL_FALSE. See
glMap2().
GL_MAP2_VERTEX_3
params returns a single boolean value indicating whether 2D evaluation
generates 3D vertex coordinates. The initial value is GL_FALSE. See
glMap2().
GL_MAP2_VERTEX_4
params returns a single boolean value indicating whether 2D evaluation
generates 4D vertex coordinates. The initial value is GL_FALSE. See
glMap2().
GL_MAP_COLOR
params returns a single boolean value indicating if colors and color
indices are to be replaced by table lookup during pixel transfers. The
initial value is GL_FALSE. See glPixelTransfer().
GL_MAP_STENCIL
params returns a single boolean value indicating if stencil indices are
to be replaced by table lookup during pixel transfers. The initial
value is GL_FALSE. See glPixelTransfer().
GL_MATRIX_MODE
params returns one value, a symbolic constant indicating which matrix
stack is currently the target of all matrix operations. The initial
value is GL_MODELVIEW. See glMatrixMode().
GL_MAX_3D_TEXTURE_SIZE
params returns one value, a rough estimate of the largest 3D texture
that the GL can handle. If the GL version is 1.2 or greater, use
GL_PROXY_TEXTURE_3D to determine if a texture is too large. See
glTexImage3D().
GL_MAX_CLIENT_ATTRIB_STACK_DEPTH
params returns one value indicating the maximum supported depth of the
client attribute stack. See glPushClientAttrib().
GL_MAX_ATTRIB_STACK_DEPTH
params returns one value, the maximum supported depth of the attribute
stack. The value must be at least 16. See glPushAttrib().
GL_MAX_CLIP_PLANES
params returns one value, the maximum number of application-defined
clipping planes. The value must be at least 6. See glClipPlane().
GL_MAX_COLOR_MATRIX_STACK_DEPTH
params returns one value, the maximum supported depth of the color
matrix stack. The value must be at least 2. See glPushMatrix().
GL_MAX_ELEMENTS_INDICES
params returns one value, the recommended maximum number of vertex
array indices. See glDrawRangeElements().
GL_MAX_ELEMENTS_VERTICES
params returns one value, the recommended maximum number of vertex
array vertices. See glDrawRangeElements().
GL_MAX_EVAL_ORDER
params returns one value, the maximum equation order supported by 1D
and 2D evaluators. The value must be at least 8. See glMap1() and
glMap2().
GL_MAX_LIGHTS
params returns one value, the maximum number of lights. The value must
be at least 8. See glLight().
GL_MAX_LIST_NESTING
params returns one value, the maximum recursion depth allowed during
display-list traversal. The value must be at least 64. See
glCallList().
GL_MAX_MODELVIEW_STACK_DEPTH
params returns one value, the maximum supported depth of the modelview
matrix stack. The value must be at least 32. See glPushMatrix().
GL_MAX_NAME_STACK_DEPTH
params returns one value, the maximum supported depth of the selection
name stack. The value must be at least 64. See glPushName().
GL_MAX_PIXEL_MAP_TABLE
params returns one value, the maximum supported size of a glPixelMap()
lookup table. The value must be at least 32. See glPixelMap().
GL_MAX_PROJECTION_STACK_DEPTH
params returns one value, the maximum supported depth of the projection
matrix stack. The value must be at least 2. See glPushMatrix().
GL_MAX_TEXTURE_SIZE
params returns one value. The value gives a rough estimate of the
largest texture that the GL can handle. If the GL version is 1.1 or
greater, use GL_PROXY_TEXTURE_1D or GL_PROXY_TEXTURE_2D to determine if
a texture is too large. See glTexImage1D() and glTexImage2D().
GL_MAX_TEXTURE_STACK_DEPTH
params returns one value, the maximum supported depth of the texture
matrix stack. The value must be at least 2. See glPushMatrix().
GL_MAX_TEXTURE_UNITS_ARB
params returns a single value indicating the number of texture units
supported. The value must be at least 1. See glActiveTextureARB().
GL_MAX_VIEWPORT_DIMS
params returns two values: the maximum supported width and height of
the viewport. These must be at least as large as the visible dimensions
of the display being rendered to. See glViewport().
GL_MINMAX
params returns a single boolean value indicating whether pixel minmax
values are computed. The initial value is GL_FALSE. See glMinmax().
GL_MODELVIEW_MATRIX
params returns sixteen values: the modelview matrix on the top of the
modelview matrix stack. Initially this matrix is the identity matrix.
See glPushMatrix().
GL_MODELVIEW_STACK_DEPTH
params returns one value, the number of matrices on the modelview
matrix stack. The initial value is 1. See glPushMatrix().
GL_NAME_STACK_DEPTH
params returns one value, the number of names on the selection name
stack. The initial value is 0. See glPushName().
GL_NORMAL_ARRAY
params returns a single boolean value, indicating whether the normal
array is enabled. The initial value is GL_FALSE. See
glNormalPointer().
GL_NORMAL_ARRAY_STRIDE
params returns one value, the byte offset between consecutive normals
in the normal array. The initial value is 0. See glNormalPointer().
GL_NORMAL_ARRAY_TYPE
params returns one value, the data type of each coordinate in the
normal array. The initial value is GL_FLOAT. See glNormalPointer().
GL_NORMALIZE
params returns a single boolean value indicating whether normals are
automatically scaled to unit length after they have been transformed to
eye coordinates. The initial value is GL_FALSE. See glNormal().
GL_PACK_ALIGNMENT
params returns one value, the byte alignment used for writing pixel
data to memory. The initial value is 4. See glPixelStore().
GL_PACK_IMAGE_HEIGHT
params returns one value, the image height used for writing pixel data
to memory. The initial value is 0. See glPixelStore().
GL_PACK_LSB_FIRST
params returns a single boolean value indicating whether single-bit
pixels being written to memory are written first to the least
significant bit of each unsigned byte. The initial value is GL_FALSE.
See glPixelStore().
GL_PACK_ROW_LENGTH
params returns one value, the row length used for writing pixel data to
memory. The initial value is 0. See glPixelStore().
GL_PACK_SKIP_IMAGES
params returns one value, the number of pixel images skipped before the
first pixel is written into memory. The initial value is 0. See
glPixelStore().
GL_PACK_SKIP_PIXELS
params returns one value, the number of pixel locations skipped before
the first pixel is written into memory. The initial value is 0. See
glPixelStore().
GL_PACK_SKIP_ROWS
params returns one value, the number of rows of pixel locations skipped
before the first pixel is written into memory. The initial value is 0.
See glPixelStore().
GL_PACK_SWAP_BYTES
params returns a single boolean value indicating whether the bytes of
two-byte and four-byte pixel indices and components are swapped before
being written to memory. The initial value is GL_FALSE. See
glPixelStore().
GL_PERSPECTIVE_CORRECTION_HINT
params returns one value, a symbolic constant indicating the mode of
the perspective correction hint. The initial value is GL_DONT_CARE. See
glHint().
GL_PIXEL_MAP_A_TO_A_SIZE
params returns one value, the size of the alpha-to-alpha pixel
translation table. The initial value is 1. See glPixelMap().
GL_PIXEL_MAP_B_TO_B_SIZE
params returns one value, the size of the blue-to-blue pixel
translation table. The initial value is 1. See glPixelMap().
GL_PIXEL_MAP_G_TO_G_SIZE
params returns one value, the size of the green-to-green pixel
translation table. The initial value is 1. See glPixelMap().
GL_PIXEL_MAP_I_TO_A_SIZE
params returns one value, the size of the index-to-alpha pixel
translation table. The initial value is 1. See glPixelMap().
GL_PIXEL_MAP_I_TO_B_SIZE
params returns one value, the size of the index-to-blue pixel
translation table. The initial value is 1. See glPixelMap().
GL_PIXEL_MAP_I_TO_G_SIZE
params returns one value, the size of the index-to-green pixel
translation table. The initial value is 1. See glPixelMap().
GL_PIXEL_MAP_I_TO_I_SIZE
params returns one value, the size of the index-to-index pixel
translation table. The initial value is 1. See glPixelMap().
GL_PIXEL_MAP_I_TO_R_SIZE
params returns one value, the size of the index-to-red pixel
translation table. The initial value is 1. See glPixelMap().
GL_PIXEL_MAP_R_TO_R_SIZE
params returns one value, the size of the red-to-red pixel translation
table. The initial value is 1. See glPixelMap().
GL_PIXEL_MAP_S_TO_S_SIZE
params returns one value, the size of the stencil-to-stencil pixel
translation table. The initial value is 1. See glPixelMap().
GL_POINT_SIZE
params returns one value, the point size as specified by glPointSize().
The initial value is 1.
GL_POINT_SIZE_GRANULARITY
params returns one value, the size difference between adjacent
supported sizes for antialiased points. See glPointSize().
GL_POINT_SIZE_RANGE
params returns two values: the smallest and largest supported sizes for
antialiased points. The smallest size must be at most 1, and the
largest size must be at least 1. See glPointSize().
GL_POINT_SMOOTH
params returns a single boolean value indicating whether antialiasing
of points is enabled. The initial value is GL_FALSE. See glPointSize().
GL_POINT_SMOOTH_HINT
params returns one value, a symbolic constant indicating the mode of
the point antialiasing hint. The initial value is GL_DONT_CARE. See
glHint().
GL_POLYGON_MODE
params returns two values: symbolic constants indicating whether
front-facing and back-facing polygons are rasterized as points, lines,
or filled polygons. The initial value is GL_FILL. See glPolygonMode().
GL_POLYGON_OFFSET_FACTOR
params returns one value, the scaling factor used to determine the
variable offset that is added to the depth value of each fragment
generated when a polygon is rasterized. The initial value is 0. See
glPolygonOffset().
GL_POLYGON_OFFSET_UNITS
params returns one value. This value is multiplied by an
implementation-specific value and then added to the depth value of each
fragment generated when a polygon is rasterized. The initial value is
0. See glPolygonOffset().
GL_POLYGON_OFFSET_FILL
params returns a single boolean value indicating whether polygon offset
is enabled for polygons in fill mode. The initial value is GL_FALSE.
See glPolygonOffset().
GL_POLYGON_OFFSET_LINE
params returns a single boolean value indicating whether polygon offset
is enabled for polygons in line mode. The initial value is GL_FALSE.
See glPolygonOffset().
GL_POLYGON_OFFSET_POINT
params returns a single boolean value indicating whether polygon offset
is enabled for polygons in point mode. The initial value is GL_FALSE.
See glPolygonOffset().
GL_POLYGON_SMOOTH
params returns a single boolean value indicating whether antialiasing
of polygons is enabled. The initial value is GL_FALSE. See
glPolygonMode().
GL_POLYGON_SMOOTH_HINT
params returns one value, a symbolic constant indicating the mode of
the polygon antialiasing hint. The initial value is GL_DONT_CARE. See
glHint().
GL_POLYGON_STIPPLE
params returns a single boolean value indicating whether polygon
stippling is enabled. The initial value is GL_FALSE. See
glPolygonStipple().
GL_POST_COLOR_MATRIX_COLOR_TABLE
params returns a single boolean value indicating whether post color
matrix transformation lookup is enabled. The initial value is GL_FALSE.
See glColorTable().
GL_POST_COLOR_MATRIX_RED_BIAS
params returns one value, the red bias factor applied to RGBA fragments
after color matrix transformations. The initial value is 0. See
glPixelTransfer().
GL_POST_COLOR_MATRIX_GREEN_BIAS
params returns one value, the green bias factor applied to RGBA
fragments after color matrix transformations. The initial value is 0.
See glPixelTransfer()
GL_POST_COLOR_MATRIX_BLUE_BIAS
params returns one value, the blue bias factor applied to RGBA
fragments after color matrix transformations. The initial value is 0.
See glPixelTransfer().
GL_POST_COLOR_MATRIX_ALPHA_BIAS
params returns one value, the alpha bias factor applied to RGBA
fragments after color matrix transformations. The initial value is 0.
See glPixelTransfer().
GL_POST_COLOR_MATRIX_RED_SCALE
params returns one value, the red scale factor applied to RGBA
fragments after color matrix transformations. The initial value is 1.
See glPixelTransfer().
GL_POST_COLOR_MATRIX_GREEN_SCALE
params returns one value, the green scale factor applied to RGBA
fragments after color matrix transformations. The initial value is 1.
See glPixelTransfer().
GL_POST_COLOR_MATRIX_BLUE_SCALE
params returns one value, the blue scale factor applied to RGBA
fragments after color matrix transformations. The initial value is 1.
See glPixelTransfer().
GL_POST_COLOR_MATRIX_ALPHA_SCALE
params returns one value, the alpha scale factor applied to RGBA
fragments after color matrix transformations. The initial value is 1.
See glPixelTransfer().
GL_POST_CONVOLUTION_COLOR_TABLE
params returns a single boolean value indicating whether post
convolution lookup is enabled. The initial value is GL_FALSE. See
glColorTable().
GL_POST_CONVOLUTION_RED_BIAS
params returns one value, the red bias factor applied to RGBA fragments
after convolution. The initial value is 0. See glPixelTransfer().
GL_POST_CONVOLUTION_GREEN_BIAS
params returns one value, the green bias factor applied to RGBA
fragments after convolution. The initial value is 0. See
glPixelTransfer().
GL_POST_CONVOLUTION_BLUE_BIAS
params returns one value, the blue bias factor applied to RGBA
fragments after convolution. The initial value is 0. See
glPixelTransfer().
GL_POST_CONVOLUTION_ALPHA_BIAS
params returns one value, the alpha bias factor applied to RGBA
fragments after convolution. The initial value is 0. See
glPixelTransfer().
GL_POST_CONVOLUTION_RED_SCALE
params returns one value, the red scale factor applied to RGBA
fragments after convolution. The initial value is 1. See
glPixelTransfer().
GL_POST_CONVOLUTION_GREEN_SCALE
params returns one value, the green scale factor applied to RGBA
fragments after convolution. The initial value is 1. See
glPixelTransfer().
GL_POST_CONVOLUTION_BLUE_SCALE
params returns one value, the blue scale factor applied to RGBA
fragments after convolution. The initial value is 1. See
glPixelTransfer().
GL_POST_CONVOLUTION_ALPHA_SCALE
params returns one value, the alpha scale factor applied to RGBA
fragments after convolution. The initial value is 1. See
glPixelTransfer().
GL_PROJECTION_MATRIX
params returns sixteen values: the projection matrix on the top of the
projection matrix stack. Initially this matrix is the identity matrix.
See glPushMatrix().
GL_PROJECTION_STACK_DEPTH
params returns one value, the number of matrices on the projection
matrix stack. The initial value is 1. See glPushMatrix().
GL_READ_BUFFER
params returns one value, a symbolic constant indicating which color
buffer is selected for reading. The initial value is GL_BACK if there
is a back buffer, otherwise it is GL_FRONT. See glReadPixels() and
glAccum().
GL_RED_BIAS
params returns one value, the red bias factor used during pixel
transfers. The initial value is 0.
GL_RED_BITS
params returns one value, the number of red bitplanes in each color
buffer.
GL_RED_SCALE
params returns one value, the red scale factor used during pixel
transfers. The initial value is 1. See glPixelTransfer().
GL_RENDER_MODE
params returns one value, a symbolic constant indicating whether the GL
is in render, select, or feedback mode. The initial value is GL_RENDER.
See glRenderMode().
GL_RESCALE_NORMAL
params returns single boolean value indicating whether normal rescaling
is enabled. See glEnable().
GL_RGBA_MODE
params returns a single boolean value indicating whether the GL is in
RGBA mode (true) or color index mode (false). See glColor().
GL_SCISSOR_BOX
params returns four values: the x and y window coordinates of the
scissor box, followed by its width and height. Initially the x and y
window coordinates are both 0 and the width and height are set to the
size of the window. See glScissor().
GL_SCISSOR_TEST
params returns a single boolean value indicating whether scissoring is
enabled. The initial value is GL_FALSE. See glScissor().
GL_SELECTION_BUFFER_SIZE
params return one value, the size of the selection buffer. See
glSelectBuffer().
GL_SEPARABLE_2D
params returns a single boolean value indicating whether 2D separable
convolution is enabled. The initial value is GL_FALSE. See
glSeparableFilter2D().
GL_SHADE_MODEL
params returns one value, a symbolic constant indicating whether the
shading mode is flat or smooth. The initial value is GL_SMOOTH. See
glShadeModel().
GL_SMOOTH_LINE_WIDTH_RANGE
params returns two values, the smallest and largest supported widths
for antialiased lines. See glLineWidth().
GL_SMOOTH_LINE_WIDTH_GRANULARITY
params returns one value, the granularity of widths for antialiased
lines. See glLineWidth().
GL_SMOOTH_POINT_SIZE_RANGE
params returns two values, the smallest and largest supported widths
for antialiased points. See glPointSize().
GL_SMOOTH_POINT_SIZE_GRANULARITY
params returns one value, the granularity of sizes for antialiased
points. See glPointSize().
GL_STENCIL_BITS
params returns one value, the number of bitplanes in the stencil
buffer.
GL_STENCIL_CLEAR_VALUE
params returns one value, the index to which the stencil bitplanes are
cleared. The initial value is 0. See glClearStencil().
GL_STENCIL_FAIL
params returns one value, a symbolic constant indicating what action is
taken when the stencil test fails. The initial value is GL_KEEP. See
glStencilOp().
GL_STENCIL_FUNC
params returns one value, a symbolic constant indicating what function
is used to compare the stencil reference value with the stencil buffer
value. The initial value is GL_ALWAYS. See glStencilFunc().
GL_STENCIL_PASS_DEPTH_FAIL
params returns one value, a symbolic constant indicating what action is
taken when the stencil test passes, but the depth test fails. The
initial value is GL_KEEP. See glStencilOp().
GL_STENCIL_PASS_DEPTH_PASS
params returns one value, a symbolic constant indicating what action is
taken when the stencil test passes and the depth test passes. The
initial value is GL_KEEP. See glStencilOp().
GL_STENCIL_REF
params returns one value, the reference value that is compared with the
contents of the stencil buffer. The initial value is 0. See
glStencilFunc().
GL_STENCIL_TEST
params returns a single boolean value indicating whether stencil
testing of fragments is enabled. The initial value is GL_FALSE. See
glStencilFunc() and glStencilOp().
GL_STENCIL_VALUE_MASK
params returns one value, the mask that is used to mask both the
stencil reference value and the stencil buffer value before they are
compared. The initial value is all 1's. See glStencilFunc().
GL_STENCIL_WRITEMASK
params returns one value, the mask that controls writing of the stencil
bitplanes. The initial value is all 1's. See glStencilMask().
GL_STEREO
params returns a single boolean value indicating whether stereo buffers
(left and right) are supported.
GL_SUBPIXEL_BITS
params returns one value, an estimate of the number of bits of subpixel
resolution that are used to position rasterized geometry in window
coordinates. The initial value is 4.
GL_TEXTURE_1D
params returns a single boolean value indicating whether 1D texture
mapping is enabled. The initial value is GL_FALSE. See glTexImage1D().
GL_TEXTURE_BINDING_1D
params returns a single value, the name of the texture currently bound
to the target GL_TEXTURE_1D. The initial value is 0. See
glBindTexture().
GL_TEXTURE_2D
params returns a single boolean value indicating whether 2D texture
mapping is enabled. The initial value is GL_FALSE. See glTexImage2D().
GL_TEXTURE_BINDING_2D
params returns a single value, the name of the texture currently bound
to the target GL_TEXTURE_2D. The initial value is 0. See
glBindTexture().
GL_TEXTURE_3D
params returns a single boolean value indicating whether 3D texture
mapping is enabled. The initial value is GL_FALSE. See glTexImage3D().
GL_TEXTURE_BINDING_3D
params returns a single value, the name of the texture currently bound
to the target GL_TEXTURE_3D. The initial value is 0. See
glBindTexture().
GL_TEXTURE_COORD_ARRAY
params returns a single boolean value indicating whether the texture
coordinate array is enabled. The initial value is GL_FALSE. See
glTexCoordPointer().
GL_TEXTURE_COORD_ARRAY_SIZE
params returns one value, the number of coordinates per element in the
texture coordinate array. The initial value is 4. See
glTexCoordPointer().
GL_TEXTURE_COORD_ARRAY_STRIDE
params returns one value, the byte offset between consecutive elements
in the texture coordinate array. The initial value is 0. See
glTexCoordPointer().
GL_TEXTURE_COORD_ARRAY_TYPE
params returns one value, the data type of the coordinates in the
texture coordinate array. The initial value is GL_FLOAT. See
glTexCoordPointer().
GL_TEXTURE_GEN_Q
params returns a single boolean value indicating whether automatic
generation of the q texture coordinate is enabled. The initial value
is GL_FALSE. See glTexGen().
GL_TEXTURE_GEN_R
params returns a single boolean value indicating whether automatic
generation of the r texture coordinate is enabled. The initial value
is GL_FALSE. See glTexGen().
GL_TEXTURE_GEN_S
params returns a single boolean value indicating whether automatic
generation of the S texture coordinate is enabled. The initial value
is GL_FALSE. See glTexGen().
GL_TEXTURE_GEN_T
params returns a single boolean value indicating whether automatic
generation of the T texture coordinate is enabled. The initial value is
GL_FALSE. See glTexGen().
GL_TEXTURE_MATRIX
params returns sixteen values: the texture matrix on the top of the
texture matrix stack. Initially this matrix is the identity matrix.
See glPushMatrix().
GL_TEXTURE_STACK_DEPTH
params returns one value, the number of matrices on the texture matrix
stack. The initial value is 1. See glPushMatrix().
GL_UNPACK_ALIGNMENT
params returns one value, the byte alignment used for reading pixel
data from memory. The initial value is 4. See glPixelStore().
GL_UNPACK_IMAGE_HEIGHT
params returns one value, the image height used for reading pixel data
from memory. The initial is 0. See glPixelStore().
GL_UNPACK_LSB_FIRST
params returns a single boolean value indicating whether single-bit
pixels being read from memory are read first from the least significant
bit of each unsigned byte. The initial value is GL_FALSE. See
glPixelStore().
GL_UNPACK_ROW_LENGTH
params returns one value, the row length used for reading pixel data
from memory. The initial value is 0. See glPixelStore().
GL_UNPACK_SKIP_IMAGES
params returns one value, the number of pixel images skipped before the
first pixel is read from memory. The initial value is 0. See
glPixelStore().
GL_UNPACK_SKIP_PIXELS
params returns one value, the number of pixel locations skipped before
the first pixel is read from memory. The initial value is 0. See
glPixelStore().
GL_UNPACK_SKIP_ROWS
params returns one value, the number of rows of pixel locations skipped
before the first pixel is read from memory. The initial value is 0.
See glPixelStore().
GL_UNPACK_SWAP_BYTES
params returns a single boolean value indicating whether the bytes of
two-byte and four-byte pixel indices and components are swapped after
being read from memory. The initial value is GL_FALSE. See
glPixelStore().
GL_VERTEX_ARRAY
params returns a single boolean value indicating whether the vertex
array is enabled. The initial value is GL_FALSE. See
glVertexPointer().
GL_VERTEX_ARRAY_SIZE
params returns one value, the number of coordinates per vertex in the
vertex array. The initial value is 4. See glVertexPointer().
GL_VERTEX_ARRAY_STRIDE
params returns one value, the byte offset between consecutive vertexes
in the vertex array. The initial value is 0. See glVertexPointer().
GL_VERTEX_ARRAY_TYPE
params returns one value, the data type of each coordinate in the
vertex array. The initial value is GL_FLOAT. See glVertexPointer().
GL_VIEWPORT
params returns four values: the x and y window coordinates of the
viewport, followed by its width and height. Initially the x and y
window coordinates are both set to 0, and the width and height are set
to the width and height of the window into which the GL will do its
rendering. See glViewport().
GL_ZOOM_X
params returns one value, the x pixel zoom factor. The initial value is
1. See glPixelZoom().
GL_ZOOM_Y
params returns one value, the y pixel zoom factor. The initial value is
1. See glPixelZoom().
Many of the boolean parameters can also be queried more easily using
glIsEnabled().
NOTES
GL_COLOR_LOGIC_OP, GL_COLOR_ARRAY, GL_COLOR_ARRAY_SIZE,
GL_COLOR_ARRAY_STRIDE, GL_COLOR_ARRAY_TYPE, GL_EDGE_FLAG_ARRAY,
GL_EDGE_FLAG_ARRAY_STRIDE, GL_INDEX_ARRAY, GL_INDEX_ARRAY_STRIDE,
GL_INDEX_ARRAY_TYPE, GL_INDEX_LOGIC_OP, GL_NORMAL_ARRAY,
GL_NORMAL_ARRAY_STRIDE, GL_NORMAL_ARRAY_TYPE, GL_POLYGON_OFFSET_UNITS,
GL_POLYGON_OFFSET_FACTOR, GL_POLYGON_OFFSET_FILL, GL_POLYGON_OFFSET_LINE,
GL_POLYGON_OFFSET_POINT, GL_TEXTURE_COORD_ARRAY,
GL_TEXTURE_COORD_ARRAY_SIZE, GL_TEXTURE_COORD_ARRAY_STRIDE,
GL_TEXTURE_COORD_ARRAY_TYPE, GL_VERTEX_ARRAY, GL_VERTEX_ARRAY_SIZE,
GL_VERTEX_ARRAY_STRIDE, and GL_VERTEX_ARRAY_TYPE are available only if the
GL version is 1.1 or greater.
GL_ALIASED_POINT_SIZE_RANGE, GL_ALIASED_POINT_SIZE_GRANULARITY,
GL_FEEDBACK_BUFFER_SIZE, GL_FEEDBACK_BUFFER_TYPE, GL_LIGHT_MODEL_AMBIENT,
GL_LIGHT_MODEL_COLOR_CONTROL, GL_MAX_3D_TEXTURE_SIZE,
GL_MAX_ELEMENTS_INDICES, GL_MAX_ELEMENTS_VERTICES, GL_PACK_IMAGE_HEIGHT,
GL_PACK_SKIP_IMAGES, GL_RESCALE_NORMAL, GL_SELECTION_BUFFER_SIZE,
GL_SMOOTH_LINE_WIDTH_GRANULARITY, GL_SMOOTH_LINE_WIDTH_RANGE,
GL_SMOOTH_POINT_SIZE_GRANULARITY, GL_SMOOTH_POINT_SIZE_RANGE,
GL_TEXTURE_3D, GL_TEXTURE_BINDING_3D, GL_UNPACK_IMAGE_HEIGHT, and
GL_UNPACK_SKIP_IMAGES are available only if the GL version is 1.2 or
greater.
GL_LINE_WIDTH_GRANULARITY was deprecated in GL version 1.2. Its
functionality was replaced by GL_SMOOTH_LINE_WIDTH_GRANULARITY.
GL_LINE_WIDTH_RANGE was deprecated in GL version 1.2. Its functionality
was replaced by GL_SMOOTH_LINE_WIDTH_RANGE.
GL_POINT_SIZE_GRANULARITY was deprecated in GL version 1.2. Its
functionality was replaced by GL_SMOOTH_POINT_SIZE_GRANULARITY.
GL_POINT_SIZE_RANGE was deprecated in GL version 1.2. Its functionality
was replaced by GL_SMOOTH_POINT_SIZE_RANGE.
GL_BLEND_COLOR, GL_BLEND_EQUATION, GL_COLOR_MATRIX,
GL_COLOR_MATRIX_STACK_DEPTH, GL_COLOR_TABLE, GL_CONVOLUTION_1D,
GL_CONVOLUTION_2D, GL_HISTOGRAM, GL_MAX_COLOR_MATRIX_STACK_DEPTH,
GL_MINMAX, GL_POST_COLOR_MATRIX_COLOR_TABLE, GL_POST_COLOR_MATRIX_RED_BIAS,
GL_POST_COLOR_MATRIX_GREEN_BIAS, GL_POST_COLOR_MATRIX_BLUE_BIAS,
GL_POST_COLOR_MATRIX_ALPHA_BIAS, GL_POST_COLOR_MATRIX_RED_SCALE,
GL_POST_COLOR_MATRIX_GREEN_SCALE, GL_POST_COLOR_MATRIX_BLUE_SCALE,
GL_POST_COLOR_MATRIX_ALPHA_SCALE, GL_POST_CONVOLUTION_COLOR_TABLE,
GL_POST_CONVOLUTION_RED_BIAS, GL_POST_CONVOLUTION_GREEN_BIAS,
GL_POST_CONVOLUTION_BLUE_BIAS, GL_POST_CONVOLUTION_ALPHA_BIAS,
GL_POST_CONVOLUTION_RED_SCALE, GL_POST_CONVOLUTION_GREEN_SCALE,
GL_POST_CONVOLUTION_BLUE_SCALE, GL_POST_CONVOLUTION_ALPHA_SCALE, and
GL_SEPARABLE_2D are available only if GL_ARB_imaging is returned from
glGet() when called with the argument GL_EXTENSIONS.
GL_ACTIVE_TEXTURE_ARB, GL_CLIENT_ACTIVE_TEXTURE_ARB, and
GL_MAX_TEXTURE_UNITS_ARB are available only if GL_ARB_multitexture is
returned from glGet() when called with the argument GL_EXTENSIONS.
When the GL_ARB_multitexture extension is supported, the following
parameters return the associated value for the active texture unit:
GL_CURRENT_RASTER_TEXTURE_COORDS, GL_TEXTURE_1D, GL_TEXTURE_BINDING_1D,
GL_TEXTURE_2D, GL_TEXTURE_BINDING_2D, GL_TEXTURE_3D, GL_TEXTURE_BINDING_3D,
GL_TEXTURE_GEN_S, GL_TEXTURE_GEN_T, GL_TEXTURE_GEN_R, GL_TEXTURE_GEN_Q,
GL_TEXTURE_MATRIX, and GL_TEXTURE_STACK_DEPTH. Likewise, the following
parameters return the associated value for the active client texture unit:
GL_TEXTURE_COORD_ARRAY, GL_TEXTURE_COORD_ARRAY_SIZE,
GL_TEXTURE_COORD_ARRAY_STRIDE, GL_TEXTURE_COORD_ARRAY_TYPE.
ERRORS
GL_INVALID_ENUM is generated if pname is not an accepted value.
GL_INVALID_OPERATION is generated if glGet() is executed between the
execution of glBegin() and the corresponding execution of glEnd().
SEE ALSO
glGetClipPlane(3), glGetColorTable(3), glGetColorTableParameter(3),
glGetConvolutionFilter(3), glGetConvolutionParameter(3), glGetError(3),
glGetHistogram(3), glGetHistogramParameter(3), glGetLight(3), glGetMap(3),
glGetMaterial(3), glGetMinmax(3), glGetMinmaxParameter(3),
glGetPixelMap(3), glGetPointerv(3), glGetPolygonStipple(3),
glGetSeparableFilter(3), glGetString(3), glGetTexEnv(3), glGetTexGen(3),
glGetTexImage(3), glGetTexLevelParameter(3), glGetTexParameter(3),
glIsEnabled(3)
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Index for Section 3G |
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Alphabetical listing for G |
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