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Index for Section 3G |
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Alphabetical listing for G |
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glGetPolygonStipple(3G)
NAME
glGetPolygonStipple - return the polygon stipple pattern
SYNOPSIS
void glGetPolygonStipple(
GLubyte *mask );
PARAMETERS
mask
Returns the stipple pattern. The initial value is all 1's.
DESCRIPTION
glGetPolygonStipple() returns to mask a 32 times 32 polygon stipple
pattern. The pattern is packed into memory as if glReadPixels() with both
height and width of 32, type of GL_BITMAP, and format of GL_COLOR_INDEX
were called, and the stipple pattern were stored in an internal 32 times 32
color index buffer. Unlike glReadPixels(), however, pixel transfer
operations (shift, offset, pixel map) are not applied to the returned
stipple image.
NOTES
If an error is generated, no change is made to the contents of mask.
ERRORS
GL_INVALID_OPERATION is generated if glGetPolygonStipple() is executed
between the execution of glBegin() and the corresponding execution of
glEnd().
SEE ALSO
glPixelStore(3), glPixelTransfer(3), glPolygonStipple(3), glReadPixels(3)
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Index for Section 3G |
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Alphabetical listing for G |
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Top of page |
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