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Index for Section 3G |
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Alphabetical listing for G |
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glGetMaterial(3G)
NAME
glGetMaterial, glGetMaterialfv, glGetMaterialiv - return material
parameters
SYNOPSIS
void glGetMaterialfv(
GLenum face,
GLenum pname,
GLfloat *params );
void glGetMaterialiv(
GLenum face,
GLenum pname,
GLint *params );
PARAMETERS
face
Specifies which of the two materials is being queried. GL_FRONT or
GL_BACK are accepted, representing the front and back materials,
respectively.
pname
Specifies the material parameter to return. GL_AMBIENT, GL_DIFFUSE,
GL_SPECULAR, GL_EMISSION, GL_SHININESS, and GL_COLOR_INDEXES are
accepted.
params
Returns the requested data.
DESCRIPTION
glGetMaterial() returns in params the value or values of parameter pname of
material face. Six parameters are defined:
GL_AMBIENT
params returns four integer or floating-point values representing the
ambient reflectance of the material. Integer values, when requested,
are linearly mapped from the internal floating-point representation
such that 1.0 maps to the most positive representable integer value,
and -1.0 maps to the most negative representable integer value. If the
internal value is outside the range [-1, 1], the corresponding integer
return value is undefined. The initial value is (0.2, 0.2, 0.2, 1.0)
GL_DIFFUSE
params returns four integer or floating-point values representing the
diffuse reflectance of the material. Integer values, when requested,
are linearly mapped from the internal floating-point representation
such that 1.0 maps to the most positive representable integer value,
and -1.0 maps to the most negative representable integer value. If the
internal value is outside the range [-1, 1], the corresponding integer
return value is undefined. The initial value is (0.8, 0.8, 0.8, 1.0).
GL_SPECULAR
params returns four integer or floating-point values representing the
specular reflectance of the material. Integer values, when requested,
are linearly mapped from the internal floating-point representation
such that 1.0 maps to the most positive representable integer value,
and -1.0 maps to the most negative representable integer value. If the
internal value is outside the range [-1, 1], the corresponding integer
return value is undefined. The initial value is (0, 0, 0, 1).
GL_EMISSION
params returns four integer or floating-point values representing the
emitted light intensity of the material. Integer values, when
requested, are linearly mapped from the internal floating-point
representation such that 1.0 maps to the most positive representable
integer value, and -1.0 maps to the most negative representable integer
value. If the internal value is outside the range [-1, 1.0], the
corresponding integer return value is undefined. The initial value is
(0, 0, 0, 1).
GL_SHININESS
params returns one integer or floating-point value representing the
specular exponent of the material. Integer values, when requested, are
computed by rounding the internal floating-point value to the nearest
integer value. The initial value is 0.
GL_COLOR_INDEXES
params returns three integer or floating-point values representing the
ambient, diffuse, and specular indices of the material. These indices
are used only for color index lighting. (All the other parameters are
used only for RGBA lighting.) Integer values, when requested, are
computed by rounding the internal floating-point values to the nearest
integer values.
NOTES
If an error is generated, no change is made to the contents of params.
ERRORS
GL_INVALID_ENUM is generated if face or pname is not an accepted value.
GL_INVALID_OPERATION is generated if glGetMaterial() is executed between
the execution of glBegin() and the corresponding execution of glEnd().
SEE ALSO
glMaterial(3)
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Index for Section 3G |
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Alphabetical listing for G |
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Top of page |
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