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Index for Section 3G |
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Alphabetical listing for G |
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glGetTexParameter(3G)
NAME
glGetTexParameter, glGetTexParameterfv, glGetTexParameteriv - return
texture parameter values
SYNOPSIS
void glGetTexParameterfv(
GLenum target,
GLenum pname,
GLfloat *params );
void glGetTexParameteriv(
GLenum target,
GLenum pname,
GLint *params );
PARAMETERS
target
Specifies the symbolic name of the target texture.
GL_TEXTURE_1D,GL_TEXTURE_2D, and GL_TEXTURE_3D are accepted.
pname
Specifies the symbolic name of a texture parameter.
GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MIN_LOD,
GL_TEXTURE_MAX_LOD, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_MAX_LEVEL,
GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, GL_TEXTURE_WRAP_R,
GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_PRIORITY, and GL_TEXTURE_RESIDENT
are accepted.
params
Returns the texture parameters.
DESCRIPTION
glGetTexParameter() returns in params the value or values of the texture
parameter specified as pname. target defines the target texture, either
GL_TEXTURE_1D, GL_TEXTURE_2D, or GL_TEXTURE_3D to specify one-, two-, or
three-dimensional texturing. pname accepts the same symbols as
glTexParameter(), with the same interpretations:
GL_TEXTURE_MAG_FILTER
Returns the single-valued texture magnification filter, a symbolic
constant. The initial value is GL_LINEAR.
GL_TEXTURE_MIN_FILTER
Returns the single-valued texture minification filter, a symbolic
constant. The initial value is GL_NEAREST_MIPMAP_LINEAR.
GL_TEXTURE_MIN_LOD
Returns the single-valued texture minimum level-of-detail value. The
initial value is -1000.
GL_TEXTURE_MAX_LOD
Returns the single-valued texture maximum level-of-detail value. The
initial value is 1000.
GL_TEXTURE_BASE_LEVEL
Returns the single-valued base texture mipmap level. The initial value
is 0.
GL_TEXTURE_MAX_LEVEL
Returns the single-valued maximum texture mipmap array level. The
initial value is 1000.
GL_TEXTURE_WRAP_S
Returns the single-valued wrapping function for texture coordinate s, a
symbolic constant. The initial value is GL_REPEAT.
GL_TEXTURE_WRAP_T
Returns the single-valued wrapping function for texture coordinate t, a
symbolic constant. The initial value is GL_REPEAT.
GL_TEXTURE_WRAP_R
Returns the single-valued wrapping function for texture coordinate r, a
symbolic constant. The initial value is GL_REPEAT.
GL_TEXTURE_BORDER_COLOR
Returns four integer or floating-point numbers that comprise the RGBA
color of the texture border. Floating-point values are returned in the
range [0, 1]. Integer values are returned as a linear mapping of the
internal floating-point representation such that 1.0 maps to the most
positive representable integer and -1.0 maps to the most negative
representable integer. The initial value is (0, 0, 0, 0).
GL_TEXTURE_PRIORITY
Returns the residence priority of the target texture (or the named
texture bound to it). The initial value is 1. See
glPrioritizeTextures().
GL_TEXTURE_RESIDENT
Returns the residence status of the target texture. If the value
returned in params is GL_TRUE, the texture is resident in texture
memory. See glAreTexturesResident().
NOTES
GL_TEXTURE_PRIORITY and GL_TEXTURE_RESIDENT are available only if the GL
version is 1.1 or greater.
GL_TEXTURE_3D, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MAX_LOD,
GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_MAX_LEVEL, and GL_TEXTURE_WRAP_R are
available only if the GL version is 1.2 or greater.
If an error is generated, no change is made to the contents of params.
ERRORS
GL_INVALID_ENUM is generated if target or pname is not an accepted value.
GL_INVALID_OPERATION is generated if glGetTexParameter() is executed
between the execution of glBegin() and the corresponding execution of
glEnd().
SEE ALSO
glAreTexturesResident(3), glPrioritizeTextures(3), glTexParameter(3)
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Index for Section 3G |
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Alphabetical listing for G |
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Top of page |
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