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Index for Section 3G |
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Alphabetical listing for G |
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glGetLight(3G)
NAME
glGetLight, glGetLightfv, glGetLightiv - return light source parameter
values
SYNOPSIS
void glGetLightfv(
GLenum light,
GLenum pname,
GLfloat *params );
void glGetLightiv(
GLenum light,
GLenum pname,
GLint *params );
PARAMETERS
light
Specifies a light source. The number of possible lights depends on the
implementation, but at least eight lights are supported. They are
identified by symbolic names of the form GL_LIGHTi where 0 <= i <
GL_MAX_LIGHTS.
pname
Specifies a light source parameter for light. Accepted symbolic names
are GL_AMBIENT, GL_DIFFUSE, GL_SPECULAR, GL_POSITION,
GL_SPOT_DIRECTION, GL_SPOT_EXPONENT, GL_SPOT_CUTOFF,
GL_CONSTANT_ATTENUATION, GL_LINEAR_ATTENUATION, and
GL_QUADRATIC_ATTENUATION.
params
Returns the requested data.
DESCRIPTION
glGetLight() returns in params the value or values of a light source
parameter. light names the light and is a symbolic name of the form
GL_LIGHTi for 0 <= i < GL_MAX_LIGHTS, where GL_MAX_LIGHTS is an
implementation dependent constant that is greater than or equal to eight.
pname specifies one of ten light source parameters, again by symbolic name.
The following parameters are defined:
GL_AMBIENT
params returns four integer or floating-point values representing the
ambient intensity of the light source. Integer values, when requested,
are linearly mapped from the internal floating-point representation
such that 1.0 maps to the most positive representable integer value,
and -1.0 maps to the most negative representable integer value. If the
internal value is outside the range [-1, 1], the corresponding integer
return value is undefined. The initial value is (0, 0, 0, 1).
GL_DIFFUSE
params returns four integer or floating-point values representing the
diffuse intensity of the light source. Integer values, when requested,
are linearly mapped from the internal floating-point representation
such that 1.0 maps to the most positive representable integer value,
and -1.0 maps to the most negative representable integer value. If the
internal value is outside the range [-1, 1], the corresponding integer
return value is undefined. The initial value for GL_LIGHT0 is (1, 1, 1,
1); for other lights, the initial value is (0, 0, 0, 0).
GL_SPECULAR
params returns four integer or floating-point values representing the
specular intensity of the light source. Integer values, when requested,
are linearly mapped from the internal floating-point representation
such that 1.0 maps to the most positive representable integer value,
and -1.0 maps to the most negative representable integer value. If the
internal value is outside the range [-1, 1], the corresponding integer
return value is undefined. The initial value for GL_LIGHT0 is (1, 1, 1,
1); for other lights, the initial value is (0, 0, 0, 0).
GL_POSITION
params returns four integer or floating-point values representing the
position of the light source. Integer values, when requested, are
computed by rounding the internal floating-point values to the nearest
integer value. The returned values are those maintained in eye
coordinates. They will not be equal to the values specified using
glLight(), unless the modelview matrix was identity at the time
glLight() was called. The initial value is (0, 0, 1, 0).
GL_SPOT_DIRECTION
params returns three integer or floating-point values representing the
direction of the light source. Integer values, when requested, are
computed by rounding the internal floating-point values to the nearest
integer value. The returned values are those maintained in eye
coordinates. They will not be equal to the values specified using
glLight(), unless the modelview matrix was identity at the time
glLight() was called. Although spot direction is normalized before
being used in the lighting equation, the returned values are the
transformed versions of the specified values prior to normalization.
The initial value is (0, 0, -1).
GL_SPOT_EXPONENT
params returns a single integer or floating-point value representing
the spot exponent of the light. An integer value, when requested, is
computed by rounding the internal floating-point representation to the
nearest integer. The initial value is 0.
GL_SPOT_CUTOFF
params returns a single integer or floating-point value representing
the spot cutoff angle of the light. An integer value, when requested,
is computed by rounding the internal floating-point representation to
the nearest integer. The initial value is 180.
GL_CONSTANT_ATTENUATION
params returns a single integer or floating-point value representing
the constant (not distance-related) attenuation of the light. An
integer value, when requested, is computed by rounding the internal
floating-point representation to the nearest integer. The initial value
is 1.
GL_LINEAR_ATTENUATION
params returns a single integer or floating-point value representing
the linear attenuation of the light. An integer value, when requested,
is computed by rounding the internal floating-point representation to
the nearest integer. The initial value is 0.
GL_QUADRATIC_ATTENUATION
params returns a single integer or floating-point value representing
the quadratic attenuation of the light. An integer value, when
requested, is computed by rounding the internal floating-point
representation to the nearest integer. The initial value is 0.
NOTES
It is always the case that GL_LIGHTi = GL_LIGHT0 + i.
If an error is generated, no change is made to the contents of params.
ERRORS
GL_INVALID_ENUM is generated if light or pname is not an accepted value.
GL_INVALID_OPERATION is generated if glGetLight() is executed between the
execution of glBegin() and the corresponding execution of glEnd().
SEE ALSO
glLight(3)
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Index for Section 3G |
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Alphabetical listing for G |
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Top of page |
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