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glGetError(3G)

NAME

glGetError - return error information

SYNOPSIS

GLenum glGetError( void );

DESCRIPTION

glGetError() returns the value of the error option. Each detectable error is assigned a numeric code and symbolic name. When an error occurs, the error option is set to the appropriate error code value. No other errors are recorded until glGetError() is called, the error code is returned, and the option is reset to GL_NO_ERROR. If a call to glGetError() returns GL_NO_ERROR, there has been no detectable error since the last call to glGetError(), or since the GL was initialized. To allow for distributed implementations, there may be several error options. If any single error option has recorded an error, the value of that option is returned and that option is reset to GL_NO_ERROR when glGetError() is called. If more than one option has recorded an error, glGetError() returns and clears an arbitrary error option value. Thus, glGetError() should always be called in a loop, until it returns GL_NO_ERROR, if all error options are to be reset. Initially, all error options are set to GL_NO_ERROR. The following errors are currently defined: GL_NO_ERROR No error has been recorded. The value of this symbolic constant is guaranteed to be 0. GL_INVALID_ENUM An unacceptable value is specified for an enumerated argument. The offending command is ignored, and has no other side effect than to set the error option. GL_INVALID_VALUE A numeric argument is out of range. The offending command is ignored, and has no other side effect than to set the error option. GL_INVALID_OPERATION The specified operation is not allowed in the current state. The offending command is ignored, and has no other side effect than to set the error option. GL_STACK_OVERFLOW This command would cause a stack overflow. The offending command is ignored, and has no other side effect than to set the error option. GL_STACK_UNDERFLOW This command would cause a stack underflow. The offending command is ignored, and has no other side effect than to set the error option. GL_OUT_OF_MEMORY There is not enough memory left to execute the command. The state of the GL is undefined, except for the state of the error options, after this error is recorded. GL_TABLE_TOO_LARGE The specified table exceeds the implementation's maximum supported table size. The offending command is ignored, and has no other side effect than to set the error option. When an error option is set, results of a GL operation are undefined only if GL_OUT_OF_MEMORY has occurred. In all other cases, the command generating the error is ignored and has no effect on the GL state or frame buffer contents. If the generating command returns a value, it returns 0. If glGetError() itself generates an error, it returns 0.

NOTES

GL_TABLE_TOO_LARGE was introduced in GL version 1.2.

ERRORS

GL_INVALID_OPERATION is generated if glGetError() is executed between the execution of glBegin() and the corresponding execution of glEnd(). In this case glGetError() returns 0.

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