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Index for Section 3G |
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Alphabetical listing for G |
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glGetError(3G)
NAME
glGetError - return error information
SYNOPSIS
GLenum glGetError(
void );
DESCRIPTION
glGetError() returns the value of the error option. Each detectable error
is assigned a numeric code and symbolic name. When an error occurs, the
error option is set to the appropriate error code value. No other errors
are recorded until glGetError() is called, the error code is returned, and
the option is reset to GL_NO_ERROR. If a call to glGetError() returns
GL_NO_ERROR, there has been no detectable error since the last call to
glGetError(), or since the GL was initialized.
To allow for distributed implementations, there may be several error
options. If any single error option has recorded an error, the value of
that option is returned and that option is reset to GL_NO_ERROR when
glGetError() is called. If more than one option has recorded an error,
glGetError() returns and clears an arbitrary error option value. Thus,
glGetError() should always be called in a loop, until it returns
GL_NO_ERROR, if all error options are to be reset.
Initially, all error options are set to GL_NO_ERROR.
The following errors are currently defined:
GL_NO_ERROR
No error has been recorded. The value of this symbolic constant is
guaranteed to be 0.
GL_INVALID_ENUM
An unacceptable value is specified for an enumerated argument. The
offending command is ignored, and has no other side effect than to set
the error option.
GL_INVALID_VALUE
A numeric argument is out of range. The offending command is ignored,
and has no other side effect than to set the error option.
GL_INVALID_OPERATION
The specified operation is not allowed in the current state. The
offending command is ignored, and has no other side effect than to set
the error option.
GL_STACK_OVERFLOW
This command would cause a stack overflow. The offending command is
ignored, and has no other side effect than to set the error option.
GL_STACK_UNDERFLOW
This command would cause a stack underflow. The offending command is
ignored, and has no other side effect than to set the error option.
GL_OUT_OF_MEMORY
There is not enough memory left to execute the command. The state of
the GL is undefined, except for the state of the error options, after
this error is recorded.
GL_TABLE_TOO_LARGE
The specified table exceeds the implementation's maximum supported
table size. The offending command is ignored, and has no other side
effect than to set the error option.
When an error option is set, results of a GL operation are undefined only
if GL_OUT_OF_MEMORY has occurred. In all other cases, the command
generating the error is ignored and has no effect on the GL state or frame
buffer contents. If the generating command returns a value, it returns 0.
If glGetError() itself generates an error, it returns 0.
NOTES
GL_TABLE_TOO_LARGE was introduced in GL version 1.2.
ERRORS
GL_INVALID_OPERATION is generated if glGetError() is executed between the
execution of glBegin() and the corresponding execution of glEnd(). In this
case glGetError() returns 0.
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Index for Section 3G |
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Alphabetical listing for G |
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Top of page |
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