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Index for Section 3G |
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glTexCoordPointer(3G)
NAME
glTexCoordPointer - define an array of texture coordinates
SYNOPSIS
void glTexCoordPointer(
GLint size,
GLenum type,
GLsizei stride,
const GLvoid *pointer );
PARAMETERS
size
Specifies the number of coordinates per array element. Must be 1, 2, 3
or 4. The initial value is 4.
type
Specifies the data type of each texture coordinate. Symbolic constants
GL_SHORT, GL_INT, GL_FLOAT, or GL_DOUBLE are accepted. The initial
value is GL_FLOAT.
stride
Specifies the byte offset between consecutive array elements. If stride
is 0, the array elements are understood to be tightly packed. The
initial value is 0.
pointer
Specifies a pointer to the first coordinate of the first element in the
array. The initial value is 0.
DESCRIPTION
glTexCoordPointer() specifies the location and data of an array of texture
coordinates to use when rendering. size specifies the number of
coordinates per element, and must be 1, 2, 3, or 4. type specifies the
data type of each texture coordinate and stride specifies the byte stride
from one array element to the next allowing vertexes and attributes to be
packed into a single array or stored in separate arrays. (Single-array
storage may be more efficient on some implementations; see
glInterleavedArrays().) When a texture coordinate array is specified, size,
type, stride, and pointer are saved client-side state.
To enable and disable the texture coordinate array, call
glEnableClientState() and glDisableClientState() with the argument
GL_TEXTURE_COORD_ARRAY. If enabled, the texture coordinate array is used
when glDrawArrays(), glDrawElements(), glDrawRangeElements() or
glArrayElement() is called.
Use glDrawArrays() to construct a sequence of primitives (all of the same
type) from prespecified vertex and vertex attribute arrays. Use
glArrayElement() to specify primitives by indexing vertexes and vertex
attributes and glDrawElements() to construct a sequence of primitives by
indexing vertexes and vertex attributes.
NOTES
glTexCoordPointer() is available only if the GL version is 1.1 or greater.
The texture coordinate array is initially disabled and it won't be accessed
when glArrayElement(), glDrawElements(), glDrawRangeElements(), or
glDrawArrays() is called.
Execution of glTexCoordPointer() is not allowed between the execution of
glBegin() and the corresponding execution of glEnd(), but an error may or
may not be generated. If no error is generated, the operation is undefined.
glTexCoordPointer() is typically implemented on the client side with no
protocol.
The texture coordinate array parameters are client-side state and are
therefore not saved or restored by glPushAttrib() and glPopAttrib(). Use
glPushClientAttrib() and glPopClientAttrib() instead.
When the GL_ARB_imaging extension is supported, glTexCoordPointer() updates
the texture coordinate array state of the active client texture unit,
specified with glClientActiveTextureARB().
ERRORS
GL_INVALID_VALUE is generated if size is not 1, 2, 3, or 4.
GL_INVALID_ENUM is generated if type is not an accepted value.
GL_INVALID_VALUE is generated if stride is negative.
ASSOCIATED GETS
glIsEnabled() with argument GL_TEXTURE_COORD_ARRAY
glGet() with argument GL_TEXTURE_COORD_ARRAY_SIZE
glGet() with argument GL_TEXTURE_COORD_ARRAY_TYPE
glGetPointerv() with argument GL_TEXTURE_COORD_ARRAY_POINTER
SEE ALSO
glClientActiveTextureARB(3), glArrayElement(3), glColorPointer(3),
glDrawArrays(3), glDrawElements(3), glDrawRangeElements(3),
glEdgeFlagPointer(3), glEnable(3), glIndexPointer(3), glGetPointerv(3),
glNormalPointer(3), glPopClientAttrib(3), , , glPushClientAttrib(3),
glTexCoord(3), glVertexPointer(3),
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Index for Section 3G |
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Alphabetical listing for G |
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Top of page |
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