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glNormalPointer(3G)
NAME
glNormalPointer - define an array of normals
SYNOPSIS
void glNormalPointer(
GLenum type,
GLsizei stride,
const GLvoid *pointer );
PARAMETERS
type
Specifies the data type of each coordinate in the array. Symbolic
constants GL_BYTE, GL_SHORT, GL_INT, GL_FLOAT, and GL_DOUBLE are
accepted. The initial value is GL_FLOAT.
stride
Specifies the byte offset between consecutive normals. If stride is 0-
the initial value-the normals are understood to be tightly packed in
the array. The initial value is 0.
pointer
Specifies a pointer to the first coordinate of the first normal in the
array. The initial value is 0.
DESCRIPTION
glNormalPointer() specifies the location and data of an array of normals to
use when rendering. type specifies the data type of the normal coordinates
and stride gives the byte stride from one normal to the next, allowing
vertexes and attributes to be packed into a single array or stored in
separate arrays. (Single-array storage may be more efficient on some
implementations; see glInterleavedArrays().) When a normal array is
specified, type, stride, and pointer are saved as client-side state.
To enable and disable the normal array, call glEnableClientState() and
glDisableClientState() with the argument GL_NORMAL_ARRAY. If enabled, the
normal array is used when glDrawArrays(), glDrawElements(), or
glArrayElement() is called.
Use glDrawArrays() to construct a sequence of primitives (all of the same
type) from prespecified vertex and vertex attribute arrays. Use
glArrayElement() to specify primitives by indexing vertexes and vertex
attributes and glDrawElements() to construct a sequence of primitives by
indexing vertexes and vertex attributes.
NOTES
glNormalPointer() is available only if the GL version is 1.1 or greater.
The normal array is initially disabled and isn't accessed when
glArrayElement(), glDrawElements(), or glDrawArrays() is called.
Execution of glNormalPointer() is not allowed between glBegin() and the
corresponding glEnd(), but an error may or may not be generated. If an
error is not generated, the operation is undefined.
glNormalPointer() is typically implemented on the client side.
Since the normal array parameters are client-side state, they are not saved
or restored by glPushAttrib() and glPopAttrib(). Use glPushClientAttrib()
and glPopClientAttrib() instead.
ERRORS
GL_INVALID_ENUM is generated if type is not an accepted value.
GL_INVALID_VALUE is generated if stride is negative.
ASSOCIATED GETS
glIsEnabled() with argument GL_NORMAL_ARRAY
glGet() with argument GL_NORMAL_ARRAY_TYPE
glGet() with argument GL_NORMAL_ARRAY_STRIDE
glGetPointerv() with argument GL_NORMAL_ARRAY_POINTER
SEE ALSO
glArrayElement(3), glColorPointer(3), glDrawArrays(3), glDrawElements(3),
glEdgeFlagPointer(3), glEnable(3), glGetPointerv(3), glIndexPointer(3),
glInterleavedArrays(3), glPopClientAttrib(3), glPushClientAttrib(3),
glTexCoordPointer(3), glVertexPointer(3)
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Index for Section 3G |
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Alphabetical listing for G |
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