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glDrawElements(3G)
NAME
glDrawElements - render primitives from array data
SYNOPSIS
void glDrawElements(
GLenum mode,
GLsizei count,
GLenum type,
const GLvoid *indices );
PARAMETERS
mode
Specifies what kind of primitives to render. Symbolic constants
GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP,
GL_TRIANGLE_FAN, GL_TRIANGLES, GL_QUAD_STRIP, GL_QUADS, and GL_POLYGON
are accepted.
count
Specifies the number of elements to be rendered.
type
Specifies the type of the values in indices. Must be one of
GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT.
indices
Specifies a pointer to the location where the indices are stored.
DESCRIPTION
glDrawElements() specifies multiple geometric primitives with very few
subroutine calls. Instead of calling a GL function to pass each individual
vertex, normal, texture coordinate, edge option, or color, you can
prespecify separate arrays of vertexes, normals, and so on and use them to
construct a sequence of primitives with a single call to glDrawElements().
When glDrawElements() is called, it uses count sequential elements from an
enabled array, starting at indices to construct a sequence of geometric
primitives. mode specifies what kind of primitives are constructed, and
how the array elements construct these primitives. If more than one array
is enabled, each is used. If GL_VERTEX_ARRAY is not enabled, no geometric
primitives are constructed.
Vertex attributes that are modified by glDrawElements() have an unspecified
value after glDrawElements() returns. For example, if GL_COLOR_ARRAY is
enabled, the value of the current color is undefined after glDrawElements()
executes. Attributes that aren't modified maintain their previous values.
NOTES
glDrawElements() is available only if the GL version is 1.1 or greater.
glDrawElements() is included in display lists. If glDrawElements() is
entered into a display list, the necessary array data (determined by the
array pointers and enables) is also entered into the display list. Because
the array pointers and enables are client-side state, their values affect
display lists when the lists are created, not when the lists are executed.
ERRORS
GL_INVALID_ENUM is generated if mode is not an accepted value.
GL_INVALID_VALUE is generated if count is negative.
GL_INVALID_OPERATION is generated if glDrawElements() is executed between
the execution of glBegin() and the corresponding glEnd().
SEE ALSO
glArrayElement(3), glColorPointer(3), glDrawArrays(3),
glDrawRangeElements(3), glEdgeFlagPointer(3), glGetPointerv(3),
glIndexPointer(3), glInterleavedArrays(3), glNormalPointer(3),
glTexCoordPointer(3), glVertexPointer
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Index for Section 3G |
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Alphabetical listing for G |
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Top of page |
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