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Index for Section 3G |
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Alphabetical listing for G |
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glDrawArrays(3G)
NAME
glDrawArrays - render primitives from array data
SYNOPSIS
void glDrawArrays(
GLenum mode,
GLint first,
GLsizei count );
PARAMETERS
mode
Specifies what kind of primitives to render. Symbolic constants
GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP,
GL_TRIANGLE_FAN, GL_TRIANGLES, GL_QUAD_STRIP, GL_QUADS, and GL_POLYGON
are accepted.
first
Specifies the starting index in the enabled arrays.
count
Specifies the number of indices to be rendered.
DESCRIPTION
glDrawArrays() specifies multiple geometric primitives with very few
subroutine calls. Instead of calling a GL procedure to pass each individual
vertex, normal, texture coordinate, edge option, or color, you can
prespecify separate arrays of vertexes, normals, and colors and use them to
construct a sequence of primitives with a single call to glDrawArrays().
When glDrawArrays() is called, it uses count sequential elements from each
enabled array to construct a sequence of geometric primitives, beginning
with element first. mode specifies what kind of primitives are
constructed, and how the array elements construct those primitives. If
GL_VERTEX_ARRAY is not enabled, no geometric primitives are generated.
Vertex attributes that are modified by glDrawArrays() have an unspecified
value after glDrawArrays() returns. For example, if GL_COLOR_ARRAY is
enabled, the value of the current color is undefined after glDrawArrays()
executes. Attributes that aren't modified remain well defined.
NOTES
glDrawArrays() is available only if the GL version is 1.1 or greater.
glDrawArrays() is included in display lists. If glDrawArrays() is entered
into a display list, the necessary array data (determined by the array
pointers and enables) is also entered into the display list. Because the
array pointers and enables are client-side state, their values affect
display lists when the lists are created, not when the lists are executed.
ERRORS
GL_INVALID_ENUM is generated if mode is not an accepted value.
GL_INVALID_VALUE is generated if count is negative.
GL_INVALID_OPERATION is generated if glDrawArrays() is executed between the
execution of glBegin() and the corresponding glEnd().
SEE ALSO
glArrayElement(3), glColorPointer(3), glDrawElements(3),
glDrawRangeElements(3), glEdgeFlagPointer(3), glGetPointerv(3),
glIndexPointer(3), glInterleavedArrays(3), glNormalPointer(3),
glTexCoordPointer(3), glVertexPointer
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Index for Section 3G |
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Alphabetical listing for G |
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