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glVertexPointer(3G)
NAME
glVertexPointer - define an array of vertex data
SYNOPSIS
void glVertexPointer(
GLint size,
GLenum type,
GLsizei stride,
const GLvoid *pointer );
PARAMETERS
size
Specifies the number of coordinates per vertex; must be 2, 3, or 4. The
initial value is 4.
type
Specifies the data type of each coordinate in the array. Symbolic
constants GL_SHORT, GL_INT, GL_FLOAT, and GL_DOUBLE are accepted. The
initial value is GL_FLOAT.
stride
Specifies the byte offset between consecutive vertexes. If stride is 0,
the vertexes are understood to be tightly packed in the array. The
initial value is 0.
pointer
Specifies a pointer to the first coordinate of the first vertex in the
array. The initial value is 0.
DESCRIPTION
glVertexPointer() specifies the location and data of an array of vertex
coordinates to use when rendering. size specifies the number of
coordinates per vertex and type the data type of the coordinates. stride
specifies the byte stride from one vertex to the next allowing vertexes and
attributes to be packed into a single array or stored in separate arrays.
(Single-array storage may be more efficient on some implementations; see
glInterleavedArrays().) When a vertex array is specified, size, type,
stride, and pointer are saved as client-side state.
To enable and disable the vertex array, call glEnableClientState() and
glDisableClientState() with the argument GL_VERTEX_ARRAY. If enabled, the
vertex array is used when glDrawArrays(), glDrawElements(), or
glArrayElement() is called.
Use glDrawArrays() to construct a sequence of primitives (all of the same
type) from prespecified vertex and vertex attribute arrays. Use
glArrayElement() to specify primitives by indexing vertexes and vertex
attributes and glDrawElements() to construct a sequence of primitives by
indexing vertexes and vertex attributes.
NOTES
glVertexPointer() is available only if the GL version is 1.1 or greater.
The vertex array is initially disabled and isn't accessed when
glArrayElement(), glDrawElements() or glDrawArrays() is called.
Execution of glVertexPointer() is not allowed between the execution of
glBegin() and the corresponding execution of glEnd(), but an error may or
may not be generated. If no error is generated, the operation is undefined.
glVertexPointer() is typically implemented on the client side.
Vertex array parameters are client-side state and are therefore not saved
or restored by glPushAttrib() and glPopAttrib(). Use glPushClientAttrib()
and glPopClientAttrib() instead.
ERRORS
GL_INVALID_VALUE is generated if size is not 2, 3, or 4.
GL_INVALID_ENUM is generated if type is is not an accepted value.
GL_INVALID_VALUE is generated if stride is negative.
ASSOCIATED GETS
glIsEnabled() with argument GL_VERTEX_ARRAY
glGet() with argument GL_VERTEX_ARRAY_SIZE
glGet() with argument GL_VERTEX_ARRAY_TYPE
glGet() with argument GL_VERTEX_ARRAY_STRIDE
glGetPointerv() with argument GL_VERTEX_ARRAY_POINTER
SEE ALSO
glArrayElement(3), glColorPointer(3), glDrawArrays(3), glDrawElements(3),
glDrawRangeElements(3), glEdgeFlagPointer(3), glEnable(3),
glGetPointerv(3), glIndexPointer(3), glInterleavedArrays(3),
glNormalPointer(3), glPopClientAttrib(3), glPushClientAttrib(3),
glTexCoordPointer(3)
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Index for Section 3G |
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Alphabetical listing for G |
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