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glEnableClientState(3G)

NAME

glEnableClientState, glDisableClientState - enable or disable client-side capability

SYNOPSIS

void glEnableClientState( GLenum array ); void glDisableClientState( GLenum array );

PARAMETERS

array Specifies the capability to disable.

DESCRIPTION

glEnableClientState() and glDisableClientState() enable or disable individual client-side capabilities. By default, all client-side capabilities are disabled. Both glEnableClientState() and glDisableClientState() take a single argument, array, which can assume one of the following values: GL_COLOR_ARRAY If enabled, the color array is enabled for writing and used during rendering when glArrayElement(), glDrawArrays(), glDrawElement(), or glDrawRangeElements() is called. See glColorPointer(). GL_EDGE_FLAG_ARRAY If enabled, the edge option array is enabled for writing and used during rendering when glArrayElement(), glDrawArrays(), glDrawElement(), or glDrawRangeElements() is called. See glEdgeFlagPointer(). GL_INDEX_ARRAY If enabled, the index array is enabled for writing and used during rendering when glArrayElement(), glDrawArrays(), glDrawElement(), or glDrawRangeElements() is called. See glIndexPointer(). GL_NORMAL_ARRAY If enabled, the normal array is enabled for writing and used during rendering when glArrayElement(), glDrawArrays(), glDrawElement(), or glDrawRangeElements() is called. See glNormalPointer(). GL_TEXTURE_COORD_ARRAY If enabled, the texture coordinate array is enabled for writing and used during rendering when glArrayElement(), glDrawArrays(), glDrawElement(), or glDrawRangeElements() is called. See glTexCoordPointer(). GL_VERTEX_ARRAY If enabled, the vertex array is enabled for writing and used during rendering when glArrayElement(), glDrawArrays(), glDrawElement(), or glDrawRangeElements() is called. See glVertexPointer().

NOTES

glEnableClientState() is available only if the GL version is 1.1 or greater. If GL_ARB_multitexture is supported, enabling and disabling GL_TEXTURE_COORD_ARRAY affects the active client texture unit. The active client texture unit is controlled with glClientActiveTextureARB().

ERRORS

GL_INVALID_ENUM is generated if array is not an accepted value. glEnableClientState() is not allowed between the execution of glBegin() and the corresponding glEnd(), but an error may or may not be generated. If no error is generated, the behavior is undefined.

SEE ALSO

glArrayElement(3), glClientActiveTextureARB(3), glColorPointer(3), glDrawArrays(3), glDrawElements(3), glEdgeFlagPointer(3), glEnable(3), glGetPointerv(3), glIndexPointer(3), glInterleavedArrays(3), glNormalPointer(3), glTexCoordPointer(3), glVertexPointer(3)

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