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Index for Section 3G |
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Alphabetical listing for G |
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glAccum(3G)
NAME
glAccum - operate on the accumulation buffer
SYNOPSIS
void glAccum(
GLenum op,
GLfloat value );
PARAMETERS
op Specifies the accumulation buffer operation. Symbolic constants
GL_ACCUM, GL_LOAD, GL_ADD, GL_MULT, and GL_RETURN are accepted.
value
Specifies a floating-point value used in the accumulation buffer
operation. op determines how value is used.
DESCRIPTION
The accumulation buffer is an extended-range color buffer. Images are not
rendered into it. Rather, images rendered into one of the color buffers are
added to the contents of the accumulation buffer after rendering. Effects
such as antialiasing (of points, lines, and polygons), motion blur, and
depth of field can be created by accumulating images generated with
different transformation matrices.
Each pixel in the accumulation buffer consists of red, green, blue, and
alpha values. The number of bits per component in the accumulation buffer
depends on the implementation. You can examine this number by calling
glGetIntegerv() four times, with arguments GL_ACCUM_RED_BITS,
GL_ACCUM_GREEN_BITS, GL_ACCUM_BLUE_BITS, and GL_ACCUM_ALPHA_BITS.
Regardless of the number of bits per component, the range of values stored
by each component is [-1, 1]. The accumulation buffer pixels are mapped
one-to-one with frame buffer pixels.
glAccum() operates on the accumulation buffer. The first argument, op, is a
symbolic constant that selects an accumulation buffer operation. The second
argument, value, is a floating-point value to be used in that operation.
Five operations are specified: GL_ACCUM, GL_LOAD, GL_ADD, GL_MULT, and
GL_RETURN.
All accumulation buffer operations are limited to the area of the current
scissor box and applied identically to the red, green, blue, and alpha
components of each pixel. If a glAccum() operation results in a value
outside the range [-1, 1], the contents of an accumulation buffer pixel
component are undefined.
The operations are as follows:
GL_ACCUM
Obtains R, G, B, and A values from the buffer currently selected for
reading (see glReadBuffer()). Each component value is divided by 2^n-1,
where n is the number of bits allocated to each color component in the
currently selected buffer. The result is a floating-point value in the
range [0, 1], which is multiplied by value and added to the
corresponding pixel component in the accumulation buffer, thereby
updating the accumulation buffer.
GL_LOAD
Similar to GL_ACCUM, except that the current value in the accumulation
buffer is not used in the calculation of the new value. That is, the R,
G, B, and A values from the currently selected buffer are divided by
2^n-1, multiplied by value, and then stored in the corresponding
accumulation buffer cell, overwriting the current value.
GL_ADD
Adds value to each R, G, B, and A in the accumulation buffer.
GL_MULT
Multiplies each R, G, B, and A in the accumulation buffer by value and
returns the scaled component to its corresponding accumulation buffer
location.
GL_RETURN
Transfers accumulation buffer values to the color buffer or buffers
currently selected for writing. Each R, G, B, and A component is
multiplied by value, then multiplied by 2^n-1, clamped to the range
[0,2^n-1], and stored in the corresponding display buffer cell. The
only fragment operations that are applied to this transfer are pixel
ownership, scissor, dithering, and color writemasks.
To clear the accumulation buffer, call glClearAccum() with R, G, B, and A
values to set it to, then call glClear() with the accumulation buffer
enabled.
NOTES
Only pixels within the current scissor box are updated by a glAccum()
operation.
ERRORS
GL_INVALID_ENUM is generated if op is not an accepted value.
GL_INVALID_OPERATION is generated if there is no accumulation buffer.
GL_INVALID_OPERATION is generated if glAccum() is executed between the
execution of glBegin() and the corresponding execution of glEnd().
ASSOCIATED GETS
glGet() with argument GL_ACCUM_RED_BITS
glGet() with argument GL_ACCUM_GREEN_BITS
glGet() with argument GL_ACCUM_BLUE_BITS
glGet() with argument GL_ACCUM_ALPHA_BITS
SEE ALSO
glClear(3), glClearAccum(3), glCopyPixels(3), glDrawBuffer(3), glGet(3),
glReadBuffer(3), glReadPixels(3), glScissor(3), glStencilOp(3)
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Index for Section 3G |
|
 |
Alphabetical listing for G |
|
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Top of page |
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