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glReadBuffer(3G)
NAME
glReadBuffer - select a color buffer source for pixels
SYNOPSIS
void glReadBuffer(
GLenum mode );
PARAMETERS
mode
Specifies a color buffer. Accepted values are GL_FRONT_LEFT,
GL_FRONT_RIGHT, GL_BACK_LEFT, GL_BACK_RIGHT, GL_FRONT, GL_BACK,
GL_LEFT, GL_RIGHT, and GL_AUXi, where i is between 0 and GL_AUX_BUFFERS
-1.
DESCRIPTION
glReadBuffer() specifies a color buffer as the source for subsequent
glReadPixels(), glCopyTexImage1D(), glCopyTexImage2D(),
glCopyTexSubImage1D(), glCopyTexSubImage2D(), glCopyTexSubImage3D(), and
glCopyPixels() commands. mode accepts one of twelve or more predefined
values. (GL_AUX0 through GL_AUX3 are always defined.) In a fully configured
system, GL_FRONT, GL_LEFT, and GL_FRONT_LEFT all name the front left
buffer, GL_FRONT_RIGHT and GL_RIGHT name the front right buffer, and
GL_BACK_LEFT and GL_BACK name the back left buffer.
Nonstereo double-buffered configurations have only a front left and a back
left buffer. Single-buffered configurations have a front left and a front
right buffer if stereo, and only a front left buffer if nonstereo. It is an
error to specify a nonexistent buffer to glReadBuffer().
mode is initially GL_FRONT in single-buffered configurations, and GL_BACK
in double-buffered configurations.
ERRORS
GL_INVALID_ENUM is generated if mode is not one of the twelve (or more)
accepted values.
GL_INVALID_OPERATION is generated if mode specifies a buffer that does not
exist.
GL_INVALID_OPERATION is generated if glReadBuffer() is executed between the
execution of glBegin() and the corresponding execution of glEnd().
ASSOCIATED GETS
glGet() with argument GL_READ_BUFFER
SEE ALSO
glCopyPixels(3), glCopyTexImage1D(3), glCopyTexImage2D(3),
glCopyTexSubImage1D(3), glCopyTexSubImage2D(3), glCopyTexSubImage3D(3),
glDrawBuffer(3), glReadPixels(3)
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Index for Section 3G |
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Alphabetical listing for G |
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Top of page |
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