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glReadBuffer(3G)

NAME

glReadBuffer - select a color buffer source for pixels

SYNOPSIS

void glReadBuffer( GLenum mode );

PARAMETERS

mode Specifies a color buffer. Accepted values are GL_FRONT_LEFT, GL_FRONT_RIGHT, GL_BACK_LEFT, GL_BACK_RIGHT, GL_FRONT, GL_BACK, GL_LEFT, GL_RIGHT, and GL_AUXi, where i is between 0 and GL_AUX_BUFFERS -1.

DESCRIPTION

glReadBuffer() specifies a color buffer as the source for subsequent glReadPixels(), glCopyTexImage1D(), glCopyTexImage2D(), glCopyTexSubImage1D(), glCopyTexSubImage2D(), glCopyTexSubImage3D(), and glCopyPixels() commands. mode accepts one of twelve or more predefined values. (GL_AUX0 through GL_AUX3 are always defined.) In a fully configured system, GL_FRONT, GL_LEFT, and GL_FRONT_LEFT all name the front left buffer, GL_FRONT_RIGHT and GL_RIGHT name the front right buffer, and GL_BACK_LEFT and GL_BACK name the back left buffer. Nonstereo double-buffered configurations have only a front left and a back left buffer. Single-buffered configurations have a front left and a front right buffer if stereo, and only a front left buffer if nonstereo. It is an error to specify a nonexistent buffer to glReadBuffer(). mode is initially GL_FRONT in single-buffered configurations, and GL_BACK in double-buffered configurations.

ERRORS

GL_INVALID_ENUM is generated if mode is not one of the twelve (or more) accepted values. GL_INVALID_OPERATION is generated if mode specifies a buffer that does not exist. GL_INVALID_OPERATION is generated if glReadBuffer() is executed between the execution of glBegin() and the corresponding execution of glEnd().

ASSOCIATED GETS

glGet() with argument GL_READ_BUFFER

SEE ALSO

glCopyPixels(3), glCopyTexImage1D(3), glCopyTexImage2D(3), glCopyTexSubImage1D(3), glCopyTexSubImage2D(3), glCopyTexSubImage3D(3), glDrawBuffer(3), glReadPixels(3)

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