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glDrawBuffer(3G)
NAME
glDrawBuffer - specify which color buffers are to be drawn into
SYNOPSIS
void glDrawBuffer(
GLenum mode );
PARAMETERS
mode
Specifies up to four color buffers to be drawn into. Symbolic constants
GL_NONE, GL_FRONT_LEFT, GL_FRONT_RIGHT, GL_BACK_LEFT, GL_BACK_RIGHT,
GL_FRONT, GL_BACK, GL_LEFT, GL_RIGHT, GL_FRONT_AND_BACK, and GL_AUXi,
where i is between 0 and ``GL_AUX_BUFFERS'' -1, are accepted
(GL_AUX_BUFFERS is not the upper limit; use glGet to query the number
of available aux buffers.) The initial value is GL_FRONT for single-
buffered contexts, and GL_BACK for double-buffered contexts.
DESCRIPTION
When colors are written to the frame buffer, they are written into the
color buffers specified by glDrawBuffer(). The specifications are as
follows:
GL_NONE
No color buffers are written.
GL_FRONT_LEFT
Only the front left color buffer is written.
GL_FRONT_RIGHT
Only the front right color buffer is written.
GL_BACK_LEFT
Only the back left color buffer is written.
GL_BACK_RIGHT
Only the back right color buffer is written.
GL_FRONT
Only the front left and front right color buffers are written. If there
is no front right color buffer, only the front left color buffer is
written.
GL_BACK
Only the back left and back right color buffers are written. If there
is no back right color buffer, only the back left color buffer is
written.
GL_LEFT
Only the front left and back left color buffers are written. If there
is no back left color buffer, only the front left color buffer is
written.
GL_RIGHT
Only the front right and back right color buffers are written. If there
is no back right color buffer, only the front right color buffer is
written.
GL_FRONT_AND_BACK
All the front and back color buffers (front left, front right, back
left, back right) are written. If there are no back color buffers, only
the front left and front right color buffers are written. If there are
no right color buffers, only the front left and back left color buffers
are written. If there are no right or back color buffers, only the
front left color buffer is written.
GL_AUXi
Only auxiliary color buffer i is written.
If more than one color buffer is selected for drawing, then blending or
logical operations are computed and applied independently for each color
buffer and can produce different results in each buffer.
Monoscopic contexts include only left buffers, and stereoscopic contexts
include both left and right buffers. Likewise, single-buffered contexts
include only front buffers, and double-buffered contexts include both front
and back buffers. The context is selected at GL initialization.
NOTES
It is always the case that GL_AUXi = GL_AUX0 + i.
ERRORS
GL_INVALID_ENUM is generated if mode is not an accepted value.
GL_INVALID_OPERATION is generated if none of the buffers indicated by mode
exists.
GL_INVALID_OPERATION is generated if glDrawBuffer() is executed between the
execution of glBegin() and the corresponding execution of glEnd().
ASSOCIATED GETS
glGet() with argument GL_DRAW_BUFFER
glGet() with argument GL_AUX_BUFFERS
SEE ALSO
glBlendFunc(3), glColorMask(3), glIndexMask(3), glLogicOp(3), glReadBuffer
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Index for Section 3G |
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Alphabetical listing for G |
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Top of page |
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