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glStencilOp(3G)
NAME
glStencilOp - set stencil test actions
SYNOPSIS
void glStencilOp(
GLenum fail,
GLenum zfail,
GLenum zpass );
PARAMETERS
fail
Specifies the action to take when the stencil test fails. Six symbolic
constants are accepted: GL_KEEP, GL_ZERO, GL_REPLACE, GL_INCR, GL_DECR,
and GL_INVERT. The initial value is GL_KEEP.
zfail
Specifies the stencil action when the stencil test passes, but the
depth test fails. zfail accepts the same symbolic constants as fail.
The initial value is GL_KEEP.
zpass
Specifies the stencil action when both the stencil test and the depth
test pass, or when the stencil test passes and either there is no depth
buffer or depth testing is not enabled. zpass accepts the same
symbolic constants as fail. The initial value is GL_KEEP.
DESCRIPTION
Stenciling, like depth-buffering, enables and disables drawing on a per-
pixel basis. You draw into the stencil planes using GL drawing primitives,
then render geometry and images, using the stencil planes to mask out
portions of the screen. Stenciling is typically used in multipass rendering
algorithms to achieve special effects, such as decals, outlining, and
constructive solid geometry rendering.
The stencil test conditionally eliminates a pixel based on the outcome of a
comparison between the value in the stencil buffer and a reference value.
To enable and disable the test, call glEnable() and glDisable() with
argument GL_STENCIL_TEST; to control it, call glStencilFunc().
glStencilOp() takes three arguments that indicate what happens to the
stored stencil value while stenciling is enabled. If the stencil test
fails, no change is made to the pixel's color or depth buffers, and fail
specifies what happens to the stencil buffer contents. The following six
actions are possible.
GL_KEEP
Keeps the current value.
GL_ZERO
Sets the stencil buffer value to 0.
GL_REPLACE
Sets the stencil buffer value to ref, as specified by glStencilFunc().
GL_INCR
Increments the current stencil buffer value. Clamps to the maximum
representable unsigned value.
GL_DECR
Decrements the current stencil buffer value. Clamps to 0.
GL_INVERT
Bitwise inverts the current stencil buffer value.
Stencil buffer values are treated as unsigned integers. When incremented
and decremented, values are clamped to 0 and 2 sup n - 1, where n is the
value returned by querying GL_STENCIL_BITS.
The other two arguments to glStencilOp() specify stencil buffer actions
that depend on whether subsequent depth buffer tests succeed (zpass) or
fail (zfail) (see glDepthFunc()). The actions are specified using the same
six symbolic constants as fail. Note that zfail is ignored when there is no
depth buffer, or when the depth buffer is not enabled. In these cases, fail
and zpass specify stencil action when the stencil test fails and passes,
respectively.
NOTES
Initially the stencil test is disabled. If there is no stencil buffer, no
stencil modification can occur and it is as if the stencil tests always
pass, regardless of any call to glStencilOp().
ERRORS
GL_INVALID_ENUM is generated if fail, zfail, or zpass is any value other
than the six defined constant values.
GL_INVALID_OPERATION is generated if glStencilOp() is executed between the
execution of glBegin() and the corresponding execution of glEnd().
ASSOCIATED GETS
glGet() with argument GL_STENCIL_FAIL
glGet() with argument GL_STENCIL_PASS_DEPTH_PASS
glGet() with argument GL_STENCIL_PASS_DEPTH_FAIL
glGet() with argument GL_STENCIL_BITS
glIsEnabled() with argument GL_STENCIL_TEST
SEE ALSO
glAlphaFunc(3), glBlendFunc(3), glDepthFunc(3), glEnable(3), glLogicOp(3),
glStencilFunc(3)
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Index for Section 3G |
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Alphabetical listing for G |
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