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Index for Section 3G |
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Alphabetical listing for G |
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glMap(3G)
NAME
glMap2, glMap2d, glMap2f - define a two-dimensional evaluator
SYNOPSIS
void glMap2d(
GLenum target,
GLdouble u1,
GLdouble u2,
GLint ustride,
GLint uorder,
GLdouble v1,
GLdouble v2,
GLint vstride,
GLint vorder,
const GLdouble *points );
void glMap2f(
GLenum target,
GLfloat u1,
GLfloat u2,
GLint ustride,
GLint uorder,
GLfloat v1,
GLfloat v2,
GLint vstride,
GLint vorder,
const GLfloat *points );
PARAMETERS
target
Specifies the kind of values that are generated by the evaluator.
Symbolic constants GL_MAP2_VERTEX_3, GL_MAP2_VERTEX_4, GL_MAP2_INDEX,
GL_MAP2_COLOR_4, GL_MAP2_NORMAL, GL_MAP2_TEXTURE_COORD_1,
GL_MAP2_TEXTURE_COORD_2, GL_MAP2_TEXTURE_COORD_3, and
GL_MAP2_TEXTURE_COORD_4 are accepted.
u1, u2
Specify a linear mapping of u, as presented to glEvalCoord2(), to u
hat, one of the two variables that are evaluated by the equations
specified by this command. Initially, u1 is 0 and u2 is 1.
ustride
Specifies the number of floats or doubles between the beginning of
control point R[i][j] and the beginning of control point R sub [(i+1)][
j] , where i and j are the u and v control point indices, respectively.
This allows control points to be embedded in arbitrary data structures.
The only constraint is that the values for a particular control point
must occupy contiguous memory locations. The initial value of ustride
is 0.
uorder
Specifies the dimension of the control point array in the u axis. Must
be positive. The initial value is 1.
v1, v2
Specify a linear mapping of v, as presented to glEvalCoord2(), to v
hat, one of the two variables that are evaluated by the equations
specified by this command. Initially, v1 is 0 and v2 is 1.
vstride
Specifies the number of floats or doubles between the beginning of
control point R[i]j and the beginning of control point R sub [i (j+1)
], where i and j are the u and v control point indices, respectively.
This allows control points to be embedded in arbitrary data structures.
The only constraint is that the values for a particular control point
must occupy contiguous memory locations. The initial value of vstride
is 0.
vorder
Specifies the dimension of the control point array in the v axis. Must
be positive. The initial value is 1.
points
Specifies a pointer to the array of control points.
DESCRIPTION
Evaluators provide a way to use polynomial or rational polynomial mapping
to produce vertices, normals, texture coordinates, and colors. The values
produced by an evaluator are sent on to further stages of GL processing
just as if they had been presented using glVertex(), glNormal(),
glTexCoord(), and glColor() commands, except that the generated values do
not update the current normal, texture coordinates, or color.
All polynomial or rational polynomial splines of any degree (up to the
maximum degree supported by the GL implementation) can be described using
evaluators. These include almost all surfaces used in computer graphics,
including B-spline surfaces, NURBS surfaces, Bezier surfaces, and so on.
Evaluators define surfaces based on bivariate Bernstein polynomials.
Define p ( u hat , v hat ) as
n m
p ( u hat , v hat ) = sum sum B[i]^n(u hat) B[j]^m(v hat) R[ij]
i=0 j=0
where R[i]j is a control point, B[i] sup n ( u hat ) is the ith Bernstein
polynomial of degree n (uorder = n + 1)
B[i]^n(u hat) = n above i u hat^i(1 - u hat)^n-i
and B[j]^m ( v hat ) is the jth Bernstein polynomial of degree m (vorder =
m + 1)
B[j]^m(v hat) = m above j v hat^j(1 - v hat)^m-j
Recall that
0^0 = 1 and n above = 0 == 1
glMap2() is used to define the basis and to specify what kind of values are
produced. Once defined, a map can be enabled and disabled by calling
glEnable() and glDisable() with the map name, one of the nine predefined
values for target, described below. When glEvalCoord2() presents values u
and v, the bivariate Bernstein polynomials are evaluated using u hat and v
hat, where
u hat = {u - u1} over {u2 - u1}
v hat = {v - v1} over {v2 - v1}
target is a symbolic constant that indicates what kind of control points
are provided in points, and what output is generated when the map is
evaluated. It can assume one of nine predefined values:
GL_MAP2_VERTEX_3
Each control point is three floating-point values representing x, y,
and z. Internal glVertex3() commands are generated when the map is
evaluated.
GL_MAP2_VERTEX_4
Each control point is four floating-point values representing x, y, z,
and w. Internal glVertex4() commands are generated when the map is
evaluated.
GL_MAP2_INDEX
Each control point is a single floating-point value representing a
color index. Internal glIndex() commands are generated when the map is
evaluated but the current index is not updated with the value of these
glIndex() commands.
GL_MAP2_COLOR_4
Each control point is four floating-point values representing red,
green, blue, and alpha. Internal glColor4() commands are generated
when the map is evaluated but the current color is not updated with the
value of these glColor4() commands.
GL_MAP2_NORMAL
Each control point is three floating-point values representing the x,
y, and z components of a normal vector. Internal glNormal() commands
are generated when the map is evaluated but the current normal is not
updated with the value of these glNormal() commands.
GL_MAP2_TEXTURE_COORD_1
Each control point is a single floating-point value representing the s
texture coordinate. Internal glTexCoord1() commands are generated when
the map is evaluated but the current texture coordinates are not
updated with the value of these glTexCoord() commands.
GL_MAP2_TEXTURE_COORD_2
Each control point is two floating-point values representing the s and
t texture coordinates. Internal glTexCoord2() commands are generated
when the map is evaluated but the current texture coordinates are not
updated with the value of these glTexCoord() commands.
GL_MAP2_TEXTURE_COORD_3
Each control point is three floating-point values representing the s,
t, and r texture coordinates. Internal glTexCoord3() commands are
generated when the map is evaluated but the current texture coordinates
are not updated with the value of these glTexCoord() commands.
GL_MAP2_TEXTURE_COORD_4
Each control point is four floating-point values representing the s, t,
r, and q texture coordinates. Internal glTexCoord4() commands are
generated when the map is evaluated but the current texture coordinates
are not updated with the value of these glTexCoord() commands.
ustride, uorder, vstride, vorder, and points define the array addressing
for accessing the control points. points is the location of the first
control point, which occupies one, two, three, or four contiguous memory
locations, depending on which map is being defined. There are "uorder"
times "vorder" control points in the array. ustride specifies how many
float or double locations are skipped to advance the internal memory
pointer from control point R sub [i][ j] to control point R sub [(i+1)[
j]] . vstride specifies how many float or double locations are skipped to
advance the internal memory pointer from control point R sub [i][ j] to
control point R sub [i (j+1) ].
NOTES
As is the case with all GL commands that accept pointers to data, it is as
if the contents of points were copied by glMap2() before glMap2() returns.
Changes to the contents of points have no effect after glMap2() is called.
Initially, GL_AUTO_NORMAL is enabled. If GL_AUTO_NORMAL is enabled, normal
vectors are generated when either GL_MAP2_VERTEX_3 or GL_MAP2_VERTEX_4 is
used to generate vertices.
ERRORS
GL_INVALID_ENUM is generated if target is not an accepted value.
GL_INVALID_VALUE is generated if u1 is equal to u2, or if v1 is equal to
v2.
GL_INVALID_VALUE is generated if either ustride or vstride is less than the
number of values in a control point.
GL_INVALID_VALUE is generated if either uorder or vorder is less than 1 or
greater than the return value of GL_MAX_EVAL_ORDER.
GL_INVALID_OPERATION is generated if glMap2() is executed between the
execution of glBegin() and the corresponding execution of glEnd().
When the GL_ARB_multitexture extension is supported, GL_INVALID_OPERATION
is generated if glMap2() is called and the value of GL_ACTIVE_TEXTURE_ARB
is not GL_TEXTURE0_ARB.
ASSOCIATED GETS
glGetMap()
glGet() with argument GL_MAX_EVAL_ORDER
glIsEnabled() with argument GL_MAP2_VERTEX_3
glIsEnabled() with argument GL_MAP2_VERTEX_4
glIsEnabled() with argument GL_MAP2_INDEX
glIsEnabled() with argument GL_MAP2_COLOR_4
glIsEnabled() with argument GL_MAP2_NORMAL
glIsEnabled() with argument GL_MAP2_TEXTURE_COORD_1
glIsEnabled() with argument GL_MAP2_TEXTURE_COORD_2
glIsEnabled() with argument GL_MAP2_TEXTURE_COORD_3
glIsEnabled() with argument GL_MAP2_TEXTURE_COORD_4
SEE ALSO
glBegin(3), glColor(3), glEnable(3), glEvalCoord(3), glEvalMesh(3),
glEvalPoint(3), glMap1(3), glMapGrid(3), glNormal(3), glTexCoord(3),
glVertex(3)
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Index for Section 3G |
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Alphabetical listing for G |
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Top of page |
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