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Index for Section 3G |
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Alphabetical listing for G |
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glVertex(3G)
NAME
glVertex, glVertex2d, glVertex2f, glVertex2i, glVertex2s, glVertex3d,
glVertex3f, glVertex3i, glVertex3s, glVertex4d, glVertex4f, glVertex4i,
glVertex4s, glVertex2dv, glVertex2fv, glVertex2iv, glVertex2sv,
glVertex3dv, glVertex3fv, glVertex3iv, glVertex3sv, glVertex4dv,
glVertex4fv, glVertex4iv, glVertex4sv - specify a vertex
SYNOPSIS
void glVertex2d(
GLdouble x,
GLdouble y );
void glVertex2f(
GLfloat x,
GLfloat y );
void glVertex2i(
GLint x,
GLint y );
void glVertex2s(
GLshort x,
GLshort y );
void glVertex3d(
GLdouble x,
GLdouble y,
GLdouble z );
void glVertex3f(
GLfloat x,
GLfloat y,
GLfloat z );
void glVertex3i(
GLint x,
GLint y,
GLint z );
void glVertex3s(
GLshort x,
GLshort y,
GLshort z );
void glVertex4d(
GLdouble x,
GLdouble y,
GLdouble z,
GLdouble w );
void glVertex4f(
GLfloat x,
GLfloat y,
GLfloat z,
GLfloat w );
void glVertex4i(
GLint x,
GLint y,
GLint z,
GLint w );
void glVertex4s(
GLshort x,
GLshort y,
GLshort z,
GLshort w );
PARAMETERS
x, y, z, w
Specify x, y, z, and w coordinates of a vertex. Not all parameters are
present in all forms of the command.
SYNOPSIS
void glVertex2dv(
const GLdouble *v );
void glVertex2fv(
const GLfloat *v );
void glVertex2iv(
const GLint *v );
void glVertex2sv(
const GLshort *v );
void glVertex3dv(
const GLdouble *v );
void glVertex3fv(
const GLfloat *v );
void glVertex3iv(
const GLint *v );
void glVertex3sv(
const GLshort *v );
void glVertex4dv(
const GLdouble *v );
void glVertex4fv(
const GLfloat *v );
void glVertex4iv(
const GLint *v );
void glVertex4sv(
const GLshort *v );
PARAMETERS
v Specifies a pointer to an array of two, three, or four elements. The
elements of a two-element array are x and y; of a three-element array,
x, y, and z; and of a four-element array, x, y, z, and w.
DESCRIPTION
glVertex() commands are used within glBegin()/glEnd() pairs to specify
point, line, and polygon vertices. The current color, normal, and texture
coordinates are associated with the vertex when glVertex() is called.
When only x and y are specified, z defaults to 0 and w defaults to 1. When
x, y, and z are specified, w defaults to 1.
NOTES
Invoking glVertex() outside of a glBegin()/glEnd() pair results in
undefined behavior.
SEE ALSO
glBegin(3), glCallList(3), glColor(3), glEdgeFlag(3), glEvalCoord(3),
glIndex(3), glMaterial(3), glNormal(3), glRect(3), glTexCoord(3),
glVertexPointer(3)
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Index for Section 3G |
|
 |
Alphabetical listing for G |
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Top of page |
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