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glVertex(3G)

NAME

glVertex, glVertex2d, glVertex2f, glVertex2i, glVertex2s, glVertex3d, glVertex3f, glVertex3i, glVertex3s, glVertex4d, glVertex4f, glVertex4i, glVertex4s, glVertex2dv, glVertex2fv, glVertex2iv, glVertex2sv, glVertex3dv, glVertex3fv, glVertex3iv, glVertex3sv, glVertex4dv, glVertex4fv, glVertex4iv, glVertex4sv - specify a vertex

SYNOPSIS

void glVertex2d( GLdouble x, GLdouble y ); void glVertex2f( GLfloat x, GLfloat y ); void glVertex2i( GLint x, GLint y ); void glVertex2s( GLshort x, GLshort y ); void glVertex3d( GLdouble x, GLdouble y, GLdouble z ); void glVertex3f( GLfloat x, GLfloat y, GLfloat z ); void glVertex3i( GLint x, GLint y, GLint z ); void glVertex3s( GLshort x, GLshort y, GLshort z ); void glVertex4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w ); void glVertex4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w ); void glVertex4i( GLint x, GLint y, GLint z, GLint w ); void glVertex4s( GLshort x, GLshort y, GLshort z, GLshort w );

PARAMETERS

x, y, z, w Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command.

SYNOPSIS

void glVertex2dv( const GLdouble *v ); void glVertex2fv( const GLfloat *v ); void glVertex2iv( const GLint *v ); void glVertex2sv( const GLshort *v ); void glVertex3dv( const GLdouble *v ); void glVertex3fv( const GLfloat *v ); void glVertex3iv( const GLint *v ); void glVertex3sv( const GLshort *v ); void glVertex4dv( const GLdouble *v ); void glVertex4fv( const GLfloat *v ); void glVertex4iv( const GLint *v ); void glVertex4sv( const GLshort *v );

PARAMETERS

v Specifies a pointer to an array of two, three, or four elements. The elements of a two-element array are x and y; of a three-element array, x, y, and z; and of a four-element array, x, y, z, and w.

DESCRIPTION

glVertex() commands are used within glBegin()/glEnd() pairs to specify point, line, and polygon vertices. The current color, normal, and texture coordinates are associated with the vertex when glVertex() is called. When only x and y are specified, z defaults to 0 and w defaults to 1. When x, y, and z are specified, w defaults to 1.

NOTES

Invoking glVertex() outside of a glBegin()/glEnd() pair results in undefined behavior.

SEE ALSO

glBegin(3), glCallList(3), glColor(3), glEdgeFlag(3), glEvalCoord(3), glIndex(3), glMaterial(3), glNormal(3), glRect(3), glTexCoord(3), glVertexPointer(3)

Index Index for
Section 3G
Index Alphabetical
listing for G
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