 |
Index for Section 3G |
|
 |
Alphabetical listing for G |
|
 |
Bottom of page |
|
glMap1(3G)
NAME
glMap1, glMap1d, glMap1f - define a one-dimensional evaluator
SYNOPSIS
void glMap1d(
GLenum target,
GLdouble u1,
GLdouble u2,
GLint stride,
GLint order,
const GLdouble *points );
void glMap1f(
GLenum target,
GLfloat u1,
GLfloat u2,
GLint stride,
GLint order,
const GLfloat *points );
PARAMETERS
target
Specifies the kind of values that are generated by the evaluator.
Symbolic constants GL_MAP1_VERTEX_3, GL_MAP1_VERTEX_4, GL_MAP1_INDEX,
GL_MAP1_COLOR_4, GL_MAP1_NORMAL, GL_MAP1_TEXTURE_COORD_1,
GL_MAP1_TEXTURE_COORD_2, GL_MAP1_TEXTURE_COORD_3, and
GL_MAP1_TEXTURE_COORD_4 are accepted.
u1, u2
Specify a linear mapping of u, as presented to glEvalCoord1(), to u
hat, the variable that is evaluated by the equations specified by this
command.
stride
Specifies the number of floats or doubles between the beginning of one
control point and the beginning of the next one in the data structure
referenced in points. This allows control points to be embedded in
arbitrary data structures. The only constraint is that the values for a
particular control point must occupy contiguous memory locations.
order
Specifies the number of control points. Must be positive.
points
Specifies a pointer to the array of control points.
DESCRIPTION
Evaluators provide a way to use polynomial or rational polynomial mapping
to produce vertices, normals, texture coordinates, and colors. The values
produced by an evaluator are sent to further stages of GL processing just
as if they had been presented using glVertex(), glNormal(), glTexCoord(),
and glColor() commands, except that the generated values do not update the
current normal, texture coordinates, or color.
All polynomial or rational polynomial splines of any degree (up to the
maximum degree supported by the GL implementation) can be described using
evaluators. These include almost all splines used in computer graphics: B-
splines, Bezier curves, Hermite splines, and so on.
Evaluators define curves based on Bernstein polynomials. Define
p ( u hat ) as p ( u hat ) { sum from i=0 to n } B[i] sup n ( u hat ) R[i]
where R[i] is a control point and B[i] sup n ( u hat ) is the ith Bernstein
polynomial of degree n (order = n + 1):
B[i] sup n ( u hat ) { n above i }} u hat sup i ( 1 - u hat ) sup { n - i }
Recall that
0 sup 0 == 1 { n above 0 }} right ) == 1
glMap1() is used to define the basis and to specify what kind of values are
produced. Once defined, a map can be enabled and disabled by calling
glEnable() and glDisable() with the map name, one of the nine predefined
values for target described below. glEvalCoord1() evaluates the one-
dimensional maps that are enabled. When glEvalCoord1() presents a value u,
the Bernstein functions are evaluated using u hat, where
u hat = {u - "u1"} over {"u2" - "u1"}
target is a symbolic constant that indicates what kind of control points
are provided in points, and what output is generated when the map is
evaluated. It can assume one of nine predefined values:
GL_MAP1_VERTEX_3
Each control point is three floating-point values representing x, y,
and z. Internal glVertex3() commands are generated when the map is
evaluated.
GL_MAP1_VERTEX_4
Each control point is four floating-point values representing x, y, z,
and w. Internal glVertex4() commands are generated when the map is
evaluated.
GL_MAP1_INDEX
Each control point is a single floating-point value representing a
color index. Internal glIndex() commands are generated when the map is
evaluated but the current index is not updated with the value of these
glIndex() commands.
GL_MAP1_COLOR_4
Each control point is four floating-point values representing red,
green, blue, and alpha. Internal glColor4() commands are generated
when the map is evaluated but the current color is not updated with the
value of these glColor4() commands.
GL_MAP1_NORMAL
Each control point is three floating-point values representing the x,
y, and z components of a normal vector. Internal glNormal() commands
are generated when the map is evaluated but the current normal is not
updated with the value of these glNormal() commands.
GL_MAP1_TEXTURE_COORD_1
Each control point is a single floating-point value representing the s
texture coordinate. Internal glTexCoord1() commands are generated when
the map is evaluated but the current texture coordinates are not
updated with the value of these glTexCoord() commands.
GL_MAP1_TEXTURE_COORD_2
Each control point is two floating-point values representing the s and
t texture coordinates. Internal glTexCoord2() commands are generated
when the map is evaluated but the current texture coordinates are not
updated with the value of these glTexCoord() commands.
GL_MAP1_TEXTURE_COORD_3
Each control point is three floating-point values representing the s,
t, and r texture coordinates. Internal glTexCoord3() commands are
generated when the map is evaluated but the current texture coordinates
are not updated with the value of these glTexCoord() commands.
GL_MAP1_TEXTURE_COORD_4
Each control point is four floating-point values representing the s, t,
r, and q texture coordinates. Internal glTexCoord4() commands are
generated when the map is evaluated but the current texture coordinates
are not updated with the value of these glTexCoord() commands.
stride, order, and points define the array addressing for accessing the
control points. points is the location of the first control point, which
occupies one, two, three, or four contiguous memory locations, depending on
which map is being defined. order is the number of control points in the
array. stride specifies how many float or double locations to advance the
internal memory pointer to reach the next control point.
NOTES
As is the case with all GL commands that accept pointers to data, it is as
if the contents of points were copied by glMap1() before glMap1() returns.
Changes to the contents of points have no effect after glMap1() is called.
ERRORS
GL_INVALID_ENUM is generated if target is not an accepted value.
GL_INVALID_VALUE is generated if u1 is equal to u2.
GL_INVALID_VALUE is generated if stride is less than the number of values
in a control point.
GL_INVALID_VALUE is generated if order is less than 1 or greater than the
return value of GL_MAX_EVAL_ORDER.
GL_INVALID_OPERATION is generated if glMap1() is executed between the
execution of glBegin() and the corresponding execution of glEnd().
When the GL_ARB_multitexture extension is supported, GL_INVALID_OPERATION
is generated if glMap1() is called and the value of GL_ACTIVE_TEXTURE_ARB
is not GL_TEXTURE0_ARB.
ASSOCIATED GETS
glGetMap()
glGet() with argument GL_MAX_EVAL_ORDER
glIsEnabled() with argument GL_MAP1_VERTEX_3
glIsEnabled() with argument GL_MAP1_VERTEX_4
glIsEnabled() with argument GL_MAP1_INDEX
glIsEnabled() with argument GL_MAP1_COLOR_4
glIsEnabled() with argument GL_MAP1_NORMAL
glIsEnabled() with argument GL_MAP1_TEXTURE_COORD_1
glIsEnabled() with argument GL_MAP1_TEXTURE_COORD_2
glIsEnabled() with argument GL_MAP1_TEXTURE_COORD_3
glIsEnabled() with argument GL_MAP1_TEXTURE_COORD_4
SEE ALSO
glBegin(3), glColor(3), glEnable(3), glEvalCoord(3), glEvalMesh(3),
glEvalPoint(3), glMap2(3), glMapGrid(3), glNormal(3), glTexCoord(3),
glVertex(3)
 |
Index for Section 3G |
|
 |
Alphabetical listing for G |
|
 |
Top of page |
|