Index Index for
Section 3G
Index Alphabetical
listing for G
Bottom of page Bottom of
page

glMapGrid(3G)

NAME

glMapGrid, glMapGrid1d, glMapGrid1f, glMapGrid2d, glMapGrid2f - define a one- or two-dimensional mesh

SYNOPSIS

void glMapGrid1d( GLint un, GLdouble u1, GLdouble u2 ); void glMapGrid1f( GLint un, GLfloat u1, GLfloat u2 ); void glMapGrid2d( GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2 ); void glMapGrid2f( GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2 );

PARAMETERS

un Specifies the number of partitions in the grid range interval [u1, u2]. Must be positive. u1, u2 Specify the mappings for integer grid domain values i=0 and i="un". vn Specifies the number of partitions in the grid range interval [v1, v2] (glMapGrid2() only). v1, v2 Specify the mappings for integer grid domain values j=0 and j="vn" (glMapGrid2() only).

DESCRIPTION

glMapGrid() and glEvalMesh() are used together to efficiently generate and evaluate a series of evenly-spaced map domain values. glEvalMesh() steps through the integer domain of a one- or two-dimensional grid, whose range is the domain of the evaluation maps specified by glMap1() and glMap2(). glMapGrid1() and glMapGrid2() specify the linear grid mappings between the i (or i and j) integer grid coordinates, to the u (or u and v) floating- point evaluation map coordinates. See glMap1() and glMap2() for details of how u and v coordinates are evaluated. glMapGrid1() specifies a single linear mapping such that integer grid coordinate 0 maps exactly to u1, and integer grid coordinate un maps exactly to u2. All other integer grid coordinates i are mapped so that u = i(u2-u1/un + u1 glMapGrid2() specifies two such linear mappings. One maps integer grid coordinate i=0 exactly to u1, and integer grid coordinate i="un" exactly to u2. The other maps integer grid coordinate j=0 exactly to v1, and integer grid coordinate j="vn" exactly to v2. Other integer grid coordinates i and j are mapped such that u = i(u2-u1/un + u1 v = j(v2-v1/vn + uv1 The mappings specified by glMapGrid() are used identically by glEvalMesh() and glEvalPoint().

ERRORS

GL_INVALID_VALUE is generated if either un or vn is not positive. GL_INVALID_OPERATION is generated if glMapGrid() is executed between the execution of glBegin() and the corresponding execution of glEnd().

ASSOCIATED GETS

glGet() with argument GL_MAP1_GRID_DOMAIN glGet() with argument GL_MAP2_GRID_DOMAIN glGet() with argument GL_MAP1_GRID_SEGMENTS glGet() with argument GL_MAP2_GRID_SEGMENTS

SEE ALSO

glEvalCoord(3), glEvalMesh(3), glEvalPoint(3), glMap1(3), glMap2(3)

Index Index for
Section 3G
Index Alphabetical
listing for G
Top of page Top of
page