 |
Index for Section 3G |
|
 |
Alphabetical listing for G |
|
 |
Bottom of page |
|
glMapGrid(3G)
NAME
glMapGrid, glMapGrid1d, glMapGrid1f, glMapGrid2d, glMapGrid2f - define a
one- or two-dimensional mesh
SYNOPSIS
void glMapGrid1d(
GLint un,
GLdouble u1,
GLdouble u2 );
void glMapGrid1f(
GLint un,
GLfloat u1,
GLfloat u2 );
void glMapGrid2d(
GLint un,
GLdouble u1,
GLdouble u2,
GLint vn,
GLdouble v1,
GLdouble v2 );
void glMapGrid2f(
GLint un,
GLfloat u1,
GLfloat u2,
GLint vn,
GLfloat v1,
GLfloat v2 );
PARAMETERS
un Specifies the number of partitions in the grid range interval [u1, u2].
Must be positive.
u1, u2
Specify the mappings for integer grid domain values i=0 and i="un".
vn Specifies the number of partitions in the grid range interval [v1, v2]
(glMapGrid2() only).
v1, v2
Specify the mappings for integer grid domain values j=0 and j="vn"
(glMapGrid2() only).
DESCRIPTION
glMapGrid() and glEvalMesh() are used together to efficiently generate and
evaluate a series of evenly-spaced map domain values. glEvalMesh() steps
through the integer domain of a one- or two-dimensional grid, whose range
is the domain of the evaluation maps specified by glMap1() and glMap2().
glMapGrid1() and glMapGrid2() specify the linear grid mappings between the
i (or i and j) integer grid coordinates, to the u (or u and v) floating-
point evaluation map coordinates. See glMap1() and glMap2() for details of
how u and v coordinates are evaluated.
glMapGrid1() specifies a single linear mapping such that integer grid
coordinate 0 maps exactly to u1, and integer grid coordinate un maps
exactly to u2. All other integer grid coordinates i are mapped so that
u = i(u2-u1/un + u1
glMapGrid2() specifies two such linear mappings. One maps integer grid
coordinate i=0 exactly to u1, and integer grid coordinate i="un" exactly to
u2. The other maps integer grid coordinate j=0 exactly to v1, and integer
grid coordinate j="vn" exactly to v2. Other integer grid coordinates i and
j are mapped such that
u = i(u2-u1/un + u1
v = j(v2-v1/vn + uv1
The mappings specified by glMapGrid() are used identically by glEvalMesh()
and glEvalPoint().
ERRORS
GL_INVALID_VALUE is generated if either un or vn is not positive.
GL_INVALID_OPERATION is generated if glMapGrid() is executed between the
execution of glBegin() and the corresponding execution of glEnd().
ASSOCIATED GETS
glGet() with argument GL_MAP1_GRID_DOMAIN
glGet() with argument GL_MAP2_GRID_DOMAIN
glGet() with argument GL_MAP1_GRID_SEGMENTS
glGet() with argument GL_MAP2_GRID_SEGMENTS
SEE ALSO
glEvalCoord(3), glEvalMesh(3), glEvalPoint(3), glMap1(3), glMap2(3)
 |
Index for Section 3G |
|
 |
Alphabetical listing for G |
|
 |
Top of page |
|