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gluProject()

NAME

gluProject - map object coordinates to window coordinates

SYNOPSIS

GLint gluProject( GLdouble objX, GLdouble objY, GLdouble objZ, const GLdouble *model, const GLdouble *proj, const GLint *view, GLdouble* winX, GLdouble* winY, GLdouble* winZ );

PARAMETERS

objX, objY, objZ Specify the object coordinates. model Specifies the current modelview matrix (as from a glGetDoublev() call). proj Specifies the current projection matrix (as from a glGetDoublev() call). view Specifies the current viewport (as from a glGetIntegerv() call). winX, winY, winZ Return the computed window coordinates.

DESCRIPTION

gluProject() transforms the specified object coordinates into window coordinates using model, proj, and view. The result is stored in winX, winY, and winZ. A return value of GL_TRUE indicates success, a return value of GL_FALSE indicates failure. To compute the coordinates, let v = (objX, objY, objZ, 1.0) represented as a matrix with 4 rows and 1 column. Then gluProject() computes v^prime as follows: V^prime = P times M times v where P is the current projection matrix proj, M is the current modelview matrix model (both represented as 4 times 4 matrices in column-major order) and 'times' represents matrix multiplication. The window coordinates are then computed as follows: winX = view(0) + view(2) * (v^prime(0) + 1) / 2 winY = view(1) + view(3) * (v^prime(1) + 1) / 2 winZ = (v^prime(2) + 1) / 2

SEE ALSO

glGet(3), gluUnProject(3)

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