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gluUnProject()

NAME

gluUnProject - map window coordinates to object coordinates

SYNOPSIS

GLint gluUnProject( GLdouble winX, GLdouble winY, GLdouble winZ, const GLdouble *model, const GLdouble *proj, const GLint *view, GLdouble* objX, GLdouble* objY, GLdouble* objZ );

PARAMETERS

winX, winY, winZ Specify the window coordinates to be mapped. model Specifies the modelview matrix (as from a glGetDoublev() call). proj Specifies the projection matrix (as from a glGetDoublev() call). view Specifies the viewport (as from a glGetIntegerv() call). objX, objY, objZ Returns the computed object coordinates.

DESCRIPTION

gluUnProject() maps the specified window coordinates into object coordinates using model, proj, and view. The result is stored in objX, objY, and objZ. A return value of GL_TRUE indicates success; a return value of GL_FALSE indicates failure. To compute the coordinates (objX, objY, and objZ), gluUnProject() multiplies the normalized device coordinates by the inverse of model*proj as follows: (2(winX - view[0]) / view[2]) -1 objX (2(winY - view[1]) / view[3]) -1 objY = INV(PM) objZ 2(winZ) -1 W 1 INV() denotes matrix inversion. W is an unused variable, included for consistent matrix notation.

SEE ALSO

glGet(3), gluProject(3)

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