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Alphabetical listing for G |
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gluUnProject()
NAME
gluUnProject - map window coordinates to object coordinates
SYNOPSIS
GLint gluUnProject(
GLdouble winX,
GLdouble winY,
GLdouble winZ,
const GLdouble *model,
const GLdouble *proj,
const GLint *view,
GLdouble* objX,
GLdouble* objY,
GLdouble* objZ );
PARAMETERS
winX, winY, winZ
Specify the window coordinates to be mapped.
model
Specifies the modelview matrix (as from a glGetDoublev() call).
proj
Specifies the projection matrix (as from a glGetDoublev() call).
view
Specifies the viewport (as from a glGetIntegerv() call).
objX, objY, objZ
Returns the computed object coordinates.
DESCRIPTION
gluUnProject() maps the specified window coordinates into object
coordinates using model, proj, and view. The result is stored in objX,
objY, and objZ. A return value of GL_TRUE indicates success; a return value
of GL_FALSE indicates failure.
To compute the coordinates (objX, objY, and objZ), gluUnProject()
multiplies the normalized device coordinates by the inverse of model*proj
as follows:
(2(winX - view[0]) / view[2]) -1
objX (2(winY - view[1]) / view[3]) -1
objY = INV(PM)
objZ 2(winZ) -1
W 1
INV() denotes matrix inversion. W is an unused variable, included for
consistent matrix notation.
SEE ALSO
glGet(3), gluProject(3)
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Index for Section 3 |
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Alphabetical listing for G |
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Top of page |
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