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glEdgeFlag(3G)

NAME

glEdgeFlag, glEdgeFlagv - option edges as either boundary or nonboundary

SYNOPSIS

void glEdgeFlagv( const GLboolean *option );

PARAMETERS

option Specifies a pointer to an array that contains a single boolean element, which replaces the current edge option value.

DESCRIPTION

Each vertex of a polygon, separate triangle, or separate quadrilateral specified between a glBegin()/glEnd() pair is marked as the start of either a boundary or nonboundary edge. If the current edge option is true when the vertex is specified, the vertex is marked as the start of a boundary edge. Otherwise, the vertex is marked as the start of a nonboundary edge. glEdgeFlag() sets the edge option bit to GL_TRUE if option is GL_TRUE, and to GL_FALSE otherwise. The vertices of connected triangles and connected quadrilaterals are always marked as boundary, regardless of the value of the edge option. Boundary and nonboundary edge options on vertices are significant only if GL_POLYGON_MODE is set to GL_POINT or GL_LINE. See glPolygonMode().

NOTES

The current edge option can be updated at any time. In particular, glEdgeFlag() can be called between a call to glBegin() and the corresponding call to glEnd().

ASSOCIATED GETS

glGet() with argument GL_EDGE_FLAG

SEE ALSO

glBegin(3), glEdgeFlagPointer(3), glPolygonMode(3)

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