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glDepthFunc(3G)
NAME
glDepthFunc - specify the value used for depth buffer comparisons
SYNOPSIS
void glDepthFunc(
GLenum func );
PARAMETERS
func
Specifies the depth comparison function. Symbolic constants GL_NEVER,
GL_LESS, GL_EQUAL, GL_LEQUAL, GL_GREATER, GL_NOTEQUAL, GL_GEQUAL, and
GL_ALWAYS are accepted. The initial value is GL_LESS.
DESCRIPTION
glDepthFunc() specifies the function used to compare each incoming pixel
depth value with the depth value present in the depth buffer. The
comparison is performed only if depth testing is enabled. (See glEnable()
and glDisable() of GL_DEPTH_TEST.)
func specifies the conditions under which the pixel will be drawn. The
comparison functions are as follows:
GL_NEVER
Never passes.
GL_LESS
Passes if the incoming depth value is less than the stored depth value.
GL_EQUAL
Passes if the incoming depth value is equal to the stored depth value.
GL_LEQUAL
Passes if the incoming depth value is less than or equal to the stored
depth value.
GL_GREATER
Passes if the incoming depth value is greater than the stored depth
value.
GL_NOTEQUAL
Passes if the incoming depth value is not equal to the stored depth
value.
GL_GEQUAL
Passes if the incoming depth value is greater than or equal to the
stored depth value.
GL_ALWAYS
Always passes.
The initial value of func is GL_LESS. Initially, depth testing is disabled.
Even if the depth buffer exists and the depth mask is non-zero, the depth
buffer is not updated if the depth test is disabled.
ERRORS
GL_INVALID_ENUM is generated if func is not an accepted value.
GL_INVALID_OPERATION is generated if glDepthFunc() is executed between the
execution of glBegin() and the corresponding execution of glEnd().
ASSOCIATED GETS
glGet() with argument GL_DEPTH_FUNC
glIsEnabled() with argument GL_DEPTH_TEST
SEE ALSO
glDepthRange(3)(), glEnable(3), glPolygonOffset(3)
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Index for Section 3G |
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Alphabetical listing for G |
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Top of page |
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