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Index for Section 3G |
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Alphabetical listing for G |
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glPolygonOffset(3G)
NAME
glPolygonOffset - set the scale and units used to calculate depth values
SYNOPSIS
void glPolygonOffset(
GLfloat factor,
GLfloat units );
PARAMETERS
factor
Specifies a scale factor that is used to create a variable depth offset
for each polygon. The initial value is 0.
units
Is multiplied by an implementation-specific value to create a constant
depth offset. The initial value is 0.
DESCRIPTION
When GL_POLYGON_OFFSET_FILL, GL_POLYGON_OFFSET_LINE, or
GL_POLYGON_OFFSET_POINT is enabled, each fragment's depth value will be
offset after it is interpolated from the depth values of the appropriate
vertices. The value of the offset is factor * DZ + r * units, where DZ is a
measurement of the change in depth relative to the screen area of the
polygon, and r is the smallest value that is guaranteed to produce a
resolvable offset for a given implementation. The offset is added before
the depth test is performed and before the value is written into the depth
buffer.
glPolygonOffset() is useful for rendering hidden-line images, for applying
decals to surfaces, and for rendering solids with highlighted edges.
NOTES
glPolygonOffset() is available only if the GL version is 1.1 or greater.
glPolygonOffset() has no effect on depth coordinates placed in the feedback
buffer.
glPolygonOffset() has no effect on selection.
ERRORS
GL_INVALID_OPERATION is generated if glPolygonOffset() is executed between
the execution of glBegin() and the corresponding execution of glEnd().
ASSOCIATED GETS
glIsEnabled() with argument GL_POLYGON_OFFSET_FILL, GL_POLYGON_OFFSET_LINE,
or GL_POLYGON_OFFSET_POINT.
glGet() with argument GL_POLYGON_OFFSET_FACTOR or GL_POLYGON_OFFSET_UNITS.
SEE ALSO
glDepthFunc(3), glEnable(3), glGet(3), glIsEnabled(3)
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Index for Section 3G |
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Alphabetical listing for G |
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Top of page |
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