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Index for Section 3G |
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Alphabetical listing for G |
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glCopyTexSubImage1D(3G)
NAME
glCopyTexSubImage1D - copy a one-dimensional texture subimage
SYNOPSIS
void glCopyTexSubImage1D(
GLenum target,
GLint level,
GLint xoffset,
GLint x,
GLint y,
GLsizei width );
PARAMETERS
target
Specifies the target texture. Must be GL_TEXTURE_1D.
level
Specifies the level-of-detail number. Level 0 is the base image level.
Level n is the nth mipmap reduction image.
xoffset
Specifies the texel offset within the texture array.
x, y
Specify the window coordinates of the left corner of the row of pixels
to be copied.
width
Specifies the width of the texture subimage.
DESCRIPTION
glCopyTexSubImage1D() replaces a portion of a one-dimensional texture image
with pixels from the current GL_READ_BUFFER (rather than from main memory,
as is the case for glTexSubImage1D).
The screen-aligned pixel row with left corner at (x, y), and with length
width replaces the portion of the texture array with x indices xoffset
through "xoffset" + "width" - 1, inclusive. The destination in the texture
array may not include any texels outside the texture array as it was
originally specified.
The pixels in the row are processed exactly as if glCopyPixels() had been
called, but the process stops just before final conversion. At this point
all pixel component values are clamped to the range [0, 1] and then
converted to the texture's internal for storage in the texel array.
It is not an error to specify a subtexture with zero width, but such a
specification has no effect. If any of the pixels within the specified row
of the current GL_READ_BUFFER are outside the read window associated with
the current rendering context, then the values obtained for those pixels
are undefined.
No change is made to the internalformat, width, or border parameters of the
specified texture array or to texel values outside the specified subregion.
NOTES
glCopyTexSubImage1D() is available only if the GL version is 1.1 or
greater.
Texturing has no effect in color index mode.
glPixelStore() and glPixelTransfer() modes affect texture images in exactly
the way they affect glDrawPixels().
When the GL_ARB_imaging extension is supported, the RGBA components copied
from the framebuffer may be processed by the imaging pipeline. See
glTexImage1D() for specific details.
ERRORS
GL_INVALID_ENUM is generated if target is not GL_TEXTURE_1D.
GL_INVALID_OPERATION is generated if the texture array has not been defined
by a previous glTexImage1D or glCopyTexImage1D operation.
GL_INVALID_VALUE is generated if level is less than 0.
GL_INVALID_VALUE may be generated if level>log sub 2 max, where max is the
returned value of GL_MAX_TEXTURE_SIZE.
GL_INVALID_VALUE is generated if y < -b or if width < -b, where b is the
border width of the texture array.
GL_INVALID_VALUE is generated if xoffset < -b, or (xoffset+width) > (w-b),
where w is the GL_TEXTURE_WIDTH, and b is the GL_TEXTURE_BORDER of the
texture image being modified. Note that w includes twice the border width.
ASSOCIATED GETS
glGetTexImage()
glIsEnabled() with argument GL_TEXTURE_1D
SEE ALSO
glCopyPixels(3), glCopyTexImage1D(3), glCopyTexImage2D(3),
glCopyTexSubImage2D(3), glCopyTexSubImage3D(3), glPixelStore(3),
glPixelTransfer(3), glReadBuffer(3), glTexEnv(3), glTexGen(3),
glTexImage1D(3), glTexImage2D(3), glTexImage3D(3), glTexParameter(3),
glTexSubImage1D(3), glTexSubImage2D(3), glTexSubImage3D(3)
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Index for Section 3G |
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Alphabetical listing for G |
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Top of page |
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