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Index for Section 3G |
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Alphabetical listing for G |
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glOrtho(3G)
NAME
glOrtho - multiply the current matrix with an orthographic matrix
SYNOPSIS
void glOrtho(
GLdouble left,
GLdouble right,
GLdouble bottom,
GLdouble top,
GLdouble zNear,
GLdouble zFar );
PARAMETERS
left, right
Specify the coordinates for the left and right vertical clipping
planes.
bottom, top
Specify the coordinates for the bottom and top horizontal clipping
planes.
zNear, zFar
Specify the distances to the nearer and farther depth clipping planes.
These values are negative if the plane is to be behind the viewer.
DESCRIPTION
glOrtho() describes a transformation that produces a parallel projection.
The current matrix (see glMatrixMode()) is multiplied by this matrix and
the result replaces the current matrix, as if glMultMatrix() were called
with the following matrix as its argument:
2 / right-left 0 0 t[x]
0 2 / top-bottom 0 t[y]
0 0 -2 / zFar - zNear t[z]
0 0 0 1
where
t[x] = - right + left / right - left
t[y] = - top + bottom / top - bottom
t[z] = zFar + zNear / zFar - zNear
Typically, the matrix mode is GL_PROJECTION, and (left, bottom, -zNear)
and (right, top, -zNear) specify the points on the near clipping plane
that are mapped to the lower left and upper right corners of the window,
respectively, assuming that the eye is located at (0, 0, 0). -zFar
specifies the location of the far clipping plane. Both zNear and zFar can
be either positive or negative.
Use glPushMatrix() and glPopMatrix() to save and restore the current matrix
stack.
ERRORS
GL_INVALID_OPERATION is generated if glOrtho() is executed between the
execution of glBegin() and the corresponding execution of glEnd().
ASSOCIATED GETS
glGet() with argument GL_MATRIX_MODE
glGet() with argument GL_COLOR_MATRIX
glGet() with argument GL_MODELVIEW_MATRIX
glGet() with argument GL_PROJECTION_MATRIX
glGet() with argument GL_TEXTURE_MATRIX
SEE ALSO
glFrustum(3), glMatrixMode(3), glMultMatrix(3), glPushMatrix(3),
glViewport(3)
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Index for Section 3G |
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Alphabetical listing for G |
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Top of page |
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