 |
Index for Section 3G |
|
 |
Alphabetical listing for G |
|
 |
Bottom of page |
|
glViewport(3G)
NAME
glViewport - set the viewport
SYNOPSIS
void glViewport(
GLint x,
GLint y,
GLsizei width,
GLsizei height );
PARAMETERS
x, y
Specify the lower left corner of the viewport rectangle, in pixels.
The initial value is (0,0).
width, height
Specify the width and height of the viewport. When a GL context is
first attached to a window, width and height are set to the dimensions
of that window.
DESCRIPTION
glViewport() specifies the affine transformation of x and y from normalized
device coordinates to window coordinates. Let (x[n]d, y[n]d) be normalized
device coordinates. Then the window coordinates (x[w], y[w]) are computed
as follows:
x[w] = (x[nd] + 1) width/2 + x
y[w] = (y[nd] + 1) height/2 + y
Viewport width and height are silently clamped to a range that depends on
the implementation. To query this range, call glGet() with argument
GL_MAX_VIEWPORT_DIMS.
ERRORS
GL_INVALID_VALUE is generated if either width or height is negative.
GL_INVALID_OPERATION is generated if glViewport() is executed between the
execution of glBegin() and the corresponding execution of glEnd().
ASSOCIATED GETS
glGet() with argument GL_VIEWPORT
glGet() with argument GL_MAX_VIEWPORT_DIMS
SEE ALSO
glDepthRange(3)
 |
Index for Section 3G |
|
 |
Alphabetical listing for G |
|
 |
Top of page |
|