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glViewport(3G)

NAME

glViewport - set the viewport

SYNOPSIS

void glViewport( GLint x, GLint y, GLsizei width, GLsizei height );

PARAMETERS

x, y Specify the lower left corner of the viewport rectangle, in pixels. The initial value is (0,0). width, height Specify the width and height of the viewport. When a GL context is first attached to a window, width and height are set to the dimensions of that window.

DESCRIPTION

glViewport() specifies the affine transformation of x and y from normalized device coordinates to window coordinates. Let (x[n]d, y[n]d) be normalized device coordinates. Then the window coordinates (x[w], y[w]) are computed as follows: x[w] = (x[nd] + 1) width/2 + x y[w] = (y[nd] + 1) height/2 + y Viewport width and height are silently clamped to a range that depends on the implementation. To query this range, call glGet() with argument GL_MAX_VIEWPORT_DIMS.

ERRORS

GL_INVALID_VALUE is generated if either width or height is negative. GL_INVALID_OPERATION is generated if glViewport() is executed between the execution of glBegin() and the corresponding execution of glEnd().

ASSOCIATED GETS

glGet() with argument GL_VIEWPORT glGet() with argument GL_MAX_VIEWPORT_DIMS

SEE ALSO

glDepthRange(3)

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