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glMatrixMode(3G)
NAME
glMatrixMode - specify which matrix is the current matrix
SYNOPSIS
void glMatrixMode(
GLenum mode );
PARAMETERS
mode
Specifies which matrix stack is the target for subsequent matrix
operations. Three values are accepted: GL_MODELVIEW, GL_PROJECTION, and
GL_TEXTURE. The initial value is GL_MODELVIEW. Additionally, if the
GL_ARB_imaging extension is supported, GL_COLOR is also accepted.
DESCRIPTION
glMatrixMode() sets the current matrix mode. mode can assume one of four
values:
GL_MODELVIEW
Applies subsequent matrix operations to the modelview matrix stack.
GL_PROJECTION
Applies subsequent matrix operations to the projection matrix stack.
GL_TEXTURE
Applies subsequent matrix operations to the texture matrix stack.
GL_COLOR
Applies subsequent matrix operations to the color matrix stack.
To find out which matrix stack is currently the target of all matrix
operations, call glGet() with argument GL_MATRIX_MODE. The initial value is
GL_MODELVIEW.
ERRORS
GL_INVALID_ENUM is generated if mode is not an accepted value.
GL_INVALID_OPERATION is generated if glMatrixMode() is executed between the
execution of glBegin() and the corresponding execution of glEnd().
ASSOCIATED GETS
glGet() with argument GL_MATRIX_MODE
SEE ALSO
glLoadMatrix(3)(), glPushMatrix(3)
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Index for Section 3G |
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Alphabetical listing for G |
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Top of page |
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