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glMatrixMode(3G)

NAME

glMatrixMode - specify which matrix is the current matrix

SYNOPSIS

void glMatrixMode( GLenum mode );

PARAMETERS

mode Specifies which matrix stack is the target for subsequent matrix operations. Three values are accepted: GL_MODELVIEW, GL_PROJECTION, and GL_TEXTURE. The initial value is GL_MODELVIEW. Additionally, if the GL_ARB_imaging extension is supported, GL_COLOR is also accepted.

DESCRIPTION

glMatrixMode() sets the current matrix mode. mode can assume one of four values: GL_MODELVIEW Applies subsequent matrix operations to the modelview matrix stack. GL_PROJECTION Applies subsequent matrix operations to the projection matrix stack. GL_TEXTURE Applies subsequent matrix operations to the texture matrix stack. GL_COLOR Applies subsequent matrix operations to the color matrix stack. To find out which matrix stack is currently the target of all matrix operations, call glGet() with argument GL_MATRIX_MODE. The initial value is GL_MODELVIEW.

ERRORS

GL_INVALID_ENUM is generated if mode is not an accepted value. GL_INVALID_OPERATION is generated if glMatrixMode() is executed between the execution of glBegin() and the corresponding execution of glEnd().

ASSOCIATED GETS

glGet() with argument GL_MATRIX_MODE

SEE ALSO

glLoadMatrix(3)(), glPushMatrix(3)

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