RE: Perspective distortion on IMPACTs

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Rob Jenkins (robj@reading.sgi.com)
Thu, 19 Aug 1999 11:09:02 +0100


I don't think so, I believe it's a HW limitation

Cheers
Rob

-----Original Message-----
From: JB West [mailto:jbwest@slomo.bothell.lgc.com]
Sent: 13 August 1999 17:51
To: info-volumizer
Subject: Re: Perspective distortion on IMPACTs

Anyone know if there's any way to fix the lack of perspective correction
on 3D textures on MAX IMPACT/MXI/MXE class hardware ? Performance is quite
OK on this hardware, but the distortion is extremely bad.

 glHint(GL_PERSPECTIVE_CORRECTION_HINT,GL_NICEST) doesn't seem to affect it.

-- 
JB West | jbwest@lgc.com | downsized .sig

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