Cosmo3D node for volumizer

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Manfred Weiler (mdweiler@immd9.informatik.uni-erlangen.de)
Thu, 19 Aug 1999 12:52:32 +0000


I tried to include one of the voglDemos into a Cosmo3D node.
In principle it worked. I could add this special "Volumizer" node to a Cosmo
scenegraph. But there was one minor drawback. Within an Optimizer application
no volume could be seen until I substituted all of the
voAppearanceActions::bindTextur calls in voglDraw.cxx with
voAppearanceActions::loadTextur. Of course this leads to poorer performance
with large volumes. Anyone out there with similar experiances? Or did anyone
get such project work correctly? Any idea how to make bindTextur calls work?

        Manfred.


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