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New postPosted: Thu Jan 17, 2008 4:05 am     Post subject: [REL/WIP] SC:TA MapPack -- 14 Maps (All Released)



As a complimentary project to Supreme Commander: Total Annihilation (SC:TA), I have been working on converting some maps from Total Annihilation to Supreme Commander, similar to the Map Pack released by The Core Commander and several maps released by others, including The Arm Commander, Stix and Johanaz. These maps all use the original heightmaps from Total Annihilation (although some very minor alterations have been made to some maps where problems occured), and also use custom textures.

These can be used with or without the SC:TA mod installed, although additional features will be available when using the mod (More details below)

Note that these maps are for Vanilla Supreme Commander, but appear to work in Forged Alliance as well.

DOWNLOADS
The data file is required to use any of the maps. Each map needs to be downloaded individually, links can be found next to each map.

The Data File
Version 2 (1.1MB)


Anteer Strait



Fight in an iceburg filled ocean. Strong tides.

Expect a tough fight to control the central area of this map, the resources it has can greatly help any push for victory.

Download: Link (569.52KB)
Version: 1
Data File Version needed: 2
To Do: Decals, Props, No Rush
Origin: Total Annihilation
Size: 10x10
Players: 4
SCTA Support: Yes - Ice World
SCTA Resource Deposits: Yes


Ashap Plateau



Metal on rough lower level.

The lack of resources at the starting positions makes for desperate battles to control the resources on the lower ground.

Download: Link (2.87MB)
Version: 2
Data File Version needed: 1 or later
To Do: Props
Origin: Total Annihilation
Size: 5x5
Players: 4
SCTA Support: Yes - Mars World
SCTA Resource Deposits: Yes


Block Wars



Battling through the Core Prime suburbs

The small corridors and lack of open spaces means battles are fought at short range, and are particularly intense given the resource-rich nature of the map.

Download: Link (396.51KB)
Version: 2
Data File Version needed: 1 or later
To Do: Props
Origin: Core Contingency
Size: 10x10
Players: 8
SCTA Support: Yes - Metal World*
SCTA Resource Deposits: Yes


Coremageddon


<The start locations appear incorrect but they are fine in game>

Set up ambushes in this Core Prime maze

The many walled sections allow you to consolodate ground you gain from attacking; use this to your advantage and your enemies will be crushed.

Download: Link (787.38KB)
Version: 1
Data File Version needed: 2
To Do: Props, Decals
Origin: Battle Tactics
Size:
10x20
Players: 6
SCTA Support: Yes - Metal World*
SCTA Resource Deposits: Yes


Etorrep Glacier


<The start locations appear incorrect but they are fine in game>

Strong winds coming from ocean.

The player on the cliff has the height advantage, but nowhere to run; The player on the shore can retreat to the waters. Use your strengths and you will succeed.

Download: Link (828.13KB)
Version: 1
Data File Version needed: 2
To Do:
Origin: Total Annihilation
Size: 2x5
Players: 2
SCTA Support: Yes - Ice World
SCTA Resource Deposits: Yes


Metal Gridlock



Five squares interlock to create defensive forts.

A defender's dream, the interlocking walls prevent conventional land attacks. But any units that gain access to the top of the wall are free to travel the outskirts of every base.

Download: Link (395.9KB)
Version: 1
Data File Version needed: 2
To Do: Props, Decals
Origin: Battle Tactics
Size: 10x10
Players: 8 (2v2v2v2) or 4 (FFA)
SCTA Support: Yes - Metal World*
SCTA Resource Deposits: Yes


Metal Isles



4 Symmetrical Metal Islands, good for sea battles.

Learn to make use of the walled areas that can protect your buildings from naval and long-range cannon bombardment.

Download: Link (132.41KB)
Version: 1
Data File Version needed: 2
To Do: Decals
Origin: Core Contingency
Size: 20x20
Players: 4
SCTA Support: Yes - Metal World*
SCTA Resource Deposits: Yes


Over Crude Water
Current Favourite



A maze of metal bridges.

With it's many passages, scouting is essential to stop suprise attacks from unexpected directions.

Download: Link (831.34KB)
Version: 1
Data File Version needed: 2
To Do: Decals, Props
Origin: Total Annihilation
Size: 20x20
Players: 8
SCTA Support: Yes - Metal World*
SCTA Resource Deposits: Yes


Red Triangle



Powerful tides and strong winds.

Strategies change dramatically depending on where you start, a strong navy and air force is a must, and those wishing to take the centre island will need a supporting army as well.

Download: Link (394.8KB)
Version: 1
Data File Version needed: 2
To Do: Props
Origin: Total Annihilation
Size: 10x10
Players: 6
SCTA Support: Yes - Mars World
SCTA Resource Deposits: Yes


Ring Atoll



Powerful tides. Ground units cannot use shallow water.

Unlike it's TA counterpart, this map does not allow movement through the centre for Supreme Commander units. Future revisions of the SC:TA mod may allow units from that mod to, however.

Download: Link (232.16KB)
Version: 1
Data File Version needed: 2
To Do: Decals, Props
Origin: Total Annihilation
Size: 10x10
Players: 8
SCTA Support: Not yet
SCTA Resource Deposits: Not yet


Seven Islands



Huge sea battle on Core Prime.

The expense of a large navy is not a concern when resources are virtually unlimited.

Download: Link (132.85KB)
Version: 2
Data File Version needed: 2
To Do: Decals
Origin: Total Annihilation
Size: 20x20
Players: 7
SCTA Support: Yes - Metal World*
SCTA Resource Deposits: Yes


The Cold Place



Fighting on a flat tundra with very strong winds.

There's no place to run and no place to hide in this unforgiving world. Take the central lake with a naval force to limit the enemy's access to resources and force them to expand into the deserted, resourceless edges.

Download: Link (204.65KB)
Version: 1
Data File Version needed: 2
To Do: Props
Origin: Total Annihilation
Size: 10x10
Players: 3
SCTA Support: Yes - Ice World
SCTA Resource Deposits: Yes


The Pass


<The start locations appear incorrect but they are fine in game>

Fight to control a winding mountain pass.

Be prepared to come under heavy fire the moment you step out of the pass; the narrow entrances make excellent ambush points.

Download: Link (1.48MB)
Version: 2
Data File Version needed: 1 or later
To Do: Props
Origin: Total Annihilation
Size: 5x5 (5x2.5 Playable area)
Players: 2
SCTA Support: Yes - Green World
SCTA Resource Deposits: Yes


Yerrot Mountains



Mountain Range with lots of metal.

The high mountains make defending easier, but that applies for your enemies, too.

Download: Link (8.07MB)
Version: 1
Data File Version needed: 1 or later
To Do: Decals
Origin: Total Annihilation
Size: 20x20
Players: 7
SCTA Support: Yes - Mars World
SCTA Resource Deposits: Yes



*Maps on metal worlds will function as follows:

Supreme Commander Only -
Works like a nomal map, with mass deposits added for playability.

SC:TA, with Metal Mod Disabled -
Works like above, except with TA graphics for Hydrocarbon deposits.

SC:TA, with Metal Mod Enabled -
Metal deposits do not show up (As they are no longer needed). Also, Metal Extractors can be built anywhere, However AI's will not function correctly (Multiplayer only)



SC:TA resource Values:
(Metal shown as On Metal Deposit/Off Metal Deposit)

Code:

Map:             Wind:        Tides:        Metal:        Moho Metal:
---------------------------------------------------------------------
Anteer Strait    1-23         25            2/0           6.2/0.3
Ashap Plateau    0-23         N/A           2/0           6.2/0.3
Block Wars       0-8          N/A           2.3/2.3       19.2/19.2
Coremageddon     5-8          N/A           2.3/2.3       19.2/19.2
Etorrep Glacier  2-29         15            2/0           6.2/0.3
Metal Gridlock   2-26         25            2.3/2.3       19.2/19.2
Metal Isles      0-5          35            2.3/2.3       19.2/19.2
Over Crude Water 0-23         25            2.3/2.3       19.2/19.2
Red Triangle     5-32         25            2/0.1         6.2/0.5
Ring Atoll#      0-15         20            2/0.1         6.2/0.5
Seven Islands    0-23         20            2.3/2.3       19.2/19.2
The Cold Place   14-32        20            2/0           6.2/0.3
The Pass         0-17         N/A           2/0           6.2/0.3
Yerrot Mountains 0-16         N/A           2/0.1         6.3/0.5

# Uses default values (Not yet supported by SC:TA)


Section Last edited by Raevn on Tue Feb 19, 2008 3:19 pm; edited 22 times in total

Maps in the SC:TA Map Pack
Maps that have been made previously
Maps currently working on

Total Annihilation Maps
Anteer Strait
Ashap Plateau
Caldera's Rim
Coast To Coast -- TCC's TA Map Pack
Dark Side -- TCC's TA Map Pack
Etorrep Glacier
Evad River Confluence -- muf_dvr [Vault]
Fox Holes -- Stix
Full Moon
Gods of War -- Stix
Great Divide
Greenhaven -- TCC's TA Map Pack
Hundred Isles
Kill The Middle
King Of The Hill
Lava & Two Hills -- TCC's TA Map Pack
Lava Alley
Lava Highground -- TCC's TA Map Pack
Lava Mania
Lava Run
Metal Heck -- Stix
Over Crude Water
Painted Desert -- Johanaz, supcomta, The Arm Commander [Vault]
Pincushion
Red Hot Lava
Red Planet
Red Triangle
Ring Atoll
Rock Alley
Seven Islands
Sherwood
Shore to Shore -- Dark [Vault]
The Cold Place
The Desert Triad
The Pass
Two Continents
Yerrot Mountains

Core Contingency Maps
Acid Foursome
Acid Pools
Acid Trip
Assault on Suburbia
Biggie Biggs
Block Wars
Brain Coral
Cavedog Links Country Club
Checker Ponds
Cluster Freak -- TCC's TA Map Pack
Comet Catcher -- TCC's TA Map Pack
Core Prime Industrial Area -- Stix
Crater Islands
Crystal Cracked
Crystal Isles
Crystal Maze
Crystal Treasure Island
Dire Straits
East Indeez
Eastside Westside
Expanded Confluence
Flooded Glaciers
Gasbag Forests
Gasplant Plain
Higher Ground
Ice Scream
Icy Bergs
John's Pass -- TCC's TA Map Pack
Lake Shore
Lusch Puppy
Luschaven
Metal Isles
Moon Quartet
Ooooweeee
Pillopeens
Plains and Passes -- Aur [Vault]
Polar Range
Polyp Fields
Red River
Red River North
Ror Shock
Sail Away
Sector 410b
Show Down -- TCC's TA Map Pack
Slate Gordon
Slated Fate
Steel Jungle
Surface Meltdown
Temblorian Mist
The Barrier Reef
The Bayou
Town & Country
Trout Farm

Battle Tactics Maps
Aqua Verdigris
Brilliant Cut Lake
Canal Crossing
Coremageddon
Metal Gridlock
Wretched Ridges

Cavedog Standalone Maps
A Plethora of Ponds
Abysmal Lake
Ancient Issaquah
Cloudious Prime
Long Lakes
Lushie
Lushinfloggen
Lushious
Mounds of Mars
Plains and Passes
Starfish Isle
ThundurLok Rok
Tropical Paradise

If I've missed any maps people have already converted let me know.
_________________
db


Section Last edited by Raevn on Mon Mar 17, 2008 2:14 pm; edited 14 times in total