 |
Index for Section 3 |
|
 |
Alphabetical listing for G |
|
 |
Bottom of page |
|
gluSphere()
NAME
gluSphere - draw a sphere
SYNOPSIS
void gluSphere(
GLUquadric* quad,
GLdouble radius,
GLint slices,
GLint stacks );
PARAMETERS
quad
Specifies the quadrics object (created with gluNewQuadric()).
radius
Specifies the radius of the sphere.
slices
Specifies the number of subdivisions around the z axis (similar to
lines of longitude).
stacks
Specifies the number of subdivisions along the z axis (similar to lines
of latitude).
DESCRIPTION
gluSphere() draws a sphere of the given radius centered around the origin.
The sphere is subdivided around the z axis into slices and along the z axis
into stacks (similar to lines of longitude and latitude).
If the orientation is set to GLU_OUTSIDE (with gluQuadricOrientation()),
then any normals generated point away from the center of the sphere.
Otherwise, they point toward the center of the sphere.
If texturing is turned on (with gluQuadricTexture()), then texture
coordinates are generated so that t ranges from 0.0 at z = -radius to 1.0
at z = radius (t increases linearly along longitudinal lines), and s ranges
from 0.0 at the +y axis, to 0.25 at the +x axis, to 0.5 at the -y axis, to
0.75 at the -x axis, and back to 1.0 at the +y axis.
SEE ALSO
gluNewQuadric(3), gluCylinder(3), gluDisk(3), gluPartialDisk(3),
gluQuadricOrientation(3), gluQuadricTexture(3)
 |
Index for Section 3 |
|
 |
Alphabetical listing for G |
|
 |
Top of page |
|