 |
Index for Section 3 |
|
 |
Alphabetical listing for G |
|
 |
Bottom of page |
|
gluPartialDisk()
NAME
gluPartialDisk - draw an arc of a disk
SYNOPSIS
void gluPartialDisk(
GLUquadric* quad,
GLdouble inner,
GLdouble outer,
GLint slices,
GLint loops,
GLdouble start,
GLdouble sweep );
PARAMETERS
quad
Specifies a quadrics object (created with gluNewQuadric()).
inner
Specifies the inner radius of the partial disk (can be 0).
outer
Specifies the outer radius of the partial disk.
slices
Specifies the number of subdivisions around the z axis.
loops
Specifies the number of concentric rings about the origin into which
the partial disk is subdivided.
start
Specifies the starting angle, in degrees, of the disk portion.
sweep
Specifies the sweep angle, in degrees, of the disk portion.
DESCRIPTION
gluPartialDisk() renders a partial disk on the $ z = 0 $ plane. A partial
disk is similar to a full disk, except that only the subset of the disk
from start through start + sweep is included (where 0 degrees is along the
+yFoNt axis, 90 degrees along the +x axis, 180 along the -y axis, and 270
along the -x axis).
The partial disk has a radius of outer, and contains a concentric circular
hole with a radius of inner. If inner is 0, then no hole is generated. The
partial disk is subdivided around the z axis into slices (like pizza
slices), and also about the z axis into rings (as specified by slices and
loops, respectively).
With respect to orientation, the +zside of the partial disk is considered
to be outside (see gluQuadricOrientation()). This means that if the
orientation is set to GLU_OUTSIDE, then any normals generated point along
the +z axis. Otherwise, they point along the -zaxis.
If texturing is turned on (with gluQuadricTexture()), texture coordinates
are generated linearly such that where $ r = "outer" $, the value at (r, 0,
0) is (1.0, 0.5), at (0, r, 0) it is (0.5, 1.0), at (-r, 0, 0) it is (0.0,
0.5), and at (0, -r, 0) it is (0.5, 0.0).
SEE ALSO
gluCylinder(3), gluDisk(3), gluNewQuadric(3), gluQuadricOrientation(3),
gluQuadricTexture(3), gluSphere(3)
 |
Index for Section 3 |
|
 |
Alphabetical listing for G |
|
 |
Top of page |
|