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gluPickMatrix()

NAME

gluPickMatrix - define a picking region

SYNOPSIS

void gluPickMatrix( GLdouble x, GLdouble y, GLdouble delX, GLdouble delY, GLint *viewport );

PARAMETERS

x, y Specify the center of a picking region in window coordinates. delX, delY Specify the width and height, respectively, of the picking region in window coordinates. viewport Specifies the current viewport (as from a glGetIntegerv() call).

DESCRIPTION

gluPickMatrix() creates a projection matrix that can be used to restrict drawing to a small region of the viewport. This is typically useful to determine what objects are being drawn near the cursor. Use gluPickMatrix() to restrict drawing to a small region around the cursor. Then, enter selection mode (with glRenderMode()) and rerender the scene. All primitives that would have been drawn near the cursor are identified and stored in the selection buffer. The matrix created by gluPickMatrix() is multiplied by the current matrix just as if glMultMatrix() is called with the generated matrix. To effectively use the generated pick matrix for picking, first call glLoadIdentity() to load an identity matrix onto the perspective matrix stack. Then call gluPickMatrix(), and finally, call a command (such as gluPerspective()) to multiply the perspective matrix by the pick matrix. When using gluPickMatrix() to pick NURBS, be careful to turn off the NURBS property GLU_AUTO_LOAD_MATRIX. If GLU_AUTO_LOAD_MATRIX is not turned off, then any NURBS surface rendered is subdivided differently with the pick matrix than the way it was subdivided without the pick matrix.

EXAMPLE

When rendering a scene as follows: glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluPerspective(...); glMatrixMode(GL_MODELVIEW); /* Draw the scene */ a portion of the viewport can be selected as a pick region like this: glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluPickMatrix(x, y, width, height, viewport); gluPerspective(...); glMatrixMode(GL_MODELVIEW); /* Draw the scene */

SEE ALSO

glGet(3), glLoadIndentity(3), glMultMatrix(3), glRenderMode(3), gluPerspective(3)

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