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Alphabetical listing for G |
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gluLoadSamplingMatrices()
NAME
gluLoadSamplingMatrices - load NURBS sampling and culling matrices
SYNOPSIS
void gluLoadSamplingMatrices(
GLUnurbs* nurb,
const GLfloat *model,
const GLfloat *perspective,
const GLint *view );
PARAMETERS
nurb
Specifies the NURBS object (created with gluNewNurbsRenderer()).
model
Specifies a modelview matrix (as from a glGetFloatv() call).
perspective
Specifies a projection matrix (as from a glGetFloatv() call).
view
Specifies a viewport (as from a glGetIntegerv() call).
DESCRIPTION
gluLoadSamplingMatrices() uses model, perspective, and view to recompute
the sampling and culling matrices stored in nurb. The sampling matrix
determines how finely a NURBS curve or surface must be tessellated to
satisfy the sampling tolerance (as determined by the GLU_SAMPLING_TOLERANCE
property). The culling matrix is used in deciding if a NURBS curve or
surface should be culled before rendering (when the GLU_CULLING property is
turned on).
gluLoadSamplingMatrices() is necessary only if the GLU_AUTO_LOAD_MATRIX
property is turned off (see gluNurbsProperty()). Although it can be
convenient to leave the GLU_AUTO_LOAD_MATRIX property turned on, there can
be a performance penalty for doing so. (A round trip to the GL server is
needed to fetch the current values of the modelview matrix, projection
matrix, and viewport.)
SEE ALSO
gluGetNurbsProperty(3), gluNewNurbsRenderer(3), gluNurbsProperty(3)
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Index for Section 3 |
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Alphabetical listing for G |
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Top of page |
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