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gluNurbsCurve()
NAME
gluNurbsCurve - define the shape of a NURBS curve
SYNOPSIS
void gluNurbsCurve(
GLUnurbs* nurb,
GLint knotCount,
GLfloat *knots,
GLint stride,
GLfloat *control,
GLint order,
GLenum type );
PARAMETERS
nurb
Specifies the NURBS object (created with gluNewNurbsRenderer()).
knotCount
Specifies the number of knots in knots. knotCount equals the number of
control points plus the order.
knots
Specifies an array of knotCount nondecreasing knot values.
stride
Specifies the offset (as a number of single-precision floating-point
values) between successive curve control points.
control
Specifies a pointer to an array of control points. The coordinates must
agree with type, specified below.
order
Specifies the order of the NURBS curve. order equals degree + 1, hence
a cubic curve has an order of 4.
type
Specifies the type of the curve. If this curve is defined within a
gluBeginCurve()/gluEndCurve() pair, then the type can be any of the
valid one-dimensional evaluator types (such as GL_MAP1_VERTEX_3 or
GL_MAP1_COLOR_4). Between a gluBeginTrim()/gluEndTrim() pair, the only
valid types are GLU_MAP1_TRIM_2 and GLU_MAP1_TRIM_3.
DESCRIPTION
Use gluNurbsCurve() to describe a NURBS curve.
When gluNurbsCurve() appears between a gluBeginCurve()/gluEndCurve() pair,
it is used to describe a curve to be rendered. Positional, texture, and
color coordinates are associated by presenting each as a separate
gluNurbsCurve() between a gluBeginCurve()/gluEndCurve() pair. No more than
one call to gluNurbsCurve() for each of color, position, and texture data
can be made within a single gluBeginCurve()/gluEndCurve() pair. Exactly one
call must be made to describe the position of the curve (a type of
GL_MAP1_VERTEX_3 or GL_MAP1_VERTEX_4).
When gluNurbsCurve() appears between a gluBeginTrim()/gluEndTrim() pair, it
is used to describe a trimming curve on a NURBS surface. If type is
GLU_MAP1_TRIM_2, then it describes a curve in two-dimensional (u and v)
parameter space. If it is GLU_MAP1_TRIM_3, then it describes a curve in
two-dimensional homogeneous (u, v, and w) parameter space. See the
gluBeginTrim() reference page for more discussion about trimming curves.
NOTES
To define trim curves which stitch well, use gluPwlCurve().
EXAMPLE
The following commands render a textured NURBS curve with normals:
gluBeginCurve(nobj);
gluNurbsCurve(nobj, ..., GL_MAP1_TEXTURE_COORD_2);
gluNurbsCurve(nobj, ..., GL_MAP1_NORMAL);
gluNurbsCurve(nobj, ..., GL_MAP1_VERTEX_4);
gluEndCurve(nobj);
SEE ALSO
gluBeginCurve(3), gluBeginTrim(3), gluNewNurbsRenderer(3), gluPwlCurve(3),
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Index for Section 3 |
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Alphabetical listing for G |
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Top of page |
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