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Index for Section 3G |
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Alphabetical listing for G |
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glTranslate(3G)
NAME
glTranslate, glTranslated, glTranslatef - multiply the current matrix by a
translation matrix
SYNOPSIS
void glTranslated(
GLdouble x,
GLdouble y,
GLdouble z );
void glTranslatef(
GLfloat x,
GLfloat y,
GLfloat z );
PARAMETERS
x, y, z
Specify the x, y, and z coordinates of a translation vector.
DESCRIPTION
glTranslate() produces a translation by (x,y,z). The current matrix (see
glMatrixMode()) is multiplied by this translation matrix, with the product
replacing the current matrix, as if glMultMatrix() were called with the
following matrix for its argument:
1 0 0 x
0 1 0 y
0 0 1 z
0 0 0 1
If the matrix mode is either GL_MODELVIEW or GL_PROJECTION, all objects
drawn after a call to glTranslate() are translated.
Use glPushMatrix() and glPopMatrix() to save and restore the untranslated
coordinate system.
ERRORS
GL_INVALID_OPERATION is generated if glTranslate() is executed between the
execution of glBegin() and the corresponding execution of glEnd().
ASSOCIATED GETS
glGet() with argument GL_MATRIX_MODE
glGet() with argument GL_COLOR_MATRIX
glGet() with argument GL_MODELVIEW_MATRIX
glGet() with argument GL_PROJECTION_MATRIX
glGet() with argument GL_TEXTURE_MATRIX
SEE ALSO
glMatrixMode(3), glMultMatrix(3), glPushMatrix(3), glRotate(3), glScale(3)
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Index for Section 3G |
|
 |
Alphabetical listing for G |
|
 |
Top of page |
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