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Index for Section 3G |
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glPrioritizeTextures(3G)
NAME
glPrioritizeTextures - set texture residence priority
SYNOPSIS
void glPrioritizeTextures(
GLsizei n,
const GLuint *textures,
const GLclampf *priorities );
PARAMETERS
n Specifies the number of textures to be prioritized.
textures
Specifies an array containing the names of the textures to be
prioritized.
priorities
Specifies an array containing the texture priorities. A priority given
in an element of priorities applies to the texture named by the
corresponding element of textures.
DESCRIPTION
glPrioritizeTextures() assigns the n texture priorities given in priorities
to the n textures named in textures.
The GL establishes a ``working set'' of textures that are resident in
texture memory. These textures may be bound to a texture target much more
efficiently than textures that are not resident. By specifying a priority
for each texture, glPrioritizeTextures() allows applications to guide the
GL implementation in determining which textures should be resident.
The priorities given in priorities are clamped to the range [0,1] before
they are assigned. 0 indicates the lowest priority; textures with priority
0 are least likely to be resident. 1 indicates the highest priority;
textures with priority 1 are most likely to be resident. However, textures
are not guaranteed to be resident until they are used.
glPrioritizeTextures() silently ignores attempts to prioritize texture 0,
or any texture name that does not correspond to an existing texture.
glPrioritizeTextures() does not require that any of the textures named by
textures be bound to a texture target. glTexParameter() may also be used
to set a texture's priority, but only if the texture is currently bound.
This is the only way to set the priority of a default texture.
NOTES
glPrioritizeTextures() is available only if the GL version is 1.1 or
greater.
ERRORS
GL_INVALID_VALUE is generated if n is negative.
GL_INVALID_OPERATION is generated if glPrioritizeTextures() is executed
between the execution of glBegin() and the corresponding execution of
glEnd().
ASSOCIATED GETS
glGetTexParameter() with parameter name GL_TEXTURE_PRIORITY retrieves the
priority of a currently bound texture.
SEE ALSO
glAreTexturesResident(3), glBindTexture(3), glCopyTexImage2D(3),
glCopyTexImage1D(3), glTexImage1D(3), glTexImage2D(3), glTexImage3D(3),
glTexParameter(3)
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Index for Section 3G |
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Alphabetical listing for G |
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Top of page |
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