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Index for Section 3G |
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Alphabetical listing for G |
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glLoadMatrix(3G)
NAME
glLoadMatrix, glLoadMatrixd, glLoadMatrixf - replace the current matrix
with the specified matrix
SYNOPSIS
void glLoadMatrixd(
const GLdouble *m );
void glLoadMatrixf(
const GLfloat *m );
PARAMETERS
m Specifies a pointer to 16 consecutive values, which are used as the
elements of a 4 times 4 column-major matrix.
DESCRIPTION
glLoadMatrix() replaces the current matrix with the one whose elements are
specified by m. The current matrix is the projection matrix, modelview
matrix, or texture matrix, depending on the current matrix mode (see
glMatrixMode()).
The current matrix, M, defines a transformation of coordinates. For
instance, assume M refers to the modelview matrix. If v = (v[0], v[1],
v[2], v[3]) is the set of object coordinates of a vertex, and m points to
an array of 16 single- or double-precision floating-point values m[0],
m[1],. . .,m[15], then the modelview transformation M(v) does the
following:
m[0] m[4] m[8] m[12] v[0]
m[1] m[5] m[9] m[13] v[1]
M(v) = times
m[2] m[6] m[10] m[14] v[2]
m[3] m[7] m[11] m[15] v[3]
Where ``times'' denotes matrix multiplication.
Projection and texture transformations are similarly defined.
NOTES
While the elements of the matrix may be specified with single or double
precision, the GL implementation may store or operate on these values in
less than single precision.
ERRORS
GL_INVALID_OPERATION is generated if glLoadMatrix() is executed between the
execution of glBegin() and the corresponding execution of glEnd().
ASSOCIATED GETS
glGet() with argument GL_MATRIX_MODE
glGet() with argument GL_COLOR_MATRIX
glGet() with argument GL_MODELVIEW_MATRIX
glGet() with argument GL_PROJECTION_MATRIX
glGet() with argument GL_TEXTURE_MATRIX
SEE ALSO
glLoadIdentity(3), glMatrixMode(3), glMultMatrix(3), glPushMatrix(3)
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Index for Section 3G |
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Alphabetical listing for G |
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Top of page |
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