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Index for Section 3G |
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Alphabetical listing for G |
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glPopName(3G)
NAME
glPopName, glPushName - push and pop the name stack
SYNOPSIS
void glPopName(
void );
PARAMETERS
name
Specifies a name that will be pushed onto the name stack.
DESCRIPTION
The name stack is used during selection mode to allow sets of rendering
commands to be uniquely identified. It consists of an ordered set of
unsigned integers and is initially empty.
glPushName() causes name to be pushed onto the name stack. glPopName()
pops one name off the top of the stack.
The maximum name stack depth is implementation-dependent; call
GL_MAX_NAME_STACK_DEPTH to find out the value for a particular
implementation. It is an error to push a name onto a full stack, or to pop
a name off an empty stack. It is also an error to manipulate the name stack
between the execution of glBegin() and the corresponding execution of
glEnd(). In any of these cases, the error option is set and no other change
is made to GL state.
The name stack is always empty while the render mode is not GL_SELECT.
Calls to glPushName() or glPopName() while the render mode is not GL_SELECT
are ignored.
ERRORS
GL_STACK_OVERFLOW is generated if glPushName() is called while the name
stack is full.
GL_STACK_UNDERFLOW is generated if glPopName() is called while the name
stack is empty.
GL_INVALID_OPERATION is generated if glPushName() or glPopName() is
executed between a call to glBegin() and the corresponding call to glEnd().
ASSOCIATED GETS
glGet() with argument GL_NAME_STACK_DEPTH
glGet() with argument GL_MAX_NAME_STACK_DEPTH
SEE ALSO
glInitNames(3), glLoadName(3), glRenderMode(3), glSelectBuffer(3)
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Index for Section 3G |
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Alphabetical listing for G |
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Top of page |
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