 |
Index for Section 3G |
|
 |
Alphabetical listing for G |
|
 |
Bottom of page |
|
glInitNames(3G)
NAME
glInitNames - initialize the name stack
SYNOPSIS
void glInitNames(
void );
DESCRIPTION
The name stack is used during selection mode to allow sets of rendering
commands to be uniquely identified. It consists of an ordered set of
unsigned integers. glInitNames() causes the name stack to be initialized
to its default empty state.
The name stack is always empty while the render mode is not GL_SELECT.
Calls to glInitNames() while the render mode is not GL_SELECT are ignored.
ERRORS
GL_INVALID_OPERATION is generated if glInitNames() is executed between the
execution of glBegin() and the corresponding execution of glEnd().
ASSOCIATED GETS
glGet() with argument GL_NAME_STACK_DEPTH
glGet() with argument GL_MAX_NAME_STACK_DEPTH
SEE ALSO
glLoadName(3), glPushName(3), glRenderMode(3), glSelectBuffer(3)
 |
Index for Section 3G |
|
 |
Alphabetical listing for G |
|
 |
Top of page |
|