Title and Contents |
Some additional details have been moved to Part III: Advanced Topics so they do not hinder the reading of this information.
.o
files by compilers. The level of
information is controlled by compiler switches. See the reference page for your
compiler. The switch is probably -g
.
The debugging information is propagated into the a.out
(executable) or
.so
(shared library) by the ld
command.
It is removed by the strip
command. If you strip your programs,
keep the
unstripped version to use with the debugger.
The debugging information can cause .o
files to be very large,
causing
long link times, but even so it can also be incomplete.
If you are debugging C++ applications and you have unused variables in your code,
or if opaque classes, structs, or unions keep showing up in Ladebug, you may
want to compile particular files with the
cxx -gall
and -gall_pattern
switches. See cxx
(1).
If you are debugging optimized code, see the appropriate compiler
documentation for information about various -g
switches and
their relationship to optimization.
debugBreak
function in your program to start the debugger
at some specified point in the program.
For more information about debugBreak
, see the
Ladebug Web site
FAQ.
This chapter also discusses the following topics:
The following is the shell syntax to invoke the debugger using the
ladebug
command:
ladebug [ -c file ] [ -gui ] [ -i file ] [ -I directory ] [ -interactive ] [ -k ] [ -line serial_line ] [ -nosharedobjs ] [ -parallel ] [ -pid process_id ] [ -prompt string ] [ -remote ] [ -rp remote_debug_protocol ] [ -tty terminal_device ] [ -V ] [ executable_file [ core_file ] ]The following table describes the
ladebug
command
options and parameters:
Options and Parameters | Description |
---|---|
-c |
Specifies an initialization command file. The default initialization file is
.dbxinit . During startup, the debugger searches for this file in
the current directory. If it is not there, the debugger searches
your home directory. This file is processed after the target process has been
loaded or attached to. |
-gui | Activates the debugger's graphical user interface (GUI) on Tru64 UNIX systems only. |
-i |
Specifies a pre-initialization command file. The default pre-initialization
file is .ladebugrc . The debugger
searches for this file during startup, first in the current
directory and then in your home directory. This file is processed before
the debugger has connected to the application being debugged, so that commands
such as set $stoponattach = 1 will have taken effect when the
connection is made. |
-I |
Specifies the directory containing the source code for the target
program, in a manner similar to the use command. Use multiple
-I options to specify more than one directory.
The debugger searches directories in the order in which they were
specified on the command line. |
-interactive |
Causes the debugger to act as though stdin is isatty() ,
regardless of whether or not it is. This flag is sometimes useful when using
rsh to run the debugger. Currently, the only effect is to cause
the debugger to output the prompt to stdout when it is ready for
the next line of input. |
-k or -kernel | Enables local kernel debugging. |
-line |
Specifies the serial line for remote kernel debugging. You must use this
with -rp .
|
-nosharedobjs |
Prevents the reading of symbol table information for any shared objects
loaded when the process executes. Later in the debug session, you can
enter the readsharedobj command to read the
symbol table information for a specified object. |
-parallel | In Ladebug Version 67, enables parallel debugging for applications using the Message Passing Interface (MPI) or Unified Parallel C (UPC). Earlier versions of Ladebug do not have this capability. |
-pid | Specifies the process ID of the process to be debugged. You cannot use this option with any remote or kernel debugging flags. |
-prompt |
Specifies a debugger prompt. The default
debugger prompt is (ladebug) . If the prompt
argument contains spaces or special
characters, enclose the argument in quotes (" ").
You can specify a debugger prompt when you start the debugger from a shell
with the -prompt option. The default prompt is
(ladebug) .
You can also change the prompt by setting the
$prompt debugger variable. For example:
|
-remote |
Enables remote kernel debugging for use with the kdebug kernel
debugger. |
-rp |
Specifies the remote debug protocol. Currently only kdebug is
supported; -rp
kdebug enables remote kernel debugging. |
-tty |
Specifies the terminal device for remote kernel debugging. You must use
this with -rp . |
-V | Causes the debugger to print its version number and exit without starting a debugging session. |
executable_file | Specifies the program executable file. |
core_file | Specifies the core file. |
For example, to invoke the debugger on an executable file:
% ladebug executable_fileTo invoke the debugger on a core file:
% ladebug executable_file core_fileTo invoke the debugger and attach to a running process:
% ladebug -pid process_id executable_fileTo invoke the debugger and attach to a running process when you do not know what file it is executing:
% ladebug -pid process_idTo start the Ladebug GUI:
% ladebug -guiTo invoke the debugger on the local kernel:
% ladebug -k /vmunixTo invoke the debugger on the remote kernel:
% ladebug -remote vmunix
You can control your debugger process entirely through the Emacs Grand Unified Debugger (GUD) buffer mode, which is a variant of shell mode. All the Ladebug commands are available, and you can use the shell mode history commands to repeat them.
Ladebug Version 4.0-48 and higher supports GNU Emacs Version 19 and higher.
Ladebug Version 4.0-58 and higher supports Lucid XEmacs Version 19.14 and higher.
The information in the following sections assumes you are familiar with Emacs and are using the Emacs notation for naming keys and key sequences.
For each Emacs session, before you can invoke the debugger, you must load the Ladebug-specific Emacs LISP code, as follows:
M-x load-file
At the Load file: prompt, type:
/usr/lib/emacs/lisp/ladebug.el
You can also place a load-file call in your
Emacs initialization file (~/.emacs
). For example:
(load-file "/usr/lib/emacs/lisp/ladebug.el")
To start the debugger with Emacs, type:
M-x ladebug
The following invocation line displays:
Run the debugger (like this): ladebug
Edit the invocation line by typing the target program and pressing Return.
Emacs remembers the invocation. To debug the same program again, you need
only press Return.
Emacs displays the GUD buffer and runs the debugger within it; the debugger
starts and displays its (ladebug)
prompt, indicating readiness.
The GUD buffer saves all of the commands you type and the program output for
you to edit. In general, interact with the debugger in the GUD buffer as you
would with a debugger started from a shell.
One of the benefits of running the debugger from within Emacs is a closer correlation between program execution and source. When your program stops, for example at a breakpoint, Emacs displays the source of your program in a second buffer (source buffer) and indicates the current execution line with =>.
NOTE: If the source is already loaded into a buffer, Emacs often finds that buffer. However, in some NFS mounting situations, Emacs may use an alternate name for some directories and will create a second buffer for your source (often with <2> appended to the name). Be careful that you do not modify the original buffer or kill it outright.
By default, Emacs sets its current working directory to be the directory
containing the target program. Because the debugger does not do this when invoked
directly, you may need to change the source code search path when
using the debugger from within Emacs. To set an alternate source code search
path, use the
Ladebug map source directory
command.
All Emacs editing functions and GUD key bindings are available. For example:
step
command by typing the command in the GUD
buffer.
C-x SPC
M-x info
Then select the Emacs menu, then the Debuggers menu.
XEmacs will come up with the source buffer displayed. Use C-x 2
and a buffer menu to select the control buffer.
quit
command:
quit_command
: quit
Alternatively, you can type exit
, which is a predefined
alias for quit
.
help
command:
help_command
: help [ topic ]
Enter help
to see a list of help topics. Enter help
command
to see a list of Ladebug commands. Enter
help ladebug
to see a list of function-oriented Ladebug
commands.
-gui
switch.
For example:
% ladebug -gui
guion_command
: gui
For example:
(ladebug) gui
You can shut down the GUI and leave the command line session running by
choosing File/Close All. In this case, you can restart the GUI any time
with the Ladebug gui
command.
To end the command line session and exit the GUI, choose File/Exit Debugger in the GUI window.
stdin
, which is usually one of the following:
./.ladebugrc
, if available, otherwise
~/.ladebugrc
, if available
./.dbxinit
, if available, otherwise
~/.dbxinit
, if available
~/ladebugresource
./ladebugresource
/usr/lib/X11/app-defaults/ladebugresource
.ladebugrc
and
.dbxinit
are shown in the following table:
Example Command | If Used in .ladebugrc |
If Used in .dbxinit |
---|---|---|
Assume the command "set
$stoponattach = 1" is in one of these
files and you invoked the debugger as:
|
The debugger attaches and stops. | The debugger attaches and waits for you to press Ctrl/C; subsequent attaches will stop. |
Assume the command "stop in main " is in one of these
files:
|
The debugger generates a message that there is no
main in which to place a breakpoint, because there is no target yet.
|
The debugger sets the breakpoint
(assuming there is a main in the target).
|
This chapter discusses the following topics:
stdin
. The debugger supports command
line editing when processing stdin
if stdin
is a
terminal and the
debugger variable $editline
is non-zero (the default; see the
set
command to change it). For this to work
correctly, you must set the terminal width to
the correct value. After editing, press the Return key to send the line to the
debugger.
history
command.
The debugger copies each line from stdin
to the
record input file,
if you have requested that file.
The debugger scans each line from the beginning, looking for backslash (\)
characters, which 'quote' the immediately following character. If the line ends
in a quoted newline, then another line is similarly processed from stdin
and
appended to the first one, with the quoted newline removed.
Whether or not command line editing is enabled, you can always use your terminal's cut-and-paste function to avoid excessive typing while entering input.
For assembled lines that begin with an exclamation point (!), the following rules apply:
In the first two cases, any remaining characters after the digits are appended to the assembled line.
For lines that begin with a caret (^), these rules apply:
You cannot use exclamation points and carets in command lists built with
braces ({});
for example, {print3; !!3}
will not parse.
You can use them in scripts.
History in a command list is not limited by braces, but goes all the way back. For example:
(ladebug) print 1
1
(ladebug) stop in main { print 2; history 3}
[#1: stop in int main(void) { print 2; history 3} ]
(ladebug) run
2
11: print 1
12: stop in main {print 2; history 3}
13: run
[1] stopped at [int main(void):182 0x1200023f8]
182 List<Node> nodeList;
print2
and history 3
are not in the history list. The history
command
itself does go in the history list.
tmpnam
standard library function generates file and directory names containing
pound (#) characters.
The debugger performs alias expansion as follows:
If the alias has no formal parameters, this match consumes no more of the input.
Again, the characters within strings are not tested. Nesting is caused by '(' and ')' characters outside of strings.
run/rerun
The following table shows how various environment variables expand. It
assumes that the home directory is
/usr/users/hercules
and the environment variable BIN
is
/usr/users/hercules/bin
.
load ~/a.out |
load /usr/users/hercules/a.out |
load $BIN/a.out |
load /usr/users/hercules/bin/a.out |
load ${BIN}2/a\$b |
load /usr/users/hercules/bin2/a$b |
map source directory $BIN ${BIN}2 |
|
stop at "$BIN/a.out":20 |
stop at "/usr/users/hercules/\
bin/a.out":20 |
run $BIN/a.out ~/core |
|
As the debugger starts tokenizing a line into a command, it starts processing the characters using the lexical state LKEYWORD. It uses the rules for lexical tokens in this state, recognizing the longest sequence of characters that forms a lexical token.
After the lexical token is recognized, the debugger appends it to the tokenized form of the line, perhaps changes the state of the tokenizer, and starts on the next token.
For more detailed information on lexical elements, see Lexical Elements of Commands in Part III.
input
: command_list
| comment
A command_list
is a sequence of commands that are executed one
after the other:
command_list
: command ;...
| command ;
| command
A comment
is a line that begins with
a pound (#) character:
comment
: #
Any text after an unquoted pound character is ignored by the debugger. If the first
non-whitespace character on a line is a pound character, the whole line is
ignored.
NOTE: The difference between a blank command line and a command line that is a comment is that a blank line entered from the keyboard causes the debugger to repeat the previous command and the comment line does not. Blank lines not entered from the keyboard are treated as comment lines.
Commands usually start with, and often contain, keywords. These keywords must be lowercase.
Following is a list of debugger command categories:
command : alias_command | attach_command | braced_command_list | breakpoint_command | browse_source_command | call_stack_command | command_repetition_command | continue_command | detach_command | dbgvar_command | edit_file_command | environment_variable_command | execute_commands_from_file_command | execute_shell_command | guion_command | help_command | history_command | if_command | kernel_debugging_command | kill_command | load_command | look_around_command | machinecode_level_command | modifying_command | multiprocess_command | parallel_debugging_command | quit_command | record_command | run_command | snapshot_command | shared_library_command | thread_command | unload_command
thread
,
in
,
at
, and if
occur within the
expression
in the
following commands, the debugger treats them as keywords
unless they are enclosed within parentheses (()
):
For example, if your program has thread
defined as an
integer function returning "3", you might enter the following command
to inspect the first thread
levels of the stack:
(ladebug) where thread (3)
Stack trace for thread 3
>0 0x120001244 in c() "x_whereAmbigParse.c":7
#1 0x120001258 in b() "x_whereAmbigParse.c":12
#2 0x120001268 in a() "x_whereAmbigParse.c":13
#3 0x120001278 in main() "x_whereAmbigParse.c":17
#4 0x1200011c8 in __start(...) in /usr/examples/x_whereAmbigParse
But as you can see, this command was parsed in a way that
treated the routine name thread
as a
keyword and displayed a full stack trace for thread 3.
The following version of the command wraps thread
and its arguments in extra parentheses to force the parse
to evaluate thread
as part of an expression rather
than as a keyword:
(ladebug) where (thread(3))
>0 0x120001244 in c() "x_whereAmbigParse.c":7
#1 0x120001258 in b() "x_whereAmbigParse.c":12
#2 0x120001268 in a() "x_whereAmbigParse.c":13
thread
,
in
, at
,
state
, if
,
and with
as keywords unless
they are enclosed within parentheses (()
).
Therefore, if your program contains variables with names the same as
these keywords, to print the variables names enclose them in parentheses.
For example:
(ladebug) print state
line: 24 Unable to parse input as legal command or C++ expression.
(ladebug) print (state)
1
(ladebug) print (3 * state) + 4
7
You can surround a command_list
with braces to make it work like a single command. Some places
require a braced_command_list
just for readability, or to assist
the debugger in understanding your input.
braced_command_list
: { command_list }
if
command, whose behavior depends on
the value of an expression.
if_command
: if expression braced_command_list [ else_clause ]
else_clause
: else braced_command_list
In this command, the first braced_command_list
is executed if
expression
evaluates to a non-zero value; otherwise, the
braced_command_list
in the else_clause
is executed, if specified.
For example:
(ladebug) set $c = 1
(ladebug) assign pid = 0
(ladebug) if (pid < $c) { print "Greater" } else { print "Lesser" }
Greater
The following table lists the three different varieties of debugger variables:
User-defined variables | You create these and can set them to a value of any type. |
Preference variables | You modify these to change debugger behavior. You can only set a preference variable to a value that is valid for that particular variable. |
Display/state variables | These variables display the parts of the current debugger state. You cannot modify them. |
For more information about debugger variables, see Appendix 1—Debugger Variables.
The following commands deal specifically with debugger variables:
dbgvar_command
: set dbgvar_name = expression
| set dbgvar_name
| set
| unset dbgvar_name
The dbgvar_name
should not exist anywhere in your program,
or you may confuse yourself about which of the occurrences you are actually
dealing with. The predefined debugger variables all start with a dollar sign
($), to help avoid this confusion. It is strongly recommended that you
follow the same practice; in a future Ladebug release, all debugger variables
may be required to start with a dollar sign.
NOTE: If a debugger variable exists that shares a name with a program variable, and you print an expression involving that name, which of the two variables the debugger finds is undefined.
The first form creates the debugger variable if it does not already exist. It then sets the value of the debugger variable to the result of evaluating the expression. For example:
(ladebug) set $myLoopCounter = 0
(ladebug) print $myLoopCounter
0
The second form is equivalent to the command
set dbgvar_name = 1
. For example:
(ladebug) print $stoponattach
0
(ladebug) set $stoponattach
(ladebug) print $stoponattach
1
The set
form shows all the debugger variables and their
values:
(ladebug) set
$ascii = 0
$beep = 1
$catchexecs = 0
$catchforkinfork = 0
$catchforks = 0
$childprocess = 0
$curevent = 0
$curfile = "x_list.cxx"
$curfilepath = "../src/x_list.cxx"
$curline = 182
$curpc = 0x120002400
$curprocess = 1407196
$cursrcline = 182
$cursrcpc = 0x120002400
$curthread = 3
$dbxoutputformat = 0
$dbxuse = 0
$decints = 0
$doverbosehelp = 1
$editline = 1
$eventecho = 1
$floatshrinking = 1
$funcsig = 1
$giveladebughints = 1
$hasmeta = 0
$hexints = 0
$historylines = 20
$indent = 1
$ladebugpid = 1407191
$lang = "C++"
$lasteventmade = 0
$lc_ctype = "en_US.ISO8859-1"
$listwindow = 20
$main = "\"x_list.cxx\"`main"
$maxstrlen = 128
$memorymatchall = 0
$myLoopCounter = 0
$octints = 0
$overloadmenu = 1
$page = 1
$pagewindow = 0
$parentprocess = 0
$pimode = 1
$prompt = "(ladebug) "
$readtextfile = 0
$regstyle = 1
$repeatmode = 1
$showlineonstartup = 0
$showwelcomemsg = 1
$stackargs = 1
$statusargs = 1
$stepg0 = 0
$stoponattach = 1
$stopparentonfork = 0
$symbolsearchlimit = 100
$threadlevel = "native"
$usedynamictypes = 1
$verbose = 0
To see the value of just one debugger variable,
print
it. For example:
(ladebug) print $catchexecs
0
The unset
form deletes the debugger variable. Some predefined debugger
variables either cannot be deleted or are automatically recreated in the future
when needed. For example:
(ladebug) unset $myLoopCounter
(ladebug) print $myLoopCounter
Symbol "$myLoopCounter" is not defined.
(ladebug) unset $catchforks
Warning: The debugger variable "$catchforks" was not unset because it is a ladebug predefined variable
!-1
:
command_repetition_command
: !!
| ! integer
| !- integer
| ! string
To repeat a command line entered during the current debugging
session, enter an exclamation point followed by the integer
associated with the command line. (Use the
history
command
to see a list of commands used.) For example, to repeat the
seventh command used in the current debugging session, enter !7
.
Enter !-3
to repeat the third-to-the-last command. See also
History replacement of the line.
To repeat the most-recent command starting with a string, use the
last form of the command. For example, to repeat a command that
started with bp
, enter !bp
.
Following are other ways to reuse old commands and save typing effort:
If you place commands in a file, you can execute them directly from the file rather than cutting and pasting them to the terminal. For example:
execute_commands_from_file_command
: source filename
| playback input filename
Use the source
command to read and execute commands from a file. (You can also
execute debugger commands
when you invoke the debugger by creating an initialization file named
.dbxinit
.) These commands
can be nested,
and as each comes to an end, reading resumes from where it left off in the
previous file.
Be aware, however, that blank lines in these files do not repeat the last command, unlike blank lines entered from the terminal. Format the commands as if they were entered at the debugger prompt.
Use the pound character (#) to create comments to format your scripts.
The following is an example debugger script:
(ladebug) sh cat ../src/myscript
step
where 2
The following example shows how to execute it:
(ladebug) run
[1] stopped at [int main(void):182 0x1200023f8]
182 List<Node> nodeList;
(ladebug) source ../src/myscript
stopped at [List<Node>::List(void):121 0x120001d74]
121 List<NODETYPE>::List() : _firstNode(NULL)
>0 0x120001d74 in ((List<Node>*)0x11ffff288)->List<Node>::List() "x_list.cxx":121
#1 0x120002400 in main() "x_list.cxx":182
When a command file is executed, the value of the
$pimode
debugger
variable determines whether the commands are echoed. If the $pimode
variable is set to 1, commands are echoed; if $pimode
is set to 0
(the default), commands are not echoed. The debugger output resulting
from the commands is always echoed.
record_command
: record io [ filename ]
| record input [ filename ]
| record output [ filename ]
| unrecord io
| unrecord input
| unrecord output
Use record input
to save Ladebug commands to a file. The
commands in the file can be executed using the source
command or the
playback input
command.
If no file name is specified, the debugger creates a file with a
random file name in /tmp
as the record file. The debugger issues a message
giving the name of that file.
To stop recording debugger input or output, redirect as shown in the
following example, use the appropriate version of the unrecord
command,
or exit the debugger:
(ladebug) record input /dev/null
(ladebug) record output /dev/null
The following example shows how to use the
record input
command to record a series of debugger commands in a
file named myscript
:
(ladebug) record input myscript
(ladebug) stop in main
[#1: stop in int main(void) ]
(ladebug) run
[1] stopped at [int main(void):182 0x1200023f8]
182 List<Node> nodeList;
(ladebug) record input /dev/null
This example results in the following recorded input in
myscript
:
(ladebug) sh cat myscript
stop in main
run
record input /dev/null
The record output
command saves the debugger output to a file.
The output is simultaneously written to stdout
(normal output) or
stderr
(error messages). For example:
(ladebug) record output myscript
(ladebug) stop in List<Node>::append
[#2: stop in void List<Node>::append(class Node* const) ]
(ladebug) cont
[2] stopped at [void List<Node>::append(class Node* const):148 0x120001d9c]
148 if (!_firstNode)
(ladebug) next
stopped at [void List<Node>::append(class Node* const):149 0x120001da8]
149 _firstNode = node;
After the above commands are executed, myscript
contains the
following:
(ladebug) sh cat myscript
[#2: stop in void List<Node>::append(class Node* const) ]
[2] stopped at [void List<Node>::append(class Node* const):148 0x120001d9c]
148 if (!_firstNode)
stopped at [void List<Node>::append(class Node* const):149 0x120001da8]
149 _firstNode = node;
The record io
command saves both input to and output
from the debugger. For example:
(ladebug) record io myscript
(ladebug) stop in main
[#1: stop in int main(void) ]
(ladebug) run
[1] stopped at [int main(void):12 0x120001130]
12 int i;
(ladebug) quit
% cat myscript
(ladebug) stop in main
[#1: stop in int main(void) ]
(ladebug) run
[1] stopped at [int main(void):12 0x120001130]
12 int i;
(ladebug) quit
If input or output is already being recorded, a new record input
command will close the old file and record to a new one, rather
than record simultaneously to two files. In that connection,
record io
is equivalent to the combination of
record input
and record output
, and causes any open
recording files to be closed.
The Ladebug prompt itself is only recorded for
record io
.
history
command. Use history_number
to indicate
how many commands to show, starting with the most recent. If you do not
specify
$historylines
, the 20 previous commands are
shown. See also
History replacement of the line.
history_command
: history [ integer_constant ]
For example:
(ladebug) history 6
18: stop in main
19: run
20: stop in CompoundNode::CompoundNode
21: cont
22: print "history_EXAMPLE START"
23: history 6
When the debugger is tokenizing a command line, it expands aliases and then retokenizes the expansion:
alias_command
: alias [ alias_name ]
| alias alias_name [ (argument_name ,...) ] string
| unalias alias_name
The following example shows how to define and use an alias:
(ladebug) alias cs
alias cs is not defined
(ladebug) alias cs "stop at 186; run"
(ladebug) cs
[#1: stop at "x_list.cxx":186 ]
[1] stopped at [int main(void):186 0x120002420]
186 IntNode* newNode = new IntNode(1);
The following example further modifies the cs
alias
to specify the breakpoint's line number when you enter the
cs
command:
(ladebug) alias cs (x) "stop at x; run"
(ladebug) cs(186)
[#2: stop at "x_list.cxx":186 ]
Process has exited
[2] stopped at [int main(void):186 0x120002420]
186 IntNode* newNode = new IntNode(1);
NOTE: No warning is given if the alias_name
already has a
definition as an alias. The old definition will be replaced by the new one.
Use the unalias
command followed by an alias name to delete the
specified alias.
system
function.
This function is documented in system
(3).
The call results in the sh
shell executing the string you
specify:
execute_shell_command
: sh string
For example, you can execute a system command through a shell from the debugger
by issuing the following command:
(ladebug) sh uname -m
alpha
(ladebug)
To execute more than one command at the specified
shell, spawn a shell as follows:
(ladebug) sh csh -f
% ls out
out
% ls *.b
recio.b
stdio.b
% exit
(ladebug)
edit
command to invoke the editor defined
by the EDITOR
environment variable:
edit_file_command
: edit [ string ]
The editor is given the string as the file name to edit.
If no file name is specified, the editor is given the current file.
If no current file exists, the editor is started without a file.
If the EDITOR
environment variable is undefined, the debugger
invokes the vi
editor.
The following example invokes the Emacs editor on the file chars.c
:
(ladebug) sh printenv EDITOR
emacs
(ladebug) file
chars.c
(ladebug) edit
The following example invokes the nedit
editor on the file
~/foo/bar.f
:
(ladebug) sh printenv EDITOR
nedit
(ladebug) edit ~/foo/bar.f
$curprocess
contains the
process id
for this process. Naming and switching the debugger between
processes is described in Multiprocess Debugging.
Debugging Parallel Applications discusses how to use the parallel
debugger to debug multiple processes simultaneously.
Specifying an executable file on the shell command line or executing the
load
command causes the debugger to
gain control of a process that you may request it to create later.
NOTE: In the background, the debugger immediately creates a process executing the program, stalls it, and uses it to answer questions about which shared libraries are mapped, and so on. This process never continues, and is killed when:
Using the run
command on such a potential
process causes the debugger to create a process that is identified as currently
running and recreatable.
Specifying a pid
on the shell command line or executing the
attach
command causes the debugger to
know about the process as currently running and not recreatable.
Catching a fork()
causes the new child process to be
identified as currently running and not recreatable.
As you enter the debugger commands to manipulate your process, it would be very tedious to have to repeatedly specify which thread, source file, and so on, you wish the command to be applied to. To prevent this, each time the debugger stops the process, it re-establishes a static context and a dynamic context for your commands. The components of the static context are independent of this run of your program; the components of the dynamic context are dependent on this run.
Some pieces of these contexts are available as debugger variables.
You can switch most of these individually to point to other instances, as described in the relevant portions of this manual, and the debugger will modify the rest of the static and dynamic context to keep the various components consistent.
argc
/argv
, file descriptors, and so on. This is what
usually happens when you
run your program from a shell command line.
However, sometimes the program requires more context, or a process may already have been created. Perhaps it is part of a pipe, perhaps it is a long-running process, or perhaps it is created from a shell script or makefile.
Hence, the following situations are possible:
stdin, stdout,
and stderr
connected, you can run it as a child process of the
debugger process. For example:
% ladebug a.out
or
% ladebug
(ladebug) load a.out
For example:
% ladebug -pid process_id a.out
or
% ladebug
(ladebug) attach process_id a.out
When you do this, the process continues execution until it raises a
signal that
the debugger intercepts, for example,
SEGV. If you have set the $stoponattach
preference variable, it stops immediately.
One method you can use to make attaching to a process work in a predictable way is to modify your program to loop in a known function until the debugger interrupts it, for example, when you use Ctrl/C:
volatile int endStallForDebugger=0;
void stallForDebugger()
{
while (!endStallForDebugger) ;
}
int main()
{
...
stallForDebugger();
...
}
$stoponattach
.
stallForDebugger
variable, and continue
the execution of the process, so that it exits from the loop:
(ladebug) assign endStallForDebugger = 1
(ladebug) set any needed breakpoints, and so on
(ladebug) cont
load
command, you can tell the debugger which executable
file you intend to execute in some process. The load
command
reads the symbol table information of an executable file and, optionally, a
core file. (This is done automatically when you give the debugger a file name
on the shell
command line.)
load_command
: load filename [ filename ]
For example:
% ladebug /usr/examples/x_list
or:
(ladebug) listobj
Program is not active
(ladebug) load /usr/examples/x_list
Reading symbolic information ...done
(ladebug) listobj
section Start Addr End Addr
------------------------------------------------------------------------------
/usr/examples/x_list
.text 0x120000000 0x120003fff
.data 0x140000000 0x140001fff
/usr/lib/cmplrs/cxx/libcxx.so
.text 0x3ff81f00000 0x3ff81f35fff
.data 0x3ffc1700000 0x3ffc1709fff
/usr/shlib/libexc.so
.text 0x3ff807f0000 0x3ff807f5fff
.data 0x3ffc0210000 0x3ffc0211fff
/usr/shlib/libc.so
.text 0x3ff80080000 0x3ff801c3fff
.data 0x3ffc0080000 0x3ffc0097fff
.bss 0x3ffc0098000 0x3ffc00a3c7f
The second file name is used to specify a core file. If you specify a core file,
the debugger acts as though it is attached
to the process at the point just before it died, except that you cannot execute
commands
that require a runnable process, such as commands that try to continue the
process or evaluate function calls.
Creating a process both creates the debugger's knowledge of it and makes it the current process that the debugger is controlling.
The opposite of loading an executable file is unloading an executable file:
unload_command
: unload pid ,...
| unload filename
pid
: integer_constant
The unload
command removes all related symbol
table information that the debugger associated with the process being
debugged, specified by either a process id
or an executable file.
For example:
(ladebug) listobj
section Start Addr End Addr
------------------------------------------------------------------------------
/usr/examples/x_list
.text 0x120000000 0x120003fff
.data 0x140000000 0x140001fff
/usr/lib/cmplrs/cxx/libcxx.so
.text 0x3ff81f00000 0x3ff81f35fff
.data 0x3ffc1700000 0x3ffc1709fff
/usr/shlib/libexc.so
.text 0x3ff807f0000 0x3ff807f5fff
.data 0x3ffc0210000 0x3ffc0211fff
/usr/shlib/libc.so
.text 0x3ff80080000 0x3ff801c3fff
.data 0x3ffc0080000 0x3ffc0097fff
.bss 0x3ffc0098000 0x3ffc00a3c7f
(ladebug) unload
Process has exited
(ladebug) listobj
Program is not active
run
command:
run_command
: run [ argument_string ] [ io_redirection ... ]
| rerun [ argument_string ] [ io_redirection ... ]
If the rerun
command is specified without
arguments, the arguments and io_redirection
argument of the most recent
run
command entered with arguments are used. If there was no previous
run
command, the
rerun
command defaults to
run
. If the last modification time or
size of the binary file or any of the shared objects used
by the binary file has changed since the last run
or
rerun
command was issued, the debugger automatically rereads the symbol
table information. If this happens, the old breakpoint
settings may no longer be valid after the new symbol table
information is read.
The argument_string
provides both the argc
and argv
for the
created process in the same way a shell does.
The debugger breaks up the argument_string
into words, and supports several
shell features, including tilde (~) and environment variable expansion, wildcard
substitution, single quote ('), double quote ("), and single character
quote (\).
The io_redirection
argument allows you to change stdin, stdout,
and
stderr
, which are otherwise inherited from the debugger process.
For example:
io_redirection
: < filename
| > filename
| 1> filename
| 2> filename
| >& filename
The various forms have the same effect as in the csh
(1) shell.
NOTE: Although the grammar currently allows more than the following forms of redirection, only use the following forms because the grammar may change in a future release of the debugger:
> filename Redirect stdout
1> filename Redirect stdout
2> filename Redirect stderr
>& filename Redirect stdout and stderr
1> filename 2> filename Redirect stdout and stderr to different files
For example:
(ladebug) stop in main
[#1: stop in int main(void) ]
(ladebug) run -s > prog.output
[1] stopped at [int main(void):182 0x1200023f8]
182 List<Node> nodeList;
You can kill the current process:
kill_command
: kill
Killing a process leaves the debugger running. Any breakpoints previously
set are retained. You can later rerun
the program.
For example:
(ladebug) show process
Current Process: localhost:614044 (/usr/examples/x_list) paused.
(ladebug) kill
Process has exited
(ladebug) rerun
[1] stopped at [int main(void):182 0x120002418]
182 List<Node> nodeList;
Information: you can restart the execution of your program
from saved positions. Enter "help snapshot" for details.
attach_command
: attach pid [ filename ]
The process is specified by its pid
:
pid
: expression
For example:
(ladebug) attach 12345 a.out
The file name must be an executable file that the process is executing,
or a copy of it, or an unstripped copy of it. If file name is not
specified, the current executable is used.
Attaching to a process both creates the debugger's knowledge of it and
makes it the current process that the debugger is controlling.
When you do this, the process continues execution until it raises a
signal that the debugger intercepts.
Usually you do this by pressing
Ctrl/C or by using the shell command
kill
in another window. Any other mechanism for
raising a signal within the process will also do.
You can set the
debugger variable $stoponattach
to 1 to direct the debugger to immediately stop any process that it attaches to:
(ladebug) ^C
Interrupt (for process)
Stopping process localhost:16077 (loop.out).
Thread received signal INT
stopped at [int main(void):3 0x120001100]
3 while (1) ;
The opposite of attaching to a process is detaching from a process. When you detach the debugger from a process, all breakpoints are removed and the process continues to run, but the debugger can no longer identify or control it:
detach_command
: detach pid ,...
For example:
(ladebug) detach 12345,789
NOTE: The environment commands have no effect on the environment of any currently running process. The environment commands do not change or show the environment variables of the debugger or of the current process. They only affect the environment variables that will be used when a new process is created.
environment_variable_command
: show_environment_variable_command
| set_environment_variable_command
| unset_environment_variable_command
To print either all the environment variables that are currently set or a
specific one, use a show_environment_variable_command
.
For example:
show_environment_variable_command
: printenv [ environment_variable_name ]
| export
| setenv
NOTE: The
export and
setenv
commands without any arguments are equivalent.
To add or change an environment variable, use a set_environment_variable_command
.
If the environment_variable_value
is not specified, the environment
variable value is set to "".
set_environment_variable_command
: export environment_variable_name = environment_variable_value
| setenv environment_variable_name environment_variable_value
environment_variable_value
: string
For example:
(ladebug) printenv TOOLDIRECTORY
Error: Environment variable 'TOOLDIRECTORY' was not found in the environment.
(ladebug) setenv TOOLDIRECTORY /usr/examples/tools
(ladebug) printenv TOOLDIRECTORY
TOOLDIRECTORY=/usr/examples/tools
To remove an environment variable, use the
unsetenv
command:
unset_environment_variable_command
: unsetenv environment_variable_name
| unsetenv *
If you specify an asterisk (*), all environment variables are removed.
NOTE: There is no command to simply return to the initial
state the environment variables had when the debugger started. You must use
set_environment_variable
commands and
unset_environment_variable
commands
appropriately.
fork
, and
$catchforks
was
set.
At any one time, you can control only one of the processes that the debugger controls. The rest are stalled. You must explicitly switch the debugger to the process you want to work with, stalling the one it was controlling:
multiprocess_command
: show_process_command
| switch_process_command
You can show the processes the debugger controls:
show_process_command
: show process [ all ]
| process
all
: all
| *
For example:
(ladebug) show process
>localhost:21840 (/usr/examples/x_list) loaded.
You can explicitly command the debugger to control a different process:
switch_process_command
: process pid
| process filename
The process you are switching away from remains stalled until the
debugger exits or until you switch to it and continue it.
The following example creates two processes and switches from one to the other:
(ladebug) process
There is no current process.
You may start one by using the `load' or `attach' commands.
(ladebug) load /usr/examples/x_list
Reading symbolic information ...done
(ladebug) process
>localhost:21870 (/usr/examples/x_list) loaded.
(ladebug) set $old_process = $curprocess
(ladebug) printf "$old_process=%d", $old_process
$old_process=21870
(ladebug) load /usr/examples/x_segv
Reading symbolic information ...done
(ladebug) process
localhost:21870 (/usr/examples/x_list) loaded.
>localhost:21908 (/usr/examples/x_segv) loaded.
(ladebug) process $old_process
(ladebug) process
>localhost:21870 (/usr/examples/x_list) loaded.
localhost:21908 (/usr/examples/x_segv) loaded.
Both the load
command and
the
attach
command switch
the debugger
to the process on which they operate.
$catchforks
—When set to a non-zero value,
this variable instructs
the debugger to stop the child process on exit out of the fork()
or
vfork()
calls. The parent process continues to run. The default is 0 (zero).
$stopparentonfork
—When set to a
non-zero value, this variable instructs the debugger to stop the parent process
on exiting out of the fork()
or vfork()
calls after it forks a
child process. The child process
continues to run if $catchforks
is 0; otherwise, it does not.
The default is 0 (zero).
$catchforkinfork
—When set to a
non-zero value, this variable
instructs the debugger to stay in the fork routine after the fork and notifies you as
soon as the forked process is created; otherwise, you are notified when the call finishes.
You can debug forking processes before any "atfork" handlers are run by
setting $catchforkinfork
. Because the
target stops inside the system call, you will need to issue up
commands to get
to user-written code. The default is 0 (zero).
When a fork occurs, the debugger sets the debugger variables
$childprocess
and
$parentprocess
to the child and
parent process IDs, respectively.
In the following example, the debugger notifies you that the child process has stopped. The parent process continues to run.
(ladebug) set $catchforks = 1
(ladebug) run
Process 29027 forked. The child process is 29023.
Process 29023 stopped on fork.
stopped at [int main(void):6 0x120001178]
6 int pid = fork();
fork.c: I am the parent.
Process has exited with status 0
(ladebug) show process
>localhost:29028 (/usr/examples/fork) loaded.
localhost:29023 (/usr/examples/fork) paused.
In the preceding example, note the following:
Continuing the previous example, the following shows how to switch the debugger to the child process. Listing the source code shows the source for the child process.
(ladebug) process $childprocess
(ladebug) show process
localhost:29028 (/usr/examples/fork) loaded.
>localhost:29023 (/usr/examples/fork) paused.
(ladebug) list
7
8 if (pid == 0)
9 {
10 printf("fork.c: I am the child.\n");
11 }
12 else
13 {
14 printf("fork.c: I am the parent.\n");
15 }
16 }
In the preceding example, note the following:
list
command lists the source code for the current process.
NOTE: If you catch the child but not the parent, and the parent code tries to execute a wait on the child, the target will get stuck if you do not let the child run to completion. This happens because the parent is running but making no progress, and the child is stopped by the debugger. For example:
(ladebug) set $catchforks = 1
(ladebug) set $stopparentonfork = 0
(ladebug) list
10 int new_pid = 0;
11
12 if (pid == 0) {
13 printf( "fork.c: I am the child.\n" );
14 fflush( stdout );
15
16 } else {
17 printf( "fork.c: I am the parent, about to wait.\n" );
18 fflush( stdout );
19
20 new_pid = wait( &status );
21
22 printf( "fork.c: I am the parent, and my wait is finished\n" );
23
24 if (new_pid != pid )
25 printf( "\tthere was some error\n" );
26 else {
27 if (WIFEXITED(status))
28 printf( "\tthe child terminated normally\n" );
29
30 else if (WIFSIGNALED(status))
(ladebug) sh cat ./x.c_fork_hang.txt
If we 'cont' now, the process will fork; the child will be
caught and the parent will run to the 'wait' call and wait
for the child to terminate.
At that time, the child will be under debugger control,
but the current process will be the parent, which will be
running but making no progress. Only a Ctrl/C will allow
further progress.
The example program has set up another process to simulate
a Ctrl/C by the user. It will send SIGINT to the parent.
(ladebug) cont
Process 580893 forked. The child process is 580851.
Process 580851 stopped on fork.
stopped at [void test(void):9 0x120001318]
9 int pid = fork();
fork.c: I am the parent, about to wait.
:
User is waiting here
:
:
Sending SIGINT to parent process
:
Thread received signal INT
stopped at [<opaque> __wait4(...) 0x3ff800d0918]
Information: An <opaque> type was presented during execution of the previous command. For complete type information on this symbol, recompilation of the program will be necessary. Consult the compiler man pages for details on producing full symbol table information using the '-g' (and '-gall' for cxx) flags.
(ladebug) where
>0 0x3ff800d0918 in __wait4(...) in /usr/shlib/libc.so
#1 0x3ff800d668c in __wait(...) in /usr/shlib/libc.so
#2 0x120001398 in test() "c_fork_hang.c":20
#3 0x120001528 in main() "c_fork_hang.c":71
#4 0x1200012a8 in __start(...) in /usr/examples/c_fork_hang
(ladebug) show process
>localhost:580893 (/usr/examples/c_fork_hang) paused.
\_localhost:580851 (/usr/examples/c_fork_hang) paused.
$catchexecs
to 1 to instruct the debugger to stop
the process and
notify you when an exec
occurs. The process stops before executing any user
program code or
static initializations. You can debug the newly executed process.
The debugger keeps a history of the progression of
the executed files.
In the following scenario, you set the predefined variables
$catchforks
and
$catchexecs
to 1. The debugger will notify
you when an execution occurs.
Because $catchforks
is set, you will also be tracking the child
process and, therefore, you will be notified of any exec
in the child
process.
The following example shows an exec
occurring on the current
context and the child process stopped on the run-time loader entry point:
(ladebug) set $catchforks = 1
(ladebug) set $catchexecs = 1
(ladebug) run
Process 14839 forked. The child process is 14835.
Process 14835 stopped on fork.
stopped at [int main(void):8 0x1200011f8]
8 if ((pid = fork()) == 0)
x_exec.c: I am the parent.
Process has exited with status 0
(ladebug) show process
>localhost:14918 (x_exec) loaded.
localhost:14835 (x_exec) paused.
(ladebug) process $childprocess
(ladebug) list 6: 13
6 int pid;
7
> 8 if ((pid = fork()) == 0)
9 {
10 printf("About to exec \n");
11 fflush(stdout); /* Make sure the output gets out! */
12 execlp("announcer", "announcer", NULL);
13 printf("After exec \n");
14 }
15 else
16 {
17 printf("x_exec.c: I am the parent.\n");
18 }
(ladebug) cont
About to exec
The process 14835 has execed the image "./announcer".
Reading symbolic information ...done
stopped at [ 0x3ff8001bf48]
5 printf("announcer.c: I am here!! \n");
Note the following:
process $childprocess
to set the current process context to the child process.
exec
occurs.
core
and places it in the current directory.
The core file is not an executable file; it is a snapshot of the state of
your process at the time the error occurred. It allows you to analyze the
process at the point it crashed. For more information on core file debugging,
see Core File Debugging in Part III.
To determine why a problem is happening, you usually want to execute your program up to or just before the point at which you observe the first evidence of the problem. Then you can examine the internal state of your program and try to identify something that explains the visible problem. Possibly you will see right away how the problem occurs, in which case you are finished debugging. You then correct your program, recompile, relink, and confirm that the correction works as intended.
Often, you will see something about the program state that is wrong, but you will not see how it got that way. In that case, you need to make a guess at where the mistake might have occurred. Then, repeat this whole process, trying to stop at or just before the possible trouble point.
For simple problems, it may be easy to describe the
conditions under which you want to stop the program; for example, "the
first time traverse
is called" or "when division_by_zero
occurs." Other
situations may require either more complex descriptions or repeated
trial-and-error attempts to discover the critical information needed to solve
your problem.
Breakpoints provide the means by which you specify to the debugger an event
or condition
under which you want to intervene in the execution of your program and what
actions you want the debugger to take when that event is detected.
You can define breakpoints based on the following actions:
You can also enable, disable, or delete breakpoints.
Breakpoint commands include the following:
breakpoint_command : breakpoint_definition_command | simple_stop_command | signal_command | obsolete_breakpoint_definition_command | breakpoint_table_commandThis chapter discusses the following topics:
The following is a particularly common breakpoint:
(ladebug) stop in main
[#1: stop in int main(void) ]
This command tells the debugger that when execution enters the function
main
, you want the debugger to suspend execution and return control
to you.
The debugger responds to a breakpoint command by displaying how it
recorded the request internally.
The debugger assigns a number to the breakpoint (in this case, it is 1), which
it uses later to
refer to that breakpoint. The debugger does not just repeat the command as you entered it;
it provides a more complete description of the function main
to help you
confirm that it has correctly identified the function you meant.
Later, after you cause the program to execute, if that event occurs, the debugger reports the event and then prompts you for what to do next. For example:
(ladebug) run
[1] stopped at [int main(void):182 0x120002418]
182 List<Node> nodeList;
Both the event part and the action part of a breakpoint definition command consist of several subparts:
breakpoint_definition_command : disposition [ quiet ] detector [ thread_filter ] [ logical_filter ] [ breakpoint_actions ]where the
detector
,
thread_filter
(if specified),
and logical_filter
(if
specified) collectively specify the event part, and the
disposition, quiet
(if specified) and
breakpoint_actions
(if specified) collectively specify the action part.
NOTE: Additional obsolete forms of breakpoint definition are retained only for backward compatibility with earlier versions of the debugger. These forms are explained in Obsolete Breakpoint Commands. The obsolete forms may be eliminated in a future release.
There are three distinct points in time at which a breakpoint definition has an effect:
The command is parsed, names and expressions that occur in any of the event parts are evaluated, and the breakpoint actions are parsed and checked for correctness (but not evaluated).
For each breakpoint that is not disabled, appropriate modifications are made to the program to enable detection of the specified event.
The thread filter specification (if present) and logical filter (if present) are evaluated to determine whether the breakpoint as a whole has triggered. If not, then execution is resumed (silently). If so, the breakpoint actions are performed, after which execution stops or resumes according to the specified disposition.
disposition : stop | whenThe
stop
command specifies that when the event specified by the
breakpoint occurs and all processing for that breakpoint has been completed,
the debugger should prompt for further commands.
The when
command specifies that when the event specified by the
breakpoint occurs and all processing for that breakpoint has been completed,
the debugger may resume execution of the program. See the section
When Multiple Breakpoints Trigger at Once
for an explanation of how the debugger determines when to resume execution.
quiet
SpecifierBy default, when an event is detected and the debugger determines that the breakpoint actions should be performed, the debugger prints a line that identifies the breakpoint, for example:
(ladebug) when in main { stop }
[#1: when in int main(void) { stop } ]
(ladebug) run
[1] when [int main(void):182 0x120002418]
[1] stopped at [int main(void):182 0x120002418]
182 List<Node> nodeList;
The optional quiet
specifier tells the debugger to omit this
information, as in the following example:
(ladebug) when quiet in main { stop }
[#11: when quiet in int main(void) { stop } ]
(ladebug) run
(ladebug) list $curline: 1
> 182 List<Node> nodeList;
The debugger uses several kinds of detectors, each corresponding to a particular kind of event:
detector : place_detector | watch_detector | signal_detector | unaligned_detector
A place detector specifies a place or location in your program. It can refer to the beginning of a function, a particular line in one of your source files, a specific value of the PC (program counter), or certain sets of these.
A watch detector specifies a variable or other memory locations that should be monitored to detect certain kinds of access (read, write, and so on).
A signal detector specifies a set of UNIX signals to be monitored.
An unaligned access detector specifies any kind of memory access using an unaligned access.
This section describes each type of detector.
place_detector : in function_name | in all function_name | pc address_expression | at line_specifier | every proc entry | every procedure entry | every instruction | expression
The in
function_name
detector
specifies the event at which execution reaches the entry of the
named function.
If the function name is ambiguous (more than one function can match the name in some languages, including C++), the debugger prompts you with a list of alternatives from which to choose:
(ladebug) stop in foo
Select from
----------------------------------------------------
1 int C::foo(double*)
2 void C::foo(float)
3 void C::foo(int)
4 void C::foo(void)
5 None of the above
----------------------------------------------------
2
[#4: stop in void C::foo(float) ]
If you choose the last option (None of the above), then no function is
selected and no breakpoint is defined.
The in all
function_name
detector
is the same as in
function_name
except that it
specifies all of the functions that match the given name, whether one or more:
(ladebug) stop in all foo
[#3: stop in all foo ]
The pc
address_expression
detector
specifies the event at which execution reaches the given machine address:
(ladebug) stop pc 0x120002498
[#7: stop PC == 0x120002498 ]
The at
line_specifier
detector
specifies the event at which code associated with a particular
line of the source is reached:
(ladebug) stop at 190
[#8: stop at "x_list.cxx":190 ]
If no code is associated with the given line number, the debugger
finds and substitutes the closest higher line number that has
associated code.
The every procedure entry
detector specifies that a
breakpoint should be
established for every function entry point in the program.
(ladebug) stop every procedure entry
[#9: stop every procedure entry ]
NOTE: This command can be very time consuming because it searches your entire program — including all shared libraries that it references — and establishes breakpoints for every entry point in every executable image. This can also considerably slow execution of your program as it runs.
A disadvantage of this command is that it establishes breakpoints for hundreds
or even thousands of entry points about which you have little or no information.
For example, if you use stop every proc entry
immediately
after loading a program and then run it, the debugger will stop or
trace over 100 entry points before reaching your main entry point.
About the only thing that you can do if execution stops at most such unknown
places is continue until some function relevant to
your debugging is reached.
The every instruction
detector specifies a breakpoint for every
instruction in your entire program:
(ladebug) stop every instruction
[#10: stop every instruction ]
When used with the stop
disposition, a subsequent continue
behaves essentially the same
as a step by instruction command (see stepi
).
When used with the when
disposition, subsequent
next
and step
commands allow you to trace
all of the instructions that are executed as a result of those stepping
commands.
Be aware that even when next
is used to step over a called
routine, the trace output includes all of the instructions that are executed
within the called routine (and any routines that it calls).
NOTE: This command will slow execution of your program considerably.
The detector expression
(that is, an expression not preceded
by one of the keywords in
, at
, or
pc
) specifies either a function name or line number,
depending on how the expression is parsed and evaluated. An expression
that evaluates to the name of a function is handled just like the
equivalent command that uses in
in the detector; otherwise,
it is handled like the equivalent command that uses at
in the detector.
watch_detector : basic_watch_detector watch_detector_modifiers basic_watch_detector : variable expression | memory start_address_expression | memory start_address_expression , end_address_expression | memory start_address_expression : byte_count_expression watch_detector_modifiers : [ access_modifier ] [ within_modifier ] access_modifier : write | read | changed | any within_modifier : within function_name
You can specify a variable whose memory is to be watched, or specify the memory directly. The accesses that are considered can be limited to those that write (the default), read, write and actually change the value, or can include all accesses.
If you specify a variable, the memory to be watched includes all of the
memory for that variable, as determined by the variable's type. The following
example watches for write access to variable _nextNode
,
which is allocated in the 8 bytes at the address shown in the last line of
the example:
(ladebug) whatis _nextNode
class Node* Node::_nextNode
(ladebug) print sizeof((_nextNode))
8
(ladebug) stop variable _nextNode write
[#3: stop variable _nextNode write ]
The specified variable is watched. If "p" is a pointer,
watch variable p
will watch the content of
the pointer, not the memory pointed to by "p". Use
watch memory *p
to watch the memory pointed
to by "p", as well as watch variable *p
.
If you specify memory directly in terms of its address, the memory to be watched is defined as follows:
(ladebug) when memory 0x140001800 : 8 any
[#4: when memory 0x140001800 : 8 any ]
(ladebug) stop memory 0x140001800, 0x140001803 read
[#5: stop memory 0x140001800, 0x140001803 read ]
This watches the 4 bytes specified on the command line.
(ladebug) stop memory 0x140001800 : 2 changed
[#6: stop memory 0x140001800 : 2 changed ]
This watches the 2 bytes specified on the command line for a change
in contents.
If you specify the within
modifier, then only those
accesses that occur
within the given function (but not any function it calls)
are watched. For example:
(ladebug) whatis t
int t
(ladebug) stop variable t write within foo
[#2: stop variable t write within void C::foo(void) ]
(ladebug) cont
[2] Address 0x140000248 was accessed at:
void C::foo(void): x_overload.cxx
[line 22, 0x12000195c] stl r31, 0(r2)
0x140000248: Old value = 0x0000000f
0x140000248: New value = 0x00000000
[2] stopped at [void C::foo(void):22 0x120001960]
22 void C::foo() { t = 0; state++; return; }
signal_detector : signal signal_id ,... signal_id : integer_constant | signal_nameYou can specify signals by numeric value or by their conventional UNIX names, without or without the leading "SIG":
(ladebug) stop signal SEGV, 3, SIGINT
[#2: stop signal SEGV, 3, SIGINT ]
If the debugger catches a signal event, then a subsequent simple
continue
will resume execution without
raising the signal again in your process. However, you can specify a signal
as part of the continue
command to send the signal to
your process when it resumes.
unaligned_detector : unaligned
Unaligned accesses are automatically handled by the Tru64 UNIX operating
system. By default, an unaligned access results in an information message
and then is corrected so that your program can continue. (You or your system
administrator can choose a different default. See uac
(1) for
more information.) This message looks like this:
Unaligned access pid=30231va=0x11ffff791 pc=0x120001af4 ra=0x120001b84 inst=0xa0220000
You can request the debugger to detect unaligned accesses:
(ladebug) stop unaligned
[#1: stop unaligned ]
(ladebug) run
Thread encountered Unaligned Access
[1] stopped at [int unalignedAccess(void):27 0x120001af8]
27 return y;
thread_filter : thread thread_id ,...The
thread_id
expressions are evaluated at the time the breakpoint command
is entered, and each must yield an integer value.
A detected event is retained for further consideration only if the thread in which the event occurs matches one of the given threads. If not, the detection is quietly ignored.
If the thread_filter
does not indicate a match, then any
related logical filter is not evaluated.
logical_filter : if expressionA detected event is retained for further consideration only if the given expression evaluates to
true
. If not, the
detection is quietly ignored.
The expression is checked syntactically in the context of the place where the breakpoint command is given: it must be syntactically valid according to the language rules that apply there. However, the expression is not evaluated and names that occur in the expression need not be visible. After the syntax check, the expression is remembered in an internal form and is not rechecked later when it is evaluated.
If an error occurs when the expression is evaluated, for example, because
a name in the expression is not defined, then the error is reported and
the value of the expression is assumed to be true
.
An error in the expression does not change the disposition. If continuation was specified, then that is still what occurs. For example:
(ladebug) when in List<Node>::append if x
[#5: when in void List<Node>::append(class Node* const) if x ]
(ladebug) cont
Symbol "x" is not defined.
[Error while evaluating breakpoint condition - taken as true]
[5] when [void List<Node>::append(class Node* const):148 0x120001dbc]
Symbol "x" is not defined.
[Error while evaluating breakpoint condition - taken as true]
[5] when [void List<Node>::append(class Node* const):148 0x120001dbc]
[4] stopped at [int main(void):195 0x120002600]
195 nodeList.append(new IntNode(3));
It is valid for a logical filter expression to contain a call to another
routine in your program. Such a call is evaluated in the same way as if
it occurred in a call
or print
command.
However,
execution of the called routine might result in triggering a breakpoint;
this is called a recursive breakpoint.
breakpoint_actions : { action_list } action_list : command | command ; | command ;...
A simple_stop_command
is a stop without any
detector or other parameters:
simple_stop_command : stopIf used within a breakpoint action list, it specifies that the disposition for the breakpoint should be to stop after completion of action list processing, even if the breakpoint was specified with the
when
disposition. If used outside an action list, it
has no effect.
A simple stop command does not terminate action list processing; it only affects the disposition that applies later. For example:
(ladebug) when in List<Node>::print { stop ; print "*** stopped ***"}
[#6: when in void List<Node>::print(void) { stop ; print "*** stopped ***"} ]
(ladebug) cont
[6] when [void List<Node>::print(void):162 0x120001e90]
*** stopped ***
[6] stopped at [void List<Node>::print(void):162 0x120001e90]
162 Node* currentNode = _firstNode;
The history
command does not display commands that
are performed as part of the action list of a breakpoint.
call
continue
goto
next
return
step
It is easy in such cases to lose track of just what state breakpoint processing is really in or where you really are in your program. Such confusion may mislead or misdirect your debugging effort. For further discussion, see the section Recursive Breakpoints.
attach
and detach
run
and rerun
process
with an argument
The debugger does not explicitly prohibit these commands, but their behavior within action lists is implementation-defined and subject to change from release to release. In specialized cases, you may be able to obtain useful results by using them in action lists, but do not expect the same behavior over the long term.
When more than one breakpoint detector triggers, the thread filters and logical filters of all the breakpoints involved are processed before the action part of any breakpoint is performed.
After the set of breakpoints that trigger is determined, the action parts of each of them are performed in an undefined order.
After all action parts are performed, execution of the program is resumed only if all of the breakpoints so specify in their disposition. If any one of them specifies a break, the debugger prompts you for further commands.
call
continue
goto
next
return
step
In all of these cases, the debugger temporarily suspends processing of the
current breakpoint to start your program executing again and then waits
for that execution to complete. As long as no new breakpoint is triggered
during that execution, all will be fine. However, if a new breakpoint
triggers, in particular one with the stop
disposition,
then you may be prompted for new command input for the recursive
breakpoint even before the initial breakpoint has completed. Further,
continuing execution may ultimately allow the original breakpoint to
complete, at which time its disposition will come into play.
It is easy in such cases to lose track
of just what state breakpoint processing is really in or where you
really are in your program. Such confusion may mislead or misdirect your
debugging effort. See the
call
command
example, which shows suspended execution in nested function calls.
(ladebug) list 3: 25
3 class C {
4 public:
5 void foo();
6 void foo(int);
7 void foo(float);
8 int foo(double *);
9 };
10
11 C o;
12 C* p = new C;
13 int t = 0;
14 int state = 1;
15
16 main(){
17 t++;
18 o.foo();
19
20 }
21
22 void C::foo() { t = 0; state++; return; }
23 void C::foo(int i) { state++; return; }
24 void C::foo(float f) { state++; return; }
25 int C::foo(double *) { return state;}
You must name member functions in a way that makes them visible at the current position, according to the normal C++ visibility rules. For example:
(ladebug) stop in main
[#1: stop in int main(void) ]
(ladebug) run
[1] stopped at [int main(void):17 0x120001924]
17 t++;
(ladebug) stop in foo
Symbol "foo" is not defined.
foo has no valid breakpoint address
Warning: Breakpoint not set
If not positioned within a member function of a class, it is generally necessary to name the desired member function using type qualification, an object of the class type, or a pointer to an object of the class type. For example:
(ladebug) stop in C::foo
Select from
----------------------------------------------------
1 int C::foo(double*)
2 void C::foo(float)
3 void C::foo(int)
4 void C::foo(void)
5 None of the above
----------------------------------------------------
3
[#5: stop in void C::foo(int) ]
(ladebug) stop in o.foo
Select from
----------------------------------------------------
1 int C::foo(double*)
2 void C::foo(float)
3 void C::foo(int)
4 void C::foo(void)
5 None of the above
----------------------------------------------------
1
[#6: stop in int C::foo(double*) ]
(ladebug) stop in p->foo
Select from
----------------------------------------------------
1 int C::foo(double*)
2 void C::foo(float)
3 void C::foo(int)
4 void C::foo(void)
5 None of the above
----------------------------------------------------
4
[#7: stop in void C::foo(void) ]
You can avoid the ambiguity associated with an overloaded function by specifying a complete signature for the function name. For example:
(ladebug) stop in C::foo(void)
[#8: stop in void C::foo(void) ]
(ladebug) stop in C::foo(int)
[#9: stop in void C::foo(int) ]
The following source text illustrates debugging of template instantiations:
(ladebug) list 144: 13
144 template <class NODETYPE>
145 void List<NODETYPE>::append(NODETYPE* const node)
146 {
147
148 if (!_firstNode)
149 _firstNode = node;
150 else {
151 Node* currentNode = _firstNode;
152 while (currentNode->getNextNode())
153 currentNode = currentNode->getNextNode();
154 currentNode->setNextNode(node);
155 }
156 }
Normal debugging commands then apply to the instantiation (not the template as such):
(ladebug) whatis List<Node>::append
void List<Node>::append(class Node* const)
(ladebug) stop in List<Node>::append
[#1: stop in void List<Node>::append(class Node* const) ]
(ladebug) run
[1] stopped at [void List<Node>::append(class Node* const):148 0x120001d9c]
148 if (!_firstNode)
(ladebug) where 2
>0 0x120001d9c in ((List<Node>*)0x11fffee68)->List<Node>::append(node=0x140002c00) "x_list.cxx":148
#1 0x1200024a4 in main() "x_list.cxx":187
terminate |
Gains control when any unhandled exception occurs, which will result in program termination. |
unexpected |
Gains control when a function containing an exception specification tries to throw an exception that is not included in that specification. |
The following source code illustrates these special library functions:
(ladebug) list 30: 29
30 // Throw an exception. The "throw(int)" syntax tells the compiler that
31 // only integer exceptions can escape this method. This will result in
32 // an unexpected exception from C++.
33 //
34 void throwAnException() throw(int)
35 {
36 throw "Bug";
37 }
38
39 // Provide some depth to the stack, for demonstration purposes
40 //
41 void someOperation()
42 {
43 int z = unalignedAccess(); // Some tests ignore this exception
44 throwAnException();
45 }
46
47 main()
48 {
49 try {
50 someOperation();
51 }
52 catch(char* str) {
53 cout << "Caught exception [" << str << "]" << endl;
54 }
55 catch(...) {
56 cout << "Caught something" << endl;
57 }
58 }
You can trace the flow of execution, as in the following:
(ladebug) stop at 52
[#1: stop at "x_signals.cxx":52 ]
(ladebug) stop in all terminate
[#2: stop in all terminate ]
(ladebug) stop in all unexpected
[#3: stop in all unexpected ]
(ladebug) run
[3] stopped at [<opaque> unexpected(void) 0x3ff802a064c]
Information: An <opaque> type was presented during execution of the previous command. For complete type information on this symbol, recompilation of the program will be necessary. Consult the compiler man pages for details on producing full symbol table information using the '-g' (and '-gall' for cxx) flags.
(ladebug) where
>0 0x3ff802a064c in unexpected(...) in /usr/lib/cmplrs/cxx/libcxx.so
#1 0x120001b38 in throwAnException() "x_signals.cxx":36
#2 0x120001b88 in someOperation() "x_signals.cxx":44
#3 0x120001bc4 in main() "x_signals.cxx":50
#4 0x1200019c8 in __start(...) in /usr/examples/x_signals
(ladebug) cont
[3] stopped at [<opaque> unexpected(...) 0x3ff80287704]
(ladebug) where
>0 0x3ff80287704 in unexpected(...) in /usr/lib/cmplrs/cxx/libcxx.so
#1 0x3ff802a064c in unexpected(...) in /usr/lib/cmplrs/cxx/libcxx.so
#2 0x120001b38 in throwAnException() "x_signals.cxx":36
#3 0x120001b88 in someOperation() "x_signals.cxx":44
#4 0x120001bc4 in main() "x_signals.cxx":50
#5 0x1200019c8 in __start(...) in /usr/examples/x_signals
(ladebug) cont
[2] stopped at [<opaque> terminate(...) 0x3ff802875cc]
(ladebug) where
>0 0x3ff802875cc in terminate(...) in /usr/lib/cmplrs/cxx/libcxx.so
#1 0x3ff80287750 in unexpected(...) in /usr/lib/cmplrs/cxx/libcxx.so
#2 0x3ff802a064c in unexpected(...) in /usr/lib/cmplrs/cxx/libcxx.so
#3 0x120001b38 in throwAnException() "x_signals.cxx":36
#4 0x120001b88 in someOperation() "x_signals.cxx":44
#5 0x120001bc4 in main() "x_signals.cxx":50
#6 0x1200019c8 in __start(...) in /usr/examples/x_signals
(ladebug) cont
Thread received signal ABRT
stopped at [<opaque> __kill(...) 0x3ff800e1578]
catch
and
ignore
, to handle UNIX signal events:
signal_command : catch_command | ignore_command catch_command : catch [ signal_id ] ignore_command : ignore [ signal_id ]
A catch
command with an operand specifies that the debugger should
catch and handle the given UNIX signal. You can specify the signal by integer
number or by standard signal name, with or without the leading "SIG". The
catch
command is equivalent to the breakpoint command:
(ladebug) catch BUS
or
(ladebug) stop signal SIGBUS
[#1: stop signal SIGBUS ]
with these exceptions:
catch
command.
An ignore
command with an operand specifies that the given UNIX signal
should
not be caught or handled by the debugger; rather, such a signal is passed to your
program. The ignore
command is equivalent to deleting the
breakpoint created by a catch
command for that
signal:
(ladebug) ignore BUS
A catch
command without an operand lists all signals that are currently
being handled. Similarly, an ignore
command without an operand lists the
signals that are currently being ignored. Together, the two lists show
all signals known to the debugger.
You can issue these commands immediately after the debugger starts to show which signals are caught and which are ignored by default:
(ladebug) catch
INT, QUIT, ILL, TRAP, ABRT, EMT, FPE, BUS, SEGV, SYS, PIPE, TERM, URG, STOP, TTIN, TTOU, XCPU, XFSZ, PROF, USR1, USR2, VTALRM, RTMIN, RTMIN1, RTMIN2, RTMIN3, RTMIN4, RTMIN5, RTMIN6, RTMIN7, RTMAX, RTMAX7, RTMAX6, RTMAX5, RTMAX4, RTMAX3, RTMAX2, RTMAX1
(ladebug) ignore
HUP, KILL, ALRM, TSTP, CONT, CHLD, WINCH, IO
NOTE:: Signals RTMIN, RTMIN1,...,RTMIN7, RTMAX, and RTMAX7,...,RTMAX1
apply only on Tru64 UNIX.
(ladebug) catch unaligned
This command is very much like the stop unaligned
command.
Although this looks like a normal catch
command, it
differs in several respects:
unaligned
is not the name of a UNIX signal.
unaligned
is never listed by either the
catch
or ignore
commands without
an argument.
catch
commands, the following rules apply:
catch
command.
NOTE: You cannot specify unaligned
in a signal
detector of a normal breakpoint definition.
You can request the debugger to ignore unaligned accesses when
catch unaligned
is in effect (the default) by using the following
command:
(ladebug) ignore unaligned
However, if a breakpoint was defined using an
unaligned access detector, then it must
be disabled using a disable or
delete breakpoint command.
SIGINT
)
to your program. Because the debugger itself catches signal SIGINT
in the
target program by default, this interrupts your program and returns control to the Ladebug
prompt.
If you give the command ignore SIGINT
, then it is no longer
possible to regain control of your program using Ctrl/C. In that case,
signal
SIGINT
is delivered directly to your program. Unless your program
has explicitly arranged otherwise, SIGINT
will result in program
termination.
exec()
, fork()
, dlopen()
and dlclose()
System Callsfork()
system call; after running for a while within that
memory, the process will often make an exec()
system call to
start a new executable file within that process.
The debugger keeps track of the exec()
calls that occur so that it can
keep track of various properties associated with each executable file. In
particular, the breakpoint table is one of those properties. Thus, if you
run
or rerun
your program, the same breakpoints
can be re-established, even though a new process is initiated. Similarly,
if you work with more than one process, each process has a distinct breakpoint
table associated with it.
When a dlopen()
system call occurs, the debugger reprocesses the current
breakpoint table and automatically sets up the means to detect any events
that apply to the newly loaded image.
When a dlclose()
system call occurs, the debugger also reprocesses the
breakpoint and de-activates any events that apply to the unloaded image.
obsolete_breakpoint_definition_command : obsolete_watch_breakpoint_definition_command | obsolete_trace_breakpoint_definition_command | obsolete_stopi_breakpoint_definition_command | obsolete_wheni_breakpoint_definition_command | obsolete_tracei_breakpoint_definition_command
stop variable
or stop memory
breakpoint:
obsolete_watch_breakpoint_definition_command : watch obsolete_watch_detector [ obsolete_watch_modifiers ] [ breakpoint_actions ] obsolete_watch_detector : variable variable_name | [ memory ] start_address_expression | [ memory ] start_address_expression , end_address_expression | [ memory ] start_address_expression : byte_count_expression obsolete_watch_modifiers : [ access_modifier ] [ thread_filter ] [ within_modifier ] [ logical_filter ]An obsolete watchpoint and a
stop
command differ in the following
respects:
watch
instead of
stop
.
memory
is optional; if omitted, it is assumed.
(ladebug) watch variable _firstNode write
[#3: watch variable _firstNode write ]
(ladebug) cont
[3] Address 0x11fffbf91 was accessed at:
void List<Node>::append(class Node* const): x_list.cxx
[line 149, 0x120001dd0] stq r2, 0(r3)
0x11fffbf90: Old value = 0x0000000000000000
0x11fffbf90: New value = 0x0000000140002c00
[3] stopped at [void List<Node>::append(class Node* const):149 0x120001dd4]
149 _firstNode = node;
when in
or when at
breakpoint, possibly combined with watching
for a change of a variable's value:
obsolete_trace_breakpoint_definition_command : trace [ variable_name ] [ thread_filter ] [ where_modifier ] [ logical_filter ] [ breakpoint_actions ] | trace function_name [ logical_filter ] [ breakpoint_actions ] | trace line_specifier [ logical_filter ] [ breakpoint_actions ] where_modifier : in function_name | at line_specifier line_specifier : filename:line_number | line_numberFollowing are the differences between an obsolete tracepoint and a
when
command:
trace
instead of
when
.
true
).
The debugger implementation of trace
for
detecting variable changes tends
to be slow—at each place where control might be stopped, as specified by
the where
modifier and filters, the value of the variable is compared to
the value remembered at the time execution began.
(ladebug) trace in List<Node>::print
[#7: trace in void List<Node>::print(void) ]
(ladebug) trace i in List<Node>::print
[#8: trace i in void List<Node>::print(void) ]
(ladebug) trace List<Node>::print if i { print "Test 1"}
[#9: trace in void List<Node>::print(void) if i { print "Test 1"} ]
If the trace
command is given with no arguments, the debugger
prints a trace identification line when each function in your program is
entered. For example:
(ladebug) trace
[#10: trace ]
(ladebug) status
#10 at procedure entry { trace-proc }
This is equivalent to the when every proc entry
command
(with equivalent performance degradation).
obsolete_stopi_breakpoint_definition_command : stopi [ expression ] [ thread_filter ] [ match_address ] [ logical_filter ] obsolete_tracei_breakpoint_definition_command : tracei [ expression ] [ thread_filter ] [ match_address ] [ logical_filter ] obsolete_wheni_breakpoint_definition_command : wheni [ expression ] [ thread_filter ] [ match_address ] [ logical_filter ] breakpoint_actions match_address : at address_expression
The stopi
, tracei
, and wheni
forms of breakpoint definition are similar to the corresponding
stop
, trace
,
and when
forms,
with the following differences:
The debugger implementation of tracei
for detecting variable changes tends
to be slow: at each place where control might be stopped, as specified by
the where
modifier and filters, the value of the variable is compared to
the value remembered at the time execution began.
Most important, the variable change and filter tests are performed after every instruction is executed, making these definitions especially demanding on program performance.
at
keyword is followed by an address in these commands,
instead of by a line number.
breakpoint_table_command : show_all_breakpoints_command | delete_breakpoint_command | enable_breakpoint_command | disable_breakpoint_commandEach entry in the breakpoint table has the following properties:
In addition to the main effects of a breakpoint definition, as discussed
in Breakpoint Definitions, a breakpoint
definition also sets the debugger variable
$lasteventmade
to the breakpoint number of the breakpoint just
defined. You can recall this value for later use if desired. For example:
(ladebug) stop in List<Node>::append
[#2: stop in void List<Node>::append(class Node* const) ]
(ladebug) cont
[2] stopped at [void List<Node>::append(class Node* const):148 0x120001dbc]
148 if (!_firstNode)
(ladebug) print $lasteventmade
2
(ladebug) set $my_break = $lasteventmade
(ladebug) print $my_break
2
If an error occurs in a breakpoint command, the variable
$lasteventmade
is not changed.
status
command to display the current breakpoint table:
show_all_breakpoints_command : statusEach entry in the current breakpoint table is displayed showing all of its properties. For example:
(ladebug) status
#1 PC==0x120002418 in int main(void) "x_list.cxx":182 { stop }
#2 PC==0x120001dbc in void List<Node>::append(class Node* const) "x_list.cxx":148 { break }
#3 Access memory (write) 0x11fffbf90 to 0x11fffbf97 { stop }
When large or complex values are passed by value to the routine in the status line,
the output can be voluminous. You can set the control variable
$statusargs
to 0
to suppress the output of argument type information in the status line.
disable_breakpoint_command : disable all | disable breakpoint_number_expression ,... enable_breakpoint_command : enable all | enable breakpoint_number_expression ,... delete_breakpoint_command : delete all | delete breakpoint_number_expression ,...For example:
(ladebug) disable 1
(ladebug) status
#1 PC==0x120002418 in int main(void) "x_list.cxx":182 { stop } Disabled
#2 PC==0x120001dbc in void List<Node>::append(class Node* const) "x_list.cxx":148 { break }
#3 Access memory (write) 0x11fffbf90 to 0x11fffbf97 { stop }
(ladebug) disable 10 - 8,1 + 1 + 1
(ladebug) status
#1 PC==0x120002418 in int main(void) "x_list.cxx":182 { stop } Disabled
#2 PC==0x120001dbc in void List<Node>::append(class Node* const) "x_list.cxx":148 { break } Disabled
#3 Access memory (write) 0x11fffbf90 to 0x11fffbf97 { stop } Disabled
(ladebug) delete 1
(ladebug) status
#2 PC==0x120001dbc in void List<Node>::append(class Node* const) "x_list.cxx":148 { break } Disabled
#3 Access memory (write) 0x11fffbf90 to 0x11fffbf97 { stop } Disabled
(ladebug) enable all
(ladebug) status
#2 PC==0x120001dbc in void List<Node>::append(class Node* const) "x_list.cxx":148 { break }
#3 Access memory (write) 0x11fffbf90 to 0x11fffbf97 { stop }
browse_source_command
: source_directory_mapping_command
| source_searchlist_command
| select_source_file_command
| list_source_file_command
| search_source_file_command
Special debugging information that the compiler puts in the .o
files
correlates the machine instructions and data back to the source files and the
positions they came from.
Source files are compiled and linked into executable files. During debugging, the debugger tries to find these source files to display them for you. If the source files have moved, or if the paths to them are relative, the debugger may not be able to locate them. All the information the debugger needs comes from the executable files or shared libraries, not from the source files.
The debugger searches for a source file
(dir_name/base_name
) using the following algorithm:
dir_name
is mapped to
another source directory (mapped_dir_name
), look for
mapped_dir_name/base_name
.
dir_name
is absolute, look for dir_name/base_name
.
dir_name
is relative, for each entry use_dir
in
use_list
,
look for use_dir/dir_name/base_name
. The use_list
entries
are tried in the order they appear in the use_list
.
use_dir
in use_list
, look for
use_dir/base_name
. Just as in step 2, the use_list
entries are tried in the order they appear in the use_list
.
The debugger has source directory mapping commands that do the following:
x_solarSystem
as follows:
% pwd
/usr/users/ladebug/sandbox/test/src/common/Examples
% ls -R
bin/ src/
./bin:
x_solarSystem*
./src:
solarSystemSrc/
./src/solarSystemSrc:
base_class_includes/ main/ star.cxx
derived_class_includes/ orbit.cxx
heavenlyBody.cxx planet.cxx
./src/solarSystemSrc/base_class_includes:
heavenlyBody.h orbit.h
./src/solarSystemSrc/derived_class_includes:
planet.h star.h
./src/solarSystemSrc/main:
solarSystem.cxx
% cd src
% cc -g -o ../bin/x_solarSystem \
-IsolarSystemSrc/base_class_includes \
-IsolarSystemSrc/derived_class_includes \
main/solarSystem.cxx heavenlyBody.cxx orbit.cxx planet.cxx star.cxx
Then you move the directory solarSystemSrc
elsewhere:
% mv solarSystemSrc movedSolarSystemSrc
Now debug x_solarSystem
in
/usr/users/ladebug/sandbox/test/src/common/Examples/bin
:
(ladebug) list $curline - 10: 20
Source file not found or not readable, tried...
./solarSystemSrc/main/solarSystem.cxx
../src/solarSystemSrc/main/solarSystem.cxx
/usr/proj/ladebug-builds/build-latest/test/src/common/Examples/bin-alpha-osf1/solarSystemSrc/main/solarSystem.cxx
./solarSystem.cxx
../src/solarSystem.cxx
/usr/proj/ladebug-builds/build-latest/test/src/common/Examples/bin-alpha-osf1/solarSystem.cxx
The debugger cannot find the file because it has been moved to another
directory.
The following command displays a summary of the source directories
in a.out
. The
ellipsis (...) here means that solarSystemSrc
contains one or more source
directories.
(ladebug) show source directory
.
solarSystemSrc
...
/usr/include/cxx
Information: You can further expand a '...' using the command
show source directory <directory>
or
show all source directory <directory>
where <directory> is the directory on the line above the '...'.
The first command displays only the children of <directory>, whereas
the second command displays all the descendants of <directory>.
The following command directs the debugger to look for source files originally
in
solarSystemSrc
in movedSolarSystemSrc
instead. This
time, the debugger finds the source file.
(ladebug) map source directory solarSystemSrc ../src/movedSolarSystemSrc
(ladebug) list $curline - 10: 20
104
105 // Insert the new entry appropriately
106 //
107 if (iAmBiggerThan < biggestCount) {
108 biggestMoons[iAmBiggerThan] = moon;
109 }
110 }
111
112 void main()
113 {
> 114 unsigned int j = 1; // for scoping examples
115 for (unsigned int i = 0; i < biggestCount; i++)
116 biggestMoons[i] = NULL;
117
118 Star *sun = new Star("Sol", G, 2);
119 buildOurSolarSystem(sun);
120 sun->printBodyAndItsSatellites(j);
121 printBiggestMoons();
122 }
The following command gives a complete list of source directories. As you can
see, solarSystemSrc
is mapped to movedSolarSystemSrc
.
As a side effect of mapping
solarSystemSrc
to movedSolarSystemSrc
,
the subdirectories in solarSystemSrc
are
mapped to their counterparts under movedSolarSystemSrc
.
(ladebug) show all source directory
.
solarSystemSrc *=> ../src/movedSolarSystemSrc
solarSystemSrc/base_class_includes => ../src/movedSolarSystemSrc/base_class_includes
solarSystemSrc/derived_class_includes => ../src/movedSolarSystemSrc/derived_class_includes
solarSystemSrc/main => ../src/movedSolarSystemSrc/main
/usr/include/cxx
To summarize, the debugger provides the following four commands for checking and setting source directory mappings:
source_directory_mapping_command
: show source directory [ directory_name ]
| show all source directory [ directory_name ]
| map source directory from_directory_name to_directory_name
| unmap source directory from_directory_name
Use the show source directory
command to display the directory mapping
information of directory_name
and its child directories (or immediate
subdirectory). If directory_name
is not specified, the mapping
information of all the source directories whose parent is not a source
directory is displayed.
The show all source directory
command is identical to the
show source directory
command except that the
mapping information of all the descendants of directory_name
is displayed:
(ladebug) show source directory
.
solarSystemSrc *=> ../src/movedSolarSystemSrc
...
/usr/include/cxx
(ladebug) show all source directory
.
solarSystemSrc *=> ../src/movedSolarSystemSrc
solarSystemSrc/base_class_includes => ../src/movedSolarSystemSrc/base_class_includes
solarSystemSrc/derived_class_includes => ../src/movedSolarSystemSrc/derived_class_includes
solarSystemSrc/main => ../src/movedSolarSystemSrc/main
/usr/include/cxx
When you further expand ellipsis points (...), where directory
is the
directory on the line above the ellipsis points:
show source directory
command displays only the children
of
directory_name
.
show all source directory
command displays all the
descendants of directory_name
.
map source directory
command to tell the debugger that the source
files in the directory from_directory_name
can now be found in
to_directory_name
.
The unmap source directory
command maps
from_directory_name
back to itself;
in other words, if from_directory_name
has been mapped to some other directory,
this command will restore its default mapping. For example:
(ladebug) show source directory
.
solarSystemSrc *=> ../src/movedSolarSystemSrc
...
/usr/include/cxx
(ladebug) show source directory solarSystemSrc
solarSystemSrc *=> ../src/movedSolarSystemSrc
solarSystemSrc/base_class_includes => ../src/movedSolarSystemSrc/base_class_includes
solarSystemSrc/derived_class_includes => ../src/movedSolarSystemSrc/derived_class_includes
solarSystemSrc/main => ../src/movedSolarSystemSrc/main
(ladebug) unmap source directory solarSystemSrc
(ladebug) show source directory solarSystemSrc
solarSystemSrc
solarSystemSrc/base_class_includes
solarSystemSrc/derived_class_includes
solarSystemSrc/main
NOTE: The symbol *=>
means that you are setting the mapping
explicitly
using the map source directory
command, whereas =>
means
that the mapping is derived from an existing explicit mapping.
By default, the use_list
is (1) the current directory and
(2) the directory containing the executable file. Each process has its own
use_list
. You can also use the ladebug
command
-I
option to specify search directories.
The following commands let you view and modify the use_list
:
source_searchlist_command
: use_command
| unuse_command
Enter the use
command without an argument to list the directories
in which the
debugger searches for source code files. Specify a directory argument to make
source code files in that directory available to the debugger. You can also use
the ladebug
command -I
option to specify search directories,
which puts those directories in the use_list
.
You can customize your debugger environment source code search paths by adding
commands to your .dbxinit
file that use the
use
command:
use_command
: use [directory_name ...]
If the directory_name
is specified,
it is
either appended to or replaces the use_list
, depending on whether the
value of the $dbxuse
debugger variable
is zero (append) or nonzero (replace).
The unuse
command removes entries from the use_list
:
unuse_command
: unuse [directory_name ...]
| unuse *
Enter the unuse
command without the
directory_name
to set the search list to the default (the home directory, the current
directory, and the directory containing the executable file). Include the
directory names to remove them from the search list. The asterisk
(*) argument removes all directories from the search list.
up
, down
, class
,
and file
also set the current source file.
You can see and modify the current source file selection:
select_source_file_command
: file [ filename ]
: fileexpr [ expression ]
Use the file
command without a file name to display the name
of the current file scope. Include the file name to change the file scope.
Change the file scope to set a breakpoint in a function not in the file
currently being executed.
To see source code for or set a breakpoint in a function not in the file
currently being executed,
use the file
command to set the file scope.
If the file name is not a literal, use the fileexpr
command. For example, if you have a script that calculates a file name in a debugger
variable or in a routine that returns a file name as a string, you can use
fileexpr
to set the file.
The following example uses the file
command to set
the debugger file scope to a file different from the main program, and
then stops at line number 26 in that file. This example also shows the
fileexpr
command setting the current scope back to
the original file, which is solarSystem.cxx
.
(ladebug) run
[1] stopped at [void main(void):114 0x120004040]
114 unsigned int j = 1; // for scoping examples
(ladebug) file
solarSystemSrc/main/solarSystem.cxx
(ladebug) set $originalFile = "solarSystem.cxx"
(ladebug) list 24: 10
24 Moon *phobos = new Moon("Phobos", 9, 11, mars);
25 Moon *deimos = new Moon("Deimos", 23, 6, mars);
26
27 Planet *jupiter = new Planet("Jupiter", 778330, sun);
28 Moon *io = new Moon("Io", 422, 1815, jupiter);
29 Moon *europa = new Moon("Europa", 671, 1569, jupiter);
30 Moon *ganymede = new Moon("Ganymede", 1070, 2631, jupiter);
31 Moon *callisto = new Moon("Callisto", 1883, 2400, jupiter);
32 Moon *amalthea = new Moon("Amalthea", 181, 98, jupiter);
33
(ladebug) file star.cxx
(ladebug) list 24: 10
24 // Stars are simple objects
25 //
26 Star::Star(
27 char* name,
28 StellarClass classification,
29 StellarSubclass subclassification)
30 : HeavenlyBody(name),
31 _classification(classification),
32 _subclassification(subclassification)
33 {
(ladebug) stop at 26
[#2: stop at "solarSystemSrc/star.cxx":26 ]
(ladebug) cont
[2] stopped at [Star::Star(char*, enum StellarClass, StellarSubclass):26 0x120004b4c]
26 Star::Star(
(ladebug) file
solarSystemSrc/star.cxx
(ladebug) fileexpr $originalFile
(ladebug) file
solarSystemSrc/main/solarSystem.cxx
(ladebug) list 24: 10
24 Moon *phobos = new Moon("Phobos", 9, 11, mars);
25 Moon *deimos = new Moon("Deimos", 23, 6, mars);
26
27 Planet *jupiter = new Planet("Jupiter", 778330, sun);
28 Moon *io = new Moon("Io", 422, 1815, jupiter);
29 Moon *europa = new Moon("Europa", 671, 1569, jupiter);
30 Moon *ganymede = new Moon("Ganymede", 1070, 2631, jupiter);
31 Moon *callisto = new Moon("Callisto", 1883, 2400, jupiter);
32 Moon *amalthea = new Moon("Amalthea", 181, 98, jupiter);
33
edit
command will display an
editor on the current file, using
the current definition of the EDITOR
environment variable, if one exists.
However, some primitive inspection capabilities are built into the
debugger. The list
command displays source lines, beginning with the
source code line corresponding to one of the following:
list
command
list_source_file_command
: list [ line_expression ]
| list line_expression , line_expression
| list line_expression : line_expression
line_expression
: expression
If specified, the first expression must evaluate to either an integer (the line number of the first line to display within the current source file) or a function (the first line of the function).
Specify the exact range of source lines as either a comma followed by the expression for the last line, or a colon followed by the expression for the the number of lines. This second expression must evaluate to an integer value.
If a second expression is not given, the debugger shows 20 lines, fewer if the end of source file is reached.
For example, to list lines 16 through 20:
(ladebug) list 16, 20
16
17 class Node {
18 public:
19 Node ();
20
For example, to list 6 lines, beginning with line 16:
(ladebug) list 16: 6
16
17 class Node {
18 public:
19 Node ();
20
21 virtual void printNodeData() const = 0;
search_source_file_command
: / [ string ]
| ? [ string ]
NOTE: The string is actually just the rest of the line, not a string literal. The rest of the line is still having alias expansion performed on it.
Use a slash (/
) to search forward from the most recently
listed
line; use a question mark (?
) to search backward. Like most searches, it will stop at
the end (or beginning) of the file being searched, and will wrap if the command
is repeated at that point.
When the string is omitted, the previous search continues
from where it found the string. When the string is present, the search starts from either
the
start (/
) or the end (?
) of the
current line.
When a match is found, the debugger lists the line number and the line. That line
becomes the starting point for any further searches, or for a
list
command. For example:
_firstNode
:
(ladebug) /_firstNode
69 NODETYPE* _firstNode;
append
before line 69:
(ladebug) ?append
65 void append (NODETYPE* const node);
append
after line 65:
(ladebug) /append
145 void List<NODETYPE>::append(NODETYPE* const node)
pthreads
(user application threads), also known as POSIX threads
To specify the thread level, set the
$threadlevel
debugger variable to one of the following strings:
decthreads
—for POSIX Threads Library debugging
native
—for kernel thread debugging
For example:
(ladebug) set $threadlevel = "decthreads"
For core file debugging, the $threadlevel
is always set to
"native"
.
You can use a variety of commands to manipulate the threads:
thread_command
: show_thread_command
| switch_thread_command
| show_condition_variable_command
| show_mutex_variable_command
| pthread_command
show_thread_command
: show thread [ thread_id_list ] [ thread-state-filter ]
thread_id_list
: thread_id ,...
| *
thread_id
: expression
thread_state_filter
: with state eq thread_state
eq
: ==
(for Ada, C, and C++)
| .eq.
(for Fortran)
| =
(for Cobol)
| equal [ to ]
(for Cobol)
thread_state
: ready
| running
| terminated
| blocked
Use the show thread
command without parameters to list all the
threads known to the debugger.
If you specify one or more thread identifiers, the debugger displays information about the threads you specify, if the thread matches what you specified in the list. If you omit a thread specification, the debugger displays information for all threads.
Use the show thread
commands to list threads that have specific
characteristics, such as threads that are currently blocked.
For example:
(ladebug) print $threadlevel
"decthreads"
(ladebug) show thread
Thread Name State Substate Policy Pri
------ ------------------------- --------------- ----------- ------------ ---
* 1 default thread running VP 3 SCHED_OTHER 19
-1 manager thread blk SCS SCHED_RR 19
-2 null thread for slot 0 running VP 1 null thread -1
-3 null thread for slot 1 ready VP 3 null thread -1
-4 null thread for slot 2 new new null thread -1
-5 null thread for slot 3 new new null thread -1
> 2 threads(0x140000798) blocked cond 3 SCHED_OTHER 19
3 threads+8(0x1400007a0) blocked cond 3 SCHED_OTHER 19
4 threads+16(0x1400007a8) blocked cond 3 SCHED_OTHER 19
5 threads+24(0x1400007b0) blocked cond 3 SCHED_OTHER 19
6 threads+32(0x1400007b8) blocked cond 3 SCHED_OTHER 19
(ladebug) set $threadlevel = "native"
(ladebug) print $threadlevel
"native"
(ladebug) show thread
Id State
* 0x9 stopped
* 0x9 unstarted
0x3 unstarted
0x7 unstarted
NOTE: In the output, the right bracket indicator (>) marks the
current thread, whereas the asterisk (*) indicator marks the thread with
the event that stopped the application.
You can switch to a different thread as the current thread. The debugger
variable $curthread
contains the thread identifier
of the current thread:
switch_thread_command : thread [ thread_id ]The
$curthread
value is updated when program
execution stops or completes.
You can modify the current thread by assigning $curthread
a valid
thread identifier. This is equivalent to issuing the thread
thread_id
command. When there is no process or program,
$curthread
is set to 0.
Use the thread
command without a thread identifier to
identify the current thread. Supply a thread identifier to make another
thread the current thread.
pthread
s
to synchronize access to shared resources, to ensure the following:
show mutex
command to list information about currently available
pthread
mutexes:
show_mutex_variable_command
: show mutex [ mutex_id_list ] [ mutex_state_filter ]
mutex_id_list
: mutex_id ,...
| (mutex_id ,...)
mutex_state_filter
: with state eq mutex_state
eq
: ==
(for Ada, C, and C++)
| .eq.
(for Fortran)
| =
(for Cobol)
| equal [ to ]
(for Cobol)
mutex_state
: locked
If you specify one or more mutex identifiers, the
debugger displays information about only those mutexes specified, provided that
the list matches the identifiers of currently available mutexes. If you omit the
mutex identifier specification, the debugger displays information about all
mutexes currently available.
Use the show mutex with state == locked
command to display
information exclusively for locked mutexes.
If $verbose
is set to 1, the sequence numbers of the
threads locking the mutexes are displayed.
The following example shows the output from a simple show mutex
command:
(ladebug) show mutex
Mutex Name State Owner Pri Type Waiters (+Count)
------ ------------------------- ----- ------ --- -------- --------------------
1 malloc heap Normal
2 malloc hash Normal
3 malloc cache[0] Normal
4 malloc cache[1] Normal
5 malloc cache[2] Normal
6 malloc cache[3] Normal
7 malloc cache[4] Normal
8 malloc cache[5] Normal
9 malloc cache[6] Normal
10 malloc cache[7] Normal
11 malloc cache[8] Normal
12 malloc cache[9] Normal
13 malloc cache[10] Normal
14 malloc cache[11] Normal
15 malloc cache[12] Normal
16 malloc cache[13] Normal
17 malloc cache[14] Normal
18 malloc cache[15] Normal
19 malloc cache[16] Normal
20 malloc cache[17] Normal
21 malloc cache[18] Normal
22 malloc cache[19] Normal
23 malloc cache[20] Normal
24 malloc cache[21] Normal
25 malloc cache[22] Normal
26 malloc cache[23] Normal
27 malloc cache[24] Normal
28 malloc cache[25] Normal
29 malloc cache[26] Normal
30 malloc cache[27] Normal
31 malloc cache[28] Normal
32 brk Normal
33 exc cr Recurs
34 exc read rwl Normal
35 known mutex queue Normal
36 known cond queue Normal
37 known VP queue Normal
38 known rwl queue Normal
39 VM 0 lookaside Normal
40 VM 1 lookaside Normal
41 VM 2 lookaside Normal
42 VM 0 cache Normal
43 VM 1 cache Normal
44 VM 2 cache Normal
45 debugger client registry Normal
46 Global lock Recurs
47 ldr Recurs
48 prime_list(0x140000660) Normal
49 cond_mutex(0x1400006c0) Normal
50 current_mutex(0x140000690 Normal
51 curr_worker_mutex(0x14000 Lock Normal
If the application being debugged has no pthread
s, or if the
$threadlevel
is set
to native
, an appropriate message is issued.
pthread
synchronization object used in conjunction
with a mutex. A condition variable is used when a thread has locked a mutex to gain
access to data and then finds it must wait for some other thread to change some
aspect of the data before it can continue:
show_condition_variable_command
: show condition [ condition_id_list ] [ condition_state_filter ]
condition_id_list
: condition_id ,...
| (condition_id ,...)
condition_id
: integer_constant
condition_state_filter
: with state eq condition_state
condition_state
: wait
Use the show condition
command to list information about currently
available condition variables. If you supply one or more condition
identifiers, the debugger displays information about the condition variables
you specify, provided that the list matches the identities of currently available condition variables. If you omit
the condition variable specification, the debugger displays information about
all the condition variables currently available.
Use the show condition with state == wait
command to display
information only for condition variables that have one or more threads waiting.
If $verbose
is set to 1, the sequence numbers of the threads waiting
on the condition are displayed.
The following example shows output from a simple
show condition
command:
(ladebug) show condition
Cond Name Mutex Type Waiters (+Count)
------ ------------------------- ------ ----- ---------------------------------
1 _exc_read_mutex+72(0x3ffc
2 _exc_read_mutex+112(0x3ff
3 cond_var(0x140000720) 49 2, 3, 4, 5, 6
4 curr_worker(0x140000748)
If the application being debugged has no pthreads
, or if the
$threadlevel
is set to
native
, an appropriate message is issued.
You can use the
where
command to display the
stack trace of current threads. You can specify one or more threads or all threads.
The print
command evaluates an optional
expression in the context of the current thread and displays the result.
The call
command evalutes an expression in the context
of the current thread and makes the call in the context of the current thread.
The printregs
command prints the registers for the
current thread.
You can pass an undocumented string directly into the undocumented
pthread
debugging support. This is an internal debugging aid, not intended for
general use:
pthread_command
: pthread string
The machine code generated for these functions maintains this call stack. Some of this maintenance is done before the call, some at the start of the called function, some at the end of the called function, and some after the call.
Non-optimized machine code is usually very easy to correlate with the source code, but optimized machine code can be tricky. See Call Frames and Optimized Code and Call Frames and Machine Code Correlation for more information.
The debugger controls the call stacks of all the threads; you can use it to examine and manipulate call stacks, and use them as a basis for further queries:
call_stack_command
: show_stack_command
| change_stack_frame_command
| pop_stack_frame_command
When your process is stopped by the debugger, you can show the call stack of the thread that caused the stoppage, or the call stack of any other thread.
The following commands show the most recent call frames on the call stack of the current or specified threads:
show_stack_command
: where [ expression ] [ thread_specifier ]
thread_specifier
: thread thread_id ,...
| thread all
thread_id
: expression
If specified, the expression must evaluate to a nonnegative integer. You can specify the number of call frames to show. If not specified, all the call frames for the thread are shown.
If specified, the
thread_specifier
specifies the
threads whose call stacks are to be shown. If not specified, just the
current thread is used.
When large and complex values are passed by value to a routine on the
stack, the output of the where
command can be
voluminous. You can set the control variable
$stackargs
to 0
to suppress the output of argument values in the where
command.
The stack trace provides the following information for each call level:
Call level | The number used to refer to a call level on the stack. The function entered most recently is at level 0. Its caller is at level 1. |
Memory address | The address of the next instruction to be executed at this level. |
Function name | The name of the function for the memory address. |
File name | The source file for the memory address. |
Line number | The number of the next source line of the memory address. |
If your call stack seems to be missing routines, you may be seeing the result of a compiler optimization known as "tail calls."
If your call stack is corrupted, you may see random numbers without any routine names. In this case, it is likely that your application has gotten lost. Typically, this type of call stack display means that your application has lost track of the real stack and real code location, and is now executing random bits of memory, interpreting them as instructions.
If you are coding in C++, one of the most common ways to get a corrupt stack is for your code to try to execute a method on an invalid object. If the object has already been deleted, has not yet been initialized, is not there, or is of a completely different type, then the virtual function table will not be correct, and the application will be treating random memory as the virtual function table and calling a random place. In this case, you may find the history tool useful to locate the problem. See the Ladebug Web page FAQ for more information about the history tool.
change_stack_frame_command
: up [ expression ]
| down [ expression ]
| func [ loc ]
Use the up
command or the down
command without
the expression to change to the call frame
located one level up or down the stack.
Specify an expression that evaluates to an integer to change the
call frame up or down the specified number of levels. If
the number of levels exceeds the number of active calls on the stack in the
specified direction, the
debugger issues a warning message and the call frame does not change.
When the current call frame changes, the debugger displays the source line corresponding to the last instruction executed in the function executing the selected call frame.
When large and complex values are passed by value to a routine on the
stack, the output of the up
and
down
commands can be
voluminous. You can set the control variable
$stackargs
to 0
to suppress the output of argument values in the up
and
down
commands.
Use the func
command without the loc
to display the
current function.
To change the function scope to a function that has a call frame in the
call stack, specify the loc
either as the name of the function or as an integer
expression evaluating to
the call level. If you specify the name, the most-recently entered call
frame for that function becomes the current call frame.
If no frames are available to select from, the debugger context is set to the static context of the named function. The current scope and current language are set based on that function. Types and static variables local to that function are now visible and can be evaluated.
If you enter an integer expression, the debugger moves to the frame at
level n
, just as if you had entered up n
at the level 0 function.
In the following example, the current call frame is changed
to one for method Planet::print
so that a variable in that instance
of print()
can be displayed:
(ladebug) where 4
#0 0x1200047dc in ((Planet*)0x140004060)->Planet::print(i=2) "solarSystemSrc/planet.cxx":19
#1 0x12000422c in ((HeavenlyBody*)0x140004060)->HeavenlyBody::printBodyAndItsSatellites(i=2) "solarSystemSrc/heavenlyBody.cxx":62
>2 0x120004254 in ((HeavenlyBody*)0x140002c00)->HeavenlyBody::printBodyAndItsSatellites(i=1) "solarSystemSrc/heavenlyBody.cxx":68
#3 0x120004110 in main() "solarSystemSrc/main/solarSystem.cxx":120
(ladebug) list $curline - 5: 10
62 print(i);
63
64 // Recursively deal with the satellites. Redeclare i for scoping examples.
65 //
66 unsigned int j = 1;
67 for (HeavenlyBody* i = _firstSatellite; i; i = i->_outerNeighbor) {
> 68 i->printBodyAndItsSatellites(j++);
69 }
70 }
(ladebug) whatis i
class HeavenlyBody* i
(ladebug) print i
0x140004060
(ladebug) func Planet::print
virtual void Planet::print(unsigned int) in solarSystemSrc/planet.cxx line No. 19:
19 cout << "(" << i
(ladebug) where 4
>0 0x1200047dc in ((Planet*)0x140004060)->Planet::print(i=2) "solarSystemSrc/planet.cxx":19
#1 0x12000422c in ((HeavenlyBody*)0x140004060)->HeavenlyBody::printBodyAndItsSatellites(i=2) "solarSystemSrc/heavenlyBody.cxx":62
#2 0x120004254 in ((HeavenlyBody*)0x140002c00)->HeavenlyBody::printBodyAndItsSatellites(i=1) "solarSystemSrc/heavenlyBody.cxx":68
#3 0x120004110 in main() "solarSystemSrc/main/solarSystem.cxx":120
(ladebug) list $curline - 5: 10
14 {
15 }
16
17 void Planet::print(unsigned int i) const
18 {
> 19 cout << "(" << i
20 << ") Planet [" << HeavenlyBody::name() << "]; ";
21 printOrbitalParameters();
22 cout << endl;
23 }
(ladebug) whatis i
unsigned int i
(ladebug) print i
2
In the previous example, instead of entering
func Planet::print
, you can enter
down 2
. (You would use down
in this case
because the current call frame at the start of the example was not the bottommost
frame.) The final stack trace in this example lists
a call frame for function Planet::print
as the current call frame
(denoted by the > character).
pop
Command
The pop
command removes one or more call frames from the call
stack:
pop_stack_frame_command
: pop [ expression ]
The default is one call frame. The pop
command undoes the work
already done by the removed execution frames. It does not, however, reverse
side effects, such as changes to global variables.
NOTE: Because it is extremely
unlikely this will fix all the effects of a half-executed call, this command
is not recommended for general use. Furthermore, the pop
command does
not provide a way to specify a return value when the frame being discarded corresponds
to a function that should return a value. You may need to use the
assign
command to restore the values of global variables.
Instead of the pop
command, you may want to use the
return
command, which finishes the
call corresponding to the selected frame.
When optimized machine code is generated by the compilers, the compiler generates code that maintains the call stack, but sometimes the function boundaries are changed in one of two ways:
Depending on the information the compiler makes available to the debugger, inlined calls may or may not show up in the call stack display. Outlined calls do show up, and are correlated to the code they came from. The compiler will probably have supplied the debugger with some invented name for the function.
On a RISC processor, such as a Alpha processor, the following is the machine code typically generated for a call to a function:
(ladebug) stop in List<Node>::print
[#3: stop in void List<Node>::print(void) ]
(ladebug) cont
[3] stopped at [void List<Node>::print(void):162 0x120001e90]
162 Node* currentNode = _firstNode;
(ladebug) where 2
>0 0x120001e90 in ((List<Node>*)0x11fffbf90)->List<Node>::print() "x_list.cxx":162
#1 0x1200027b4 in main() "x_list.cxx":203
show_stack_command
), selected the call
frame containing the variables you wish to examine
(change_stack_frame_command
),
and looked at the source this function is executing
(looking at the source
)
, you usually want to examine some of the
variables or even evaluate some expressions.
You can use the print
command and the
call
command to do this. You can also
use the following commands to help you determine what to look at and what you are
seeing:
look_around_command
: various_print_command
| c++_look_around_command
| call_command
| whatis_command
| whereis_command
| which_command
various_print_command
: print_command
| printf_command
| printi_command
| print_registers_command
| printt_command
| dump_command
print
command to evaluate complex expressions involving typecasts, pointer
dereferences, multiple variables, constants, and any legal operators allowed by
the language of the program you are debugging:
For an array, the debugger prints every cell in the array if you do not specify a specific cell. For arrays or lists, you can use debugger variables and aliases to do a traversal of the data structure (see the array navigation example).print_command : print [ expression ,... ] | print rescoped_expression | print printable-type | printb [ expression ,... ] | printd [ expression ,... ] | printo [ expression ,... ] | printx [ expression ,... ]
rescoped_expression : filename ` qual_symbol | ` qual_symbol qual_symbol : expression | qual_symbol ` expression
Use the $hexints
, $decints
, or
$octints
variables to
select a radix for the output of the print
command. If you do not
want to change the radix permanently, use the
printx
, printd
,
printo
, and printb
commands to print expressions in hexadecimal, decimal, octal, or binary base format, respectively.
Consider the following declarations in a C++ program:
(ladebug) list 59: 2
59 const unsigned int biggestCount = 10;
60 static Moon *biggestMoons[biggestCount];
The following example uses the print
command to display a
nonstring array:
(ladebug) print biggestMoons
[0] = 0x1400043c0,[1] = 0x140004720,[2] = 0x140004420,[3] = 0x140004300,[4] = 0x140004120,[5] = 0x140004360,[6] = 0x140004ae0,[7] = 0x1400049c0,[8] = 0x1400046c0,[9] = 0x140004a20
The following example shows how to print individual values of an array:
(ladebug) print biggestMoons[3]
0x140004300
(ladebug) print *biggestMoons[3]
class Moon {
_radius = 1815;
_name = 0x1200020b0="Io"; // class Planet::HeavenlyBody
_innerNeighbor = 0x0; // class Planet::HeavenlyBody
_outerNeighbor = 0x140004360; // class Planet::HeavenlyBody
_firstSatellite = 0x0; // class Planet::HeavenlyBody
_lastSatellite = 0x0; // class Planet::HeavenlyBody
_primary = 0x1400042a0; // class Planet::Orbit
_distance = 422; // class Planet::Orbit
_name = 0x140005a80="Jupiter 1"; // class Planet::Orbit
}
(ladebug) whatis newNode
class IntNode* newNode
(ladebug) print newNode
0x140002c00
(ladebug) print *newNode
class IntNode {
_data = 1;
_nextNode = 0x0; // class Node
}
$maxstrlen
characters
of a null-terminated string. Change this debugger variable if it is
showing either more or less than you wish to see.
Normally, when a binary floating point number is printed, the shortest decimal number
that would be represented by that binary number is used as the number to print, as it
is a legitimate representation of the internal binary number.
However, to see a more exact (extended form) representation of a binary floating point number,
you can set the $floatshrinking
debugger variable to 0 (zero).
The following example shows the result of converting 1.1 (shortened form) to the closest long double binary floating point number (extended form):
(ladebug) p $floatshrinking 1 (ladebug) p 1.1 1.1 (ladebug) set $floatshrinking = 0 (ladebug) p 1.1 1.10000000000000000000000000000000008Currently, the extended forms are only available for long double variables and expressions.
For more detail on floating point representation, see ANSI IEEE Standard 754-1985.
printf
command to format and display a complex
structure. The first argument is a string expression of characters and
conversion specifications using the same format specifiers as the
printf
C function. The printf
command requires
a running target program because it uses libc
.
printf_command
: printf [ format_string [ , expression ,... ] ]
For example:
(ladebug) printf "The PC is 0x%x", $pc
The PC is 0x200027b8
printi
command takes one or more numerical expressions and interprets each one as
an assembly instruction, printing out the instruction, and its arguments when applicable. This command
is typically used by engineers performing machine-level debugging.
printi_command
: printi [ expression ,... ]
For example:
(ladebug) $curpc/1i
Node::Node(void): x_list.cxx
*[line 77, 0x12000226c] ldq r2, -32712(gp)
(ladebug) $curpc/1dd
0x12000226c: -1537376200
(ladebug) printi -1537376200
ldq r2, -32712(gp)
printregs
command to
display
the values of all the hardware registers. The list of registers displayed by the debugger is
machine-dependent. By default, most values are displayed in decimal radix. To display the
register values in hexadecimal radix, set the $hexints
variable
to 1.
print_registers_command
: printregs
For example:
(ladebug) printregs
$r0 [$v0] = 1 $r1 [$t0] = 5
$r2 [$t1] = 4 $r3 [$t2] = 3
$r4 [$t3] = 2 $r5 [$t4] = 5
$r6 [$t5] = 0 $r7 [$t6] = 4
$r8 [$t7] = 2 $r9 [$s0] = 3
$r10 [$s1] = 0 $r11 [$s2] = 4
$r12 [$s3] = 351841472 $r13 [$s4] = 4
$r14 [$s5] = 340620416 $r15 [$s6] = 1
$r16 [$a0] = 5368717312 $r17 [$a1] = 2
$r18 [$a2] = 2 $r19 [$a3] = 5
$r20 [$a4] = 5368717360 $r21 [$a5] = 4
$r22 [$t8] = 1 $r23 [$t9] = 5
$r24 [$t10] = 4396973371008 $r25 [$t11] = 1
$r26 [$ra] = 4831847228 $r27 [$t12] = 0
$r28 [$at] = 4831845184 $r29 [$gp] = 5
$r30 [$sp] = 4831834640 $r31 [$zero]= 0
$f0 = 12.34500026702881 $f1 = 0
$f2 = 0 $f3 = 0
$f4 = 0 $f5 = 0
$f6 = 0.10000000000000001 $f7 = 0.02
$f8 = 3.1415926000000001 $f9 = 2.8180000000000001
$f10 = 0.001 $f11 = 2.0000000000000002e-05
$f12 = 2.9999999999999997e-08 $f13 = 0
$f14 = 0 $f15 = 0
$f16 = 0 $f17 = 0
$f18 = 0 $f19 = 0
$f20 = 0 $f21 = 3000000000000000
$f22 = 0 $f23 = 1.5189999999999999
$f24 = 12.345678899999999 $f25 = 0
$f26 = 3.0000000000000001e-100 $f27 = INF
$f28 = 1.4139999999999999 $f29 = 3
$f30 = 1020304050 $f31 = 0
$pc = 0x1200027b8 $ps = 0x8
$fpcr = 0x0 $uniq = 0x0
$vfp = 0x11ffff2c0
printt
command takes one or more numerical expressions and interprets
each one as the number of seconds since the Epoch (00:00:00 UTC 1 Jan 1970; see ctime
(3)
for more information).
printt_command
: printt [ expression ,... ]
For example:
(ladebug) printt 0
(UTC) Thu Jan 1 00:00:00 1970
(ladebug) printt 978325200
(UTC) Mon Jan 1 05:00:00 2001
dump
command without an argument to list the parameters and
local variables in the current function. To list the parameters and local
variables in an active function, specify it as an argument.
Use the dump .
command (include the dot) to list the parameters and
local variables for all functions active on the stack:
dump_command
: dump qual_symbol
| dump .
For example:
(ladebug) dump
>0 0x1200027b8 in main() "x_list.cxx":203
cNode=0x140004000
cNode1=0x140004030
cNode2=0x140004060
newNode=0x140002c00
newNode2=0x140002c40
nodeList=class List<Node> { ... }
When large and complex values are passed by value to a routine on the
stack, the output of the dump
command can be
voluminous. You can set the control variable
$stackargs
to 0 (zero)
to suppress the output of argument values in the dump
command.
call
command, or by
including a function call in the expression argument of a debugger command.
Calling a function lets you test the function's operation with a specific set
of parameters.
call_command
: call call-expression
Specify the function as if you were calling it from within the program. If the
function has no parameters, specify empty parentheses (()
).
For multithreaded applications, the call is made in the context of the current
thread. For C++ applications, when you set the
$overloadmenu
debugger variable to 1 and call an
overloaded function, the debugger lists the overloaded functions and calls the
function you specify.
When the function you call completes normally, the debugger restores the stack
and the current context that existed before the function was called.
While the program counter is saved and restored, calling a function does not shield the program state from alteration if the function you call allocates memory or alters global variables. If the function affects global program variables, for instance, those variables will be changed permanently.
Functions compiled without the debugger option to include debugging information may lack important parameter information and are less likely to yield consistent results when called.
The call
command executes the specified function with the parameters
you supply and then returns control to you (at the Ladebug prompt) when the
function returns. The call
command discards the return value of the
function. If you embed the function call in the expression argument of a
print
command, the debugger prints the return value after the
function returns. The following example shows both methods of calling a function:
(ladebug) call earth->distance()
(ladebug) print earth->distance()
149600
In the previous example, the call
command results in the return value being
discarded while the embedded call passes the return value of the function to
the print
command, which in turn prints the value. You can also
embed the call within a more involved expression, as shown in the following
example:
(ladebug) print earth->distance() - 100000
49600
(ladebug) print mars->distance() - earth->distance()
78340
(ladebug) call io->print(3)
(3) Moon [Io], radius [1815] km; <Jupiter 1> orbits at 422 Megameters
All breakpoints or tracepoints defined and enabled during the session are
active when a called function is executing. When program execution halts during function
execution, you can examine program information, execute one line or
instruction, continue execution of the function, or call another function.
When you call a function when execution is suspended in a called function, you are nesting function calls, as shown in the following example:
(ladebug) where 2
>0 0x120003cf0 in buildOurSolarSystem(sun=0x140004c00) "solarSystemSrc/main/solarSystem.cxx":55
#1 0x120004100 in main() "solarSystemSrc/main/solarSystem.cxx":119
(ladebug) stop in Planet::print
[#2: stop in virtual void Planet::print(unsigned int) ]
(ladebug) call mars->print(1)
[2] stopped at [virtual void Planet::print(unsigned int):19 0x1200047dc]
19 cout << "(" << i
(ladebug) where
>0 0x1200047dc in ((Planet*)0x140006180)->Planet::print(i=1) "solarSystemSrc/planet.cxx":19
#1 0x120002a8c in __start(0x140006180, 0x1, 0x0, 0x0, 0x0, 0x11fffbb90) in /usr/examples/x_solarSystem
(ladebug) next
stopped at [virtual void Planet::print(unsigned int):21 0x120004874]
21 printOrbitalParameters();
(ladebug) stop in Orbit::distance
[#3: stop in Megameters Orbit::distance(void) ]
(ladebug) print distance()
[3] stopped at [Megameters Orbit::distance(void):41 0x1200044b4]
41 return _distance;
(ladebug) where
>0 0x1200044b4 in ((Orbit*)0x1400061b0)->Orbit::distance() "solarSystemSrc/orbit.cxx":41
#1 0x120002a8c in __start(0x1400061b0, 0x140008212, 0xffffffffffffffff, 0x11fffbc22, 0x0, 0x3ffc00d03f0) in /usr/examples/x_solarSystem
(ladebug) disable 3
(ladebug) cont
Called Procedure Returned
stopped at [virtual void Planet::print(unsigned int):21 0x120004874]
21 printOrbitalParameters();
(ladebug) where
>0 0x120004874 in ((Planet*)0x140006180)->Planet::print(i=1) "solarSystemSrc/planet.cxx":21
#1 0x120002a8c in __start(0x3ff8029f9c0, 0x140008212, 0xffffffffffffffff, 0x11fffbc22, 0x0, 0x3ffc00d03f0) in /usr/examples/x_solarSystem
(ladebug) cont
(1) Planet [Mars]; <Sol 4> orbits at 227940 Megameters
Called Procedure Returned
stopped at [void buildOurSolarSystem(class Star*):55 0x120003cf0]
55 Planet *pluto = new Planet("Pluto", 5913520, sun);
Restrictions on the call Command
The debugger supports function calls and expression evaluations that call functions, with the following limitations:
int
if the functions are optimized. If the returns are a different type, it may
be necessary to cast the result when calling the optimized functions.
whatis_expression
.
The expression can be a normal language expression or the name of a type, function,
or other language entity. The debugger shows you information about the
entity rather than evaluating it. However, it will evaluate any contained expressions,
such as pointers, needed to determine the entity to which you are referring.
whatis_command
: whatis whatis_expression
The following example uses the whatis
command to determine the
storage representation for the data member _classification
:
(ladebug) whatis sun->_classification
const enum StellarClass Star::_classification
(ladebug) whatis StellarClass
enum StellarClass {O, B, A, F, G, K, M, R, N, S}
(ladebug) print sun->_classification
G
whereis
command lists all declarations of a variable and
each declaration's fully qualified scope information.
The scope information of a variable usually consists of the name of the source file that contains the function in which the variable is declared, the name of that function, and the name of the variable. The components of the scope information are separated by back-quotes (`).
whereis_command
: whereis whereis_name
| whereis whereis_string
whereis_name
: identifier_or_typedef_name
| ( identifier_or_typedef_name )
whereis_string
: string
You can use the whereis
command with the
whereis_name
to obtain information needed to differentiate overloaded identifiers that are in different units, or within
different routines in the same unit. The following example shows how to set
breakpoints in two C++ methods, both named print
:
(ladebug) whereis print
"solarSystemSrc/base_class_includes/heavenlyBody.h"`HeavenlyBody::print(unsigned int)
"solarSystemSrc/derived_class_includes/planet.h"`Moon::print(unsigned int)
"solarSystemSrc/derived_class_includes/planet.h"`Planet::print(unsigned int)
"solarSystemSrc/derived_class_includes/star.h"`Star::print(unsigned int)
(ladebug) stop in "solarSystemSrc/derived_class_includes/planet.h"`Planet::print
Select from
----------------------------------------------------
1 planet.h containing Moon
2 planet.h containing Moon
3 planet.h containing __dt__6PlanetXv
4 None of the above
----------------------------------------------------
1
[#2: stop in virtual void Planet::print(unsigned int) ]
(ladebug) stop in "solarSystemSrc/derived_class_includes/star.h"`Star::print
Select from
----------------------------------------------------
1 star.h containing O
2 star.h containing O
3 None of the above
----------------------------------------------------
1
[#3: stop in virtual void Star::print(unsigned int) ]
See also the which
command for another example of the
whereis
command.
If you are not sure how to spell a symbol, you can use the whereis
command with the whereis_string
to search the symbol table for
the regular expression represented by the quoted string. All symbols that match
the rules of the regular expression are displayed in ascending order. For
example:
(ladebug) whereis planet
Symbol not found
(ladebug) whereis "[Pp]lanet"
"solarSystemSrc/derived_class_includes/planet.h"`Moon::Moon(char*, Megameters, Kilometers, class Planet*)
"solarSystemSrc/derived_class_includes/planet.h"`Planet
"solarSystemSrc/derived_class_includes/planet.h"`Planet
"solarSystemSrc/derived_class_includes/planet.h"`Planet
"solarSystemSrc/derived_class_includes/planet.h"`Planet::Planet(char*, Megameters, class HeavenlyBody*)
"solarSystemSrc/derived_class_includes/planet.h"`Planet::Planet(char*, Megameters, class HeavenlyBody*)
"solarSystemSrc/derived_class_includes/planet.h"`Planet::print(unsigned int)
"solarSystemSrc/derived_class_includes/planet.h"`__INTER__Moon_Moon_Orbit_Planet_Xv
"solarSystemSrc/derived_class_includes/planet.h"`__INTER__Planet_Planet_Orbit_Xv
"solarSystemSrc/derived_class_includes/planet.h"`__dt__6PlanetXv
__T_6Planet
__cxxexsig6Planet
__vtbl_5Orbit6Planet
__vtbl_5Orbit6Planet4Moon
__vtbl_6Planet
solarSystemSrc/derived_class_includes/planet.h
solarSystemSrc/derived_class_includes/planet.h
solarSystemSrc/derived_class_includes/planet.h
solarSystemSrc/planet.cxx
(ladebug) whereis "^Planet$"
"solarSystemSrc/derived_class_includes/planet.h"`Planet
"solarSystemSrc/derived_class_includes/planet.h"`Planet
"solarSystemSrc/derived_class_includes/planet.h"`Planet
"solarSystemSrc/derived_class_includes/planet.h"`Planet::Planet(char*, Megameters, class HeavenlyBody*)
(ladebug) whereis Planet
"solarSystemSrc/derived_class_includes/planet.h"`Planet
"solarSystemSrc/derived_class_includes/planet.h"`Planet
"solarSystemSrc/derived_class_includes/planet.h"`Planet
"solarSystemSrc/derived_class_includes/planet.h"`Planet::Planet(char*, Megameters, class HeavenlyBody*)
(ladebug) which Planet
"solarSystemSrc/derived_class_includes/planet.h"`Planet
(ladebug) whatis Planet
class Planet : HeavenlyBody, Orbit {
Planet(char*, Megameters, class HeavenlyBody*);
virtual void print(unsigned int);
}
You can use the $symbolsearchlimit
debugger
variable to specify the maximum number of symbols that are returned by the
whereis
command for a regular expression
search. The default value for the $symbolsearchlimit
variable is
100; a value of 0 indicates no limit.
which
command to determine which declaration an identifier
resolves to. The which
command shows the fully qualified scope
information for the instance of the specified expression in the current scope.
The scope information of a variable usually consists of the name of the source file that contains the function in which the variable is declared, the name of that function, and the name of the variable. The components of the scope information are separated by back-quotes (`).
which_command
: which which_name
which_name
: identifier_or_typedef_name
| ( identifier_or_typedef_name )
The following example shows how to use the whereis
and
which
commands to determine a variable's scope:
(ladebug) where 4
>0 0x1200047dc in ((Planet*)0x140004060)->Planet::print(i=2) "solarSystemSrc/planet.cxx":19
#1 0x12000422c in ((HeavenlyBody*)0x140004060)->HeavenlyBody::printBodyAndItsSatellites(i=2) "solarSystemSrc/heavenlyBody.cxx":62
#2 0x120004254 in ((HeavenlyBody*)0x140002c00)->HeavenlyBody::printBodyAndItsSatellites(i=1) "solarSystemSrc/heavenlyBody.cxx":68
#3 0x120004110 in main() "solarSystemSrc/main/solarSystem.cxx":120
(ladebug) which i
"solarSystemSrc/planet.cxx"`Planet::print(unsigned int)`i
(ladebug) assign i = 10
(ladebug) print i
10
(ladebug) whereis i
"solarSystemSrc/heavenlyBody.cxx"`HeavenlyBody::printBodyAndItsSatellites(unsigned int)`i
"solarSystemSrc/heavenlyBody.cxx"`HeavenlyBody::printBodyAndItsSatellites(unsigned int)`i
"solarSystemSrc/heavenlyBody.cxx"`HeavenlyBody::satelliteNumber(class HeavenlyBody*)`i
"solarSystemSrc/main/solarSystem.cxx"`main`i
"solarSystemSrc/main/solarSystem.cxx"`printBiggestMoons`i
"solarSystemSrc/main/solarSystem.cxx"`trackBiggestMoons(class Moon*)`i
"solarSystemSrc/planet.cxx"`Moon::print(unsigned int)`i
"solarSystemSrc/planet.cxx"`Planet::print(unsigned int)`i
"solarSystemSrc/star.cxx"`Star::print(unsigned int)`i
(ladebug) func HeavenlyBody::printBodyAndItsSatellites
void HeavenlyBody::printBodyAndItsSatellites(unsigned int) in solarSystemSrc/heavenlyBody.cxx line No. 62:
62 print(i);
(ladebug) which i
"solarSystemSrc/heavenlyBody.cxx"`HeavenlyBody::printBodyAndItsSatellites(unsigned int)`i
(ladebug) print i
2
The class
command lets you set the scope to a class in the program
you are debugging:
c++_look_around_command
: class [ class_name ]
If class_name
is not specified, the class
command displays the
current class context.
Setting the class scope nullifies the function scope and vice versa. To return to the
default (current function) scope, use the command func 0
.
Explicitly setting the debugger's current context to a class enables you to view a class to:
After the class scope is set, you can set breakpoints in the class's
member functions and examine data without explicitly mentioning the class name.
If you do not want to affect the current context, you can use the scope
resolution operator (::) to access a class whose members are not currently
visible. Use the class
command without an argument to display the
current class scope. Specify an argument to change the class scope. After the
class scope is set, refer to members of the class by omitting the
classname::
prefix.
The following example shows the use of the class
command to set the
class scope to List<Node>
in order to make member function append
visible
so a breakpoint can be set in append
:
(ladebug) stop in append
Symbol "append" is not defined.
append has no valid breakpoint address
Warning: Breakpoint not set
(ladebug) class List<Node>
class List<Node> {
List(void);
~List(void);
void append(class Node* const);
void print(void);
class Node* _firstNode;
}
(ladebug) stop in append
[#1: stop in void List<Node>::append(class Node* const) ]
whatis
and print
commands display
information on a class.
Use the whatis
command to display static information about the classes.
Use the print
command to view dynamic information about class objects.
The whatis
command displays the class type declaration, including the
following:
For classes that are derived from other classes, the data members and member functions inherited from the base class are not displayed. Any member functions that are redefined from the base class are displayed.
The print
command lets you display the value of data members and
static members. Information regarding the public, private, or protected status
of class members is not provided, because the debugger relaxes the related
access rules to be more helpful to users.
The type signatures of member functions, constructors, and destructors are displayed in a form that is appropriate for later use in resolving references to overloaded functions.
The following example shows the whatis
and print
commands in
conjunction with a class:
(ladebug) list 43: 12
43 // Compound Node - contains integer and float data items
44 //
45 class CompoundNode : public IntNode {
46 public:
47 CompoundNode (float fdata, int idata);
48
49 void printNodeData() const;
50
51 private:
52 float _fdata;
53 };
54
(ladebug) whatis CompoundNode
class CompoundNode : IntNode {
CompoundNode(float, int);
virtual void printNodeData(void);
float _fdata;
}
(ladebug) whatis CompoundNode::CompoundNode
CompoundNode::CompoundNode(float, int)
(ladebug) stop in CompoundNode::printNodeData
[#1: stop in virtual void CompoundNode::printNodeData(void) ]
(ladebug) run
The list is:
Node 1 type is integer, value is 1
[1] stopped at [virtual void CompoundNode::printNodeData(void):109 0x12000238c]
109 cout << " type is compound, value is ";
(ladebug) print _fdata
12.3450003
whatis
and print
commands display information on
instances of classes (objects). Use the whatis
command to display the
class type of an object. Use the print
command to display the current
value of an object.
You can also display individual object members using the member access
operators, period (.), and right arrow (->) in a print
command.
You can use the scope resolution operator (::) to refer to global variables, to refer to hidden members in base classes, to explicitly refer to a member that is inherited, or to name a member hidden by the current context.
When you are in the context of a nested class, you must use the scope resolution operator to access members of the enclosing class.
The following example shows how to use the whatis
and
print
commands to display object information:
(ladebug) whatis this
const class CompoundNode* const this
(ladebug) whatis *this
class CompoundNode : IntNode {
CompoundNode(float, int);
virtual void printNodeData(void);
float _fdata;
}
(ladebug) print *this
class CompoundNode {
_fdata = 12.3450003;
_data = 2; // class IntNode
_nextNode = 0x140004030; // class IntNode::Node
}
(ladebug) print _fdata, _data
12.3450003 2
(ladebug) print this->_fdata, this->_data
12.3450003 2
The static type of a class pointer or reference is its type as defined in the source code, and thus cannot change. The dynamic type is the type of the object being referenced, before any casts were made to that object, and thus may change during program execution.
The debugger provides a debugger variable,
$usedynamictypes
, which allows
you to control which form of the type information is displayed. The
default value for this variable is true (1), which indicates that the dynamic
type information is displayed. Setting this variable to false (0)
instructs the debugger to display static type information. The output of the
print, trace, tracei,
and
whatis
commands are affected.
The display of dynamic type information is supported for C++ class pointers and references. All other types display static type information. In addition, if the dynamic type of an object cannot be determined, the debugger defaults to the use of static type information.
This debugger functionality does not relax the C++ visibility rules regarding object member access through a pointer/reference (only members of the static type are accessible). For more information about the C++ visibility rules, see The Annotated C++ Reference Manual (by Margaret E. Ellis and Bjarne Stroustrup, 1990, Addison-Wesley Publishing Company).
In order for dynamic type information to be displayed, the object's static type must have at least one virtual function defined as part of its interface (either one it introduced or one it inherited from a base class). If no virtual functions are present for an object, only the static type information for that object is available for display.
The following example shows debugger output with $usedynamictypes
set to 0 (false):
(ladebug) print $usedynamictypes
0
(ladebug) whatis *this
class HeavenlyBody {
HeavenlyBody(char*);
const char* name(void);
void addSatellite(class HeavenlyBody*);
unsigned int satelliteNumber(class HeavenlyBody*);
virtual void print(unsigned int);
void printBodyAndItsSatellites(unsigned int);
const char* const _name;
class HeavenlyBody* _innerNeighbor;
class HeavenlyBody* _outerNeighbor;
class HeavenlyBody* _firstSatellite;
class HeavenlyBody* _lastSatellite;
}
(ladebug) print *this
class HeavenlyBody {
_name = 0x120002088="Moon";
_innerNeighbor = 0x0;
_outerNeighbor = 0x0;
_firstSatellite = 0x0;
_lastSatellite = 0x0;
}
The following example displays debugger output with $usedynamictypes
set to 1 (true). The output is for the same object as the previous example,
at the same point in program execution.
(ladebug) print $usedynamictypes
1
(ladebug) whatis *this
class Moon : Planet {
Moon(char*, Megameters, Kilometers, class Planet*);
Kilometers radius(void);
virtual void print(unsigned int);
const Kilometers _radius;
}
(ladebug) print *this
class Moon {
_radius = 1738;
_name = 0x120002088="Moon"; // class Planet::HeavenlyBody
_innerNeighbor = 0x0; // class Planet::HeavenlyBody
_outerNeighbor = 0x0; // class Planet::HeavenlyBody
_firstSatellite = 0x0; // class Planet::HeavenlyBody
_lastSatellite = 0x0; // class Planet::HeavenlyBody
_primary = 0x1400040c0; // class Planet::Orbit
_distance = 384; // class Planet::Orbit
_name = 0x1400058f0="Earth 1"; // class Planet::Orbit
}
print
command to display information on an instance
of a derived class, the debugger displays both the new class members as well as the
members inherited from a base class. Pointers to members of a class are not supported.
When you use the print
command to display the format of C++ classes,
the class name (or structure/union name) is displayed at the top of the output.
Data members of a class that are inherited from another class are commented
using a double slash (//). Only those data members that are inherited within
the current class being printed are commented.
The following example shows how the debugger uses C++ style comments to identify inherited class members. In the example, class CompoundNode inherits from class IntNode, which inherits from class Node. When printing a class CompoundNode object, the data member _data is commented with "// class IntNode", signifying that it is inherited from class IntNode. The member _nextNode is commented with "// class IntNode::Node", showing that it is inherited from class IntNode, which inherits it from class Node. This commenting is also provided for C++ structs.
(ladebug) where 3
>0 0x12000226c in ((Node*)0x140004000)->Node::Node() "x_list.cxx":77
#1 0x1200022b8 in ((IntNode*)0x140004000)->IntNode::IntNode(data=2) "x_list.cxx":88
#2 0x120002358 in ((CompoundNode*)0x140004000)->CompoundNode::CompoundNode(fdata=12.345000267028809, idata=2) "x_list.cxx":101
(ladebug) whatis *this
class Node {
Node(void);
virtual void printNodeData(void);
class Node* getNextNode(void);
void setNextNode(class Node*);
class Node* _nextNode;
}
(ladebug) print *this
class Node {
_nextNode = 0x0;
}
(ladebug) up 1
>1 0x1200022b8 in ((IntNode*)0x140004000)->IntNode::IntNode(data=2) "x_list.cxx":88
88 IntNode::IntNode(int data) : _data(data)
(ladebug) whatis *this
class IntNode : Node {
IntNode(int);
virtual void printNodeData(void);
int _data;
}
(ladebug) print *this
class IntNode {
_data = 0;
_nextNode = 0x0; // class Node
}
(ladebug) up 1
>2 0x120002358 in ((CompoundNode*)0x140004000)->CompoundNode::CompoundNode(fdata=12.345000267028809, idata=2) "x_list.cxx":101
101 CompoundNode::CompoundNode(float fdata, int idata)
(ladebug) whatis *this
class CompoundNode : IntNode {
CompoundNode(float, int);
virtual void printNodeData(void);
float _fdata;
}
(ladebug) print *this
class CompoundNode {
_fdata = 0;
_data = 0; // class IntNode
_nextNode = 0x0; // class IntNode::Node
}
If two members in an object have the same name but different base
class types (multiple inheritance), you can refer to the members using the following syntax:
object.class::member
or
object->class::member
This syntax is more effective than using the object.member
and
object->member
syntaxes, which can be ambiguous. In all cases,
the debugger uses the C++ language rules as defined in
The Annotated C++ Reference Manual to determine which member you are
specifying.
The following example shows a case in which the expanded syntax can be used:
(ladebug) print *jupiter
class Planet {
_name = 0x1200020a8="Jupiter"; // class HeavenlyBody
_innerNeighbor = 0x140004180; // class HeavenlyBody
_outerNeighbor = 0x1400044e0; // class HeavenlyBody
_firstSatellite = 0x140004300; // class HeavenlyBody
_lastSatellite = 0x140004480; // class HeavenlyBody
_primary = 0x140002c00; // class Orbit
_distance = 778330; // class Orbit
_name = 0x140005a30="Sol 5"; // class Orbit
}
(ladebug) print jupiter->_name
Overloaded Values
0x140005a30="Sol 5"
0x1200020a8="Jupiter"
(ladebug) print jupiter->HeavenlyBody::_name
0x1200020a8="Jupiter"
(ladebug) print jupiter->Orbit::_name
0x140005a30="Sol 5"
this
pointer, which is a part of all nonstatic member functions,
is displayed as the address on the stack trace. The class type of the object
is also given.
Sometimes the debugger does not see class type names with internal linkage. When this happens, the debugger issues the following error message:
Name is overloaded.
Trying to examine an inlined member function that is not called results in the
following error:
Member function has been inlined.
The debugger will report this error regardless of the setting of the -noinline_auto compilation
flag. As a workaround, include a call to
the given member function somewhere in your program. (The call does not need to be executed.)
If a program is not compiled with the -g
flag, a breakpoint set on an inlined member function may confuse the debugger.
$overloadmenu
debugger variable (the
default setting of this debugger variable is 1):
If the $overloadmenu
variable is set to 1 (the default), whenever you specify a function name that
is overloaded,
a menu appears with all the possible functions; you must select from this menu.
In this example, a breakpoint is set in foo
,
which is overloaded:
(ladebug) set $overloadmenu = 1
(ladebug) stop in C::foo
Select from
----------------------------------------------------
1 int C::foo(double*)
2 void C::foo(float)
3 void C::foo(int)
4 void C::foo(void)
5 None of the above
----------------------------------------------------
1
[#10: stop in int C::foo(double*) ]
If you prefer this method, set the
$overloadmenu
variable to 0. To see the
possible type signatures for the overloaded function, first display all the
declarations of an overloaded function by using the whatis
command.
You cannot select a version of an overloaded function that has a type signature containing ellipsis points (...). Pointers to functions with type signatures that contain the list parameter or ellipsis points are not supported.
Use the specific function type signature to refer to the desired version of the
overloaded function. If a function has no parameter, include the void parameter as
the function's type signature. In the following example, the function context is
set to foo(double *)
, because foo
is overloaded:
(ladebug) func foo
Error: foo is overloaded
(ladebug) func foo(double *)
int C::foo(double*) in x_overload.cxx line No. 25:
25 int C::foo(double *) { return state;}
$verbose
debugger variable to 1, you can request that this
information be printed in subsequent debugger responses. When the $verbose
debugger variable is set to 1
and you display the contents of a class using the
whatis
command, several of the class members listed
are not in the source code of the original class definition. The following line shows specific output from the
whatis
command for one of the additional members:
(ladebug) whatis CompoundNode::__vptr
(array [subrange 0 ... 0 of int] of union {
void <member function>(void)* fptr;
int ioffset;
})* CompoundNode::__vptr
The __vptr
variable contains the addresses of all virtual functions associated
with the class. The compiler generates several other class members for internal use.
The compiler generates additional parameters for nonstatic member functions. When the
$verbose
debugger variable is set to 1, these extra parameters are displayed
as part of each member function's type signature. If you specify a version of an overloaded
function by entering its type signature and the variable is set to 1, you must include
these parameters. Do not include these parameters if the variable is set to 0.
When the $verbose
variable is set to 1, the output of the
dump
command includes not only standard program variables but also compiler-generated temporary variables.
The following example prints class information using the whatis
command under different settings of the $verbose
variable:
(ladebug) set $verbose = 0
(ladebug) whatis CompoundNode
class CompoundNode : IntNode {
CompoundNode(float, int);
virtual void printNodeData(void);
float _fdata;
}
(ladebug) set $verbose = 1
(ladebug) whatis CompoundNode
class CompoundNode : IntNode {
(array [subrange 0 ... 0 of int] of union {
void <member function>(void)* fptr;
int ioffset;
})* __vptr;
CompoundNode(class CompoundNode* const, float, int);
virtual void printNodeData(const class CompoundNode* const);
float _fdata;
}
machinecode_level_command
: examine_command
: search_command
examine_command
: address_expression / [ count ] [ mode ]
| address_expression ? [ count ] [ mode ]
| address_expression , address_expression / [ mode ]
search_command
: address_expression / [ count ] search_mode value mask
| address_expression ? [ count ] search_mode value mask
| address_expression , address_expression / search_mode value mask
count
: integer_constant
mode
: d Print a short (2 byte) word in decimal
| dd Print a 32-bit (4 byte) decimal display
| D Print a long (8 byte) word in decimal
| u Print a short (2 byte) word in unsigned decimal
| uu Print a 32-bit (4 byte) unsigned decimal display
| U Print a long (8 byte) word in unsigned decimal
| o Print a short (2 byte) word in octal
| oo Print a 32-bit (4 byte) octal display
| O Print a long (8 byte) word in octal
| x Print a short (2 byte) word in hexadecimal
| xx Print a 32-bit (4 byte) hexadecimal display
| X Print a long (8 byte) word in hexadecimal
| b Print a byte in hex
| c Print a byte as a character
| s Print a string of characters (a C-style string ending in null)
| C Print a wide character as a character
| S Print a null terminated string of wide characters
| f Print a single precision real number
| g Print a double precision real number
| L Print a long double precision real number
| i Disassemble machine instructions
search_mode
: m 32-bit search mode
| M 64-bit search mode
value
: integer_constant
mask
: integer_constant
The first examine_command
displays the count
number of memory values in the requested format,
starting at address_expression
. If count
is not specified, 1 is assumed.
The count value must be a positive value.
If you want to see memory values leading up to the address_expression
,
use the second examine_command
. The second examine_command
displays
count
number of memory values in
the requested format ending at the address_expression
. If count
is not specified,
1 is assumed. The count value must be a positive value.
The third examine_command
displays memory values in the requested format starting at
the smaller of the two address_expressions
and ending at the larger
address_expression
.
You can display stored values in the following formats by specifying mode
. If mode
is not specified, the mode used in the previous /
command is assumed. If no previous /
command exists, X
is assumed.
When disassembling machine instructions, use the $regstyle
variable to
customize how the registers are displayed.
The search_commands
allow you to search memory. Use the address_expression
and
count
to determine the range of
memory to search. Use the search_mode
to specify whether you want to search 32-bit or 64-bit chunks.
The debugger will start
at the specified starting address and read a chunk of memory (either 32 or 64 bits in size) and apply
the mask
and comparison on that chunk of memory. For example, if you want to search memory for a particular
instruction
or search an array of either integer or floating-point values, the 32-bit search would be efficient
because machine instructions
and integer and floating-point data types are 32 bits in length.
Use the value
to specify
the memory value to seek.
Use the mask
to specify those bits that
must match the same bits in the specified value. To ensure that a possible match will be found, the
debugger applies the mask
to the input
value prior to starting the search, to remove any bits that could prevent a match from occurring.
Then, for each memory location searched,
the debugger applies the mask
to the memory value and then compares it with this new
input value.
If a match is found, then the address and memory value are displayed.
For example, suppose the user wants to check an array of 100 integers in memory to see if any values are NULL (0):
(ladebug) array,&(array[99])/m 0x0 0xfffffff 0x1400005d0: 0x00000000Suppose the user wants to find the first occurrence of the particular value 0x55 in the thousand-element array
data
:
(ladebug) data/1000m 0x55 0xffffffff
0x1400002c4: 0x00000055
Use the debugger variable $memorymatchall
to cause the debugger to output all matches in the
specified range. For example, suppose you want to find all occurrences of numbers
ending in the value 0x55 in the same array:
(ladebug) set $memorymatchall = 1
(ladebug) data/1000m 0x55 0xff
0x1400002c4: 0x00000055
0x1400006c4: 0x00000155
0x140000ac4: 0x00000255
0x140000ec4: 0x00000355
Only those users familiar with machine-language programming and executable file code structure will find low-level debugging useful.
For more information on machine-level debugging, see Machine-Level Debugging in Part III.
listobj
command to show them. Most programmers will not need to use
the readsharedobj
or delsharedobj
commands unless they use the -nosharedobjs
option on the command line.
shared_library_command
: listobj
| readsharedobj filename
| delsharedobj filename
Use the listobj
command to list all loaded objects,
including the main image and the shared libraries.
For each object, the information listed consists of the full
object name (with pathname) and the starting and ending
addresses for the .text
, .data
, and .bss
sections.
Use the readsharedobj
command to read in the symbol table
information for the specified shared object. This object
must be a shared library or loadable kernel module.
You can use the command only when you specify the debuggee; that is, either
the debugger has been invoked with it, or
the debuggee was loaded by the load
command.
Conversely, use the delsharedobj
command to remove the
symbol table information for the shared object from the debugger.
modifying_command
: assign target = expression
| patch target = expression
target
: unary_expression
The following sections discuss these commands.
assign
command to change the value associated with a variable,
memory address, or expression that is accessible according to the scope and visibility
rules of the language. The expression can be any expression that is valid in the
current context.
The following example shows how to deposit the value 5
into the data
member _data
of a C++ object:
(ladebug) print node->_data
2
(ladebug) assign node->_data = 5
(ladebug) print node->_data
5
The following example shows how to change the value associated with a variable
and the value associated with an expression:
(ladebug) print *node
class CompoundNode {
_fdata = 12.3450003;
_data = 5; // class IntNode
_nextNode = 0x0; // class IntNode::Node
}
(ladebug) assign node->_data = -32
(ladebug) assign node->_fdata = 3.14159 * 4.2 * 4.2
(ladebug) assign node->_nextNode = _firstNode
(ladebug) print *node
class CompoundNode {
_fdata = 55.4176483;
_data = -32; // class IntNode
_nextNode = 0x140004c00; // class IntNode::Node
}
For C++, use the assign
command to modify static and object data
members in a class, and variables declared as reference types, type const, or
type static. You cannot change the address referred to by a reference type, but
you can change the value at that address.
assign [classname::]member = ["filename"] `expression
assign [object.]member = ["filename"] `expression
NOTE: Do not use the assign
command to change the PC.
When you change the PC, no adjustment to the contents
of registers or memory is made. This means that if
you adjust the PC forward, the skipped instructions are
not executed and any changes they would have made do not occur.
If you adjust the PC
backward, the instructions you backed up over are not
undone, and any changes they made will be in effect when
execution continues again.
Because most instructions change registers or memory in ways that can impact the meaning of the application, changing the PC is very likely to cause your application to do incorrect calculations and arrive at the wrong answer. Access violations and other errors and signals may result from changing the value in the PC.
The assign Command in Machine-Level Debugging
You can use the assign
command to alter the contents of memory
specified by an address as shown in the following example:
(ladebug) print *(int *)(5368717328)
-32
(ladebug) assign *(int *)(5368717328) = 1024
(ladebug) print *(int *)(5368717328)
1024
See Machine-Level Debugging for
more information.
patch
command to correct bad data or instructions in executable disk
files. You can patch the text, initialized data, or read-only data areas. You cannot patch
the bss
segment, or stack and register locations,
because they do not exist on disk files.
Use this command exclusively when you need to change the on-disk binary. Use the
assign
command when you need only to modify debuggee memory. If the
image is executing when you issue the patch
command, the corresponding
location in the debuggee address space is updated as well. (The debuggee is
updated regardless of whether the patch to disk succeeded, as long as the
source and destination expressions could have been processed by an assign
command.) If your program is loaded but not yet started, the patch to disk
is performed without the corresponding assign to memory.
(ladebug) run
[1] stopped at [int main(void):24 0x120001324]
24 return 0;
(ladebug) patch i = 10
0x1400000d0 = 10
(ladebug) patch j = i + 12
0x1400000d8 = 22
(ladebug)
NOTE: When you use the patch
command, the original binary
is not overwritten, but is saved with the string ~backup
appended
to the file name.
This allows you to revert to the original binary if necessary. A file with the
string ~temp
appended
to the file name may also be created. You can delete it after the
debugging session is over.
continue_command
: step_into_command
| step_over_command
| step_out_of_command
| cont_command
| cont_from_place_command
Use the step
command to execute a line of source code. When the
line being stepped contains a function call, the step
command
steps into the function and stops at the first executable statement.
Use the stepi
command to step into the next machine instruction. When
the instruction contains a function call, the stepi
command steps
into the function being called.
NOTE: If the instruction is a load locked instruction,
special rules apply for stepi
.
For multithreaded applications, use these commands to step the current thread while putting all other threads on hold.
If you supply the optional expression argument, the debugger evaluates the expression as a positive integer that specifies the number of times to execute the command. The expression can be any expression that is valid in the current context.
step_into_command
: step [ step_number ]
| stepi [ step_number ]
step_number
: expression
In the following example, two step
commands
continue executing a C++ program:
(ladebug) step
stopped at [void List<Node>::append(class Node* const):151 0x120001dd8]
151 Node* currentNode = _firstNode;
(ladebug) step
stopped at [void List<Node>::append(class Node* const):152 0x120001de0]
152 while (currentNode->getNextNode())
The following example shows stepping by
instruction (stepi
). To see stepping into calls, see the
next
example.
(ladebug) $curpc/4i
void List<Node>::append(class Node* const): x_list.cxx
*[line 156, 0x120001e2c] ldq r26, 0(sp)
[line 156, 0x120001e30] ldq r9, 8(sp)
[line 156, 0x120001e34] lda sp, 32(sp)
[line 156, 0x120001e38] ret r31, (r26), 1
(ladebug) stepi
stopped at [void List<Node>::append(class Node* const):156 0x120001e30] ldq r9, 8(sp)
(ladebug) stepi
stopped at [void List<Node>::append(class Node* const):156 0x120001e34] lda sp, 32(sp)
(ladebug) stepi
stopped at [void List<Node>::append(class Node* const):156 0x120001e38] ret r31, (r26), 1
(ladebug) stepi
stopped at [int main(void):190 0x120002560] ldah gp, 8192(r26)
next
command to execute a line of source code. When the next
line to be executed contains a function call, the next
command executes
the function being called and stops the process at the line immediately after the function
call.
Use the nexti
command to execute a machine instruction. When the
instruction contains a function call, the nexti
command executes the
function being called and stops the process at the instruction immediately after the
call instruction.
For multithreaded applications, use these commands to move the current thread while putting all other threads on hold.
If you supply the optional expression argument, the debugger evaluates the expression as a positive integer that specifies the number of times to execute the command. The expression can be any expression that is valid in the current context.
step_over_command
: next [ step_number ]
| nexti [ step_number ]
step_number
: expression
For example:
(ladebug) next
stopped at [int main(void):192 0x120002568]
192 CompoundNode* cNode1 = new CompoundNode(3.1415, 7);
(ladebug) next
stopped at [int main(void):193 0x1200025e8]
193 nodeList.append(cNode1);
The following example shows the difference between
stepi
and nexti
over the same call:
(ladebug) cont
[2] stopped at [void List<Node>::append(class Node* const):152 0x120001de4]
152 while (currentNode->getNextNode())
(ladebug) $curpc/4i
void List<Node>::append(class Node* const): x_list.cxx
*[line 152, 0x120001de4] ldq r27, -32584(gp)
[line 152, 0x120001de8] jsr r26, (r27), Node::getNextNode
[line 152, 0x120001dec] ldah gp, 8192(r26)
[line 152, 0x120001df0] lda gp, 25940(gp)
(ladebug) stepi
stopped at [void List<Node>::append(class Node* const):152 0x120001de8] jsr r26, (r27), Node::getNextNode
(ladebug) stepi
stopped at [class Node* Node::getNextNode(void):81 0x120002284] bis r31, r16, r1
(ladebug) cont
[2] stopped at [void List<Node>::append(class Node* const):152 0x120001de4]
152 while (currentNode->getNextNode())
(ladebug) nexti
stopped at [void List<Node>::append(class Node* const):152 0x120001de8] jsr r26, (r27), Node::getNextNode
(ladebug) nexti
stopped at [void List<Node>::append(class Node* const):152 0x120001dec] ldah gp, 8192(r26)
return
command without an argument to continue execution of the
current function until it returns to its caller. If you include a function
name, execution continues until control is returned to the specified function.
The function must be active on the call stack.
step_out_of_command
: return
| return [qual_symbol_opt]
qual_symbol_opt
: expression
| qual_symbol_opt ` expression
In the following example, the next
command is
stepping through process execution in the
append
method. The return
command
finishes the append
method and returns control to the caller.
(ladebug) next
stopped at [void List<Node>::append(class Node* const):154 0x120001e14]
154 currentNode->setNextNode(node);
(ladebug) return
stopped at [int main(void):193 0x1200025f8]
193 nodeList.append(cNode1);
The return
command is sensitive to the user's location in the call stack.
Suppose function A calls function B, which calls function C. Execution has stopped in
function C, and you entered the up
command, so you were now in function B,
at the point where it called function C. Using the return
command here
would return you to function A, at the point where function A called function B.
Functions B and C will have completed execution.
cont
command without a parameter value to resume process
execution until a breakpoint, a signal, an error, or normal process termination is
encountered. Specify a signal parameter value to send an operating system
signal to the process.
cont_command
: cont [ in loc ]
| cont [ signal ] [ to_source_line ]
| number_expression cont [ signal ]
| conti to address_expression
to_source_line
: to [filename_string :] line_number
number_expression
: expression
signal
: integer_constant
| signal_name
When you use the cont
command, the debugger resumes execution of the
entire process.
In the following example, a cont
command resumes process execution
after it was suspended by a breakpoint:
(ladebug) list $curline - 5: 10
188
189 CompoundNode* cNode = new CompoundNode(12.345, 2);
190 nodeList.append(cNode);
191
192 CompoundNode* cNode1 = new CompoundNode(3.1415, 7);
> 193 nodeList.append(cNode1);
194
195 nodeList.append(new IntNode(3));
196
197 IntNode* newNode2 = new IntNode(4);
(ladebug) stop at 198
[#3: stop at "x_list.cxx":198 ]
(ladebug) cont
[3] stopped at [int main(void):198 0x1200026fc]
198 nodeList.append(newNode2);
The signal parameter value can be either a signal number or a string name (for
example, SIGSEGV). The default is 0, which allows the process to continue
execution without specifying a signal. If you specify a signal parameter value,
the process continues execution with that signal.
Use the in
argument to continue until the named function is reached.
The function name must be valid. If the function name is overloaded and you do not
resolve the scope of
the function in the command line, the debugger prompts you with the list of
overloaded functions bearing that name from which to choose.
Use the to
parameter value to resume execution and then
halt when the specified source line is reached.
Use one of the following forms of the optional to
parameter:
filename_string:line_number
, which explicitly identifies both the source
file and the line number where execution is to be halted.
line_number
, a positive numeric, which indicates the line number of
the current source file where execution is to be halted.
cont
command
(n +1) times by entering
n cont
.
You can set a one-time breakpoint on an instruction address before continuing
by entering conti to address_expression
.
goto
command is intended for advanced users who want
to skip over the execution of a portion of source code. In general, its usage is not
recommended.
cont_from_place_command
: goto line_expression
line_expression
: expression
snapshot_command
: save_snapshot_command
| clone_snapshot_command
| show_snapshot_command
| delete_snapshot_command
The following sections discuss these commands and address the
limitations of snapshots.
save snapshot
command to save the state of the current process
in a snapshot. Snapshots are numbered sequentially starting from 1.
save_snapshot_command
: save snapshot
In the following example, the first line of the save snapshot
message
shows the snapshot_number (1), the time it is saved,
and the ID number of the process that implements the snapshot.
The next two lines show the status of the snapshot.
(ladebug) save snapshot
# 1 saved at 13:27:54 (PID: 29077).
stopped at [int main(void):182 0x1200023f8]
182 List<Node> nodeList;
Use the clone snapshot
command to revert the state of the
debuggee process to that of a previously saved snapshot. By doing this,
you can conveniently return to the state saved in the snapshot as opposed
to rerunning the process and re-entering the debugger command sequence
that brought you to that state.
Note that rerun
and clone snapshot
are different in that
rerun
always executes the process from the beginning, whereas
clone snapshot
does not execute the process at all; it simply
duplicates the saved snapshot (using a mechanism similar to the fork
system
call) and behaves as though the process execution has stopped at the point when the
snapshot was saved.
The clone snapshot
command clones the snapshot specified by
snapshot_id. If no snapshot_id is
specified, the most-recently saved existing snapshot is cloned.
clone_snapshot_command
: clone snapshot [ snapshot_id ]
snapshot_id
: expression
Cloning a snapshot has the following two side effects:
show process
after cloning a snapshot, you will see that
the process ID of the current process has changed to that of the cloned process.
For example:
(ladebug) show process
>localhost:29013 (/usr/examples/x_list) paused.
(ladebug) clone snapshot
Process has exited
Process 29089 cloned from Snapshot 1.
# 1 saved at 13:27:54 (PID: 29077).
stopped at [int main(void):182 0x1200023f8]
182 List<Node> nodeList;
(ladebug) show process
>localhost:29089 (/usr/examples/x_list) paused.
show snapshot *
and show snapshot all
commands to
display all the snapshots that have been saved from the current process. Use
show snapshot snapshot_id_list
to display the snapshots
specified. If no snapshots are specified, the most-recently saved existing
snapshot is displayed.
show_snapshot_command
: show snapshot [ snapshot_id_list ]
snapshot_id_list
: snapshot_id ,...
| all
| *
snapshot_id
: expression
For example:
(ladebug) show snapshot all
# 1 saved at 13:27:54 (PID: 29077).
stopped at [int main(void):182 0x1200023f8]
182 List<Node> nodeList;
delete snapshot *
and delete snapshot all
commands to
delete all the snapshots that have been saved from the current process. Use
delete snapshot snapshot_id_list
to delete the specified
snapshots. If no snapshots are specified, the most-recently saved existing
snapshot is deleted.
delete_snapshot_command
: delete snapshot [ snapshot_id_list ]
snapshot_id_list
: snapshot_id ,...
| all
| *
snapshot_id
: expression
For example:
(ladebug) show snapshot all
# 1 saved at 13:27:54 (PID: 29077).
stopped at [int main(void):182 0x1200023f8]
182 List<Node> nodeList;
(ladebug) delete snapshot
(ladebug) show snapshot all
No snapshots have been saved.
save snapshot
command saves the state of the
current process only. If you are doing multiprocess debugging, you might want
to save a snapshot for each process.
This chapter contains the following sections:
Why would you ever try to debug an optimized version? The most likely reason is that the program appears to work correctly when unoptimized but somehow fails when optimized. As a result, you may have little choice but to try to isolate the problem using the optimized program.
The most common reason that a program apparently works correctly when unoptimized but fails when optimized is this:
Your program performs some action whose behavior is undefined or implementation dependent, and the optimized version is different from the unoptimized version when performing this action.
For example, your program might read and depend on the value of a variable that was not assigned a value. When executed in unoptimized form, the value that happens to be in that variable might accidently result in the desired behavior. But when optimized, the variable might have some other value that leads to different behavior. As another example, sometimes your program may be subtly dependent on the exact order in which operations are performed—and optimization can result in a different order. There are many other examples that are beyond the scope of this discussion.
It is also possible that there is a bug in the compiler. While it does happen, experience with the compilers supplied with the operating system indicates that this is rare.
In any case, to determine the cause or nature of the problem requires debugging using the optimized version. Then you can determine how best to resolve the problem. (Of course, you could also choose to reduce the level of optimization, possibly to none, to obtain the desired behavior, but that may not result in acceptable performance.)
-g3
option.
All other preparation is unchanged.
The -g3
option differs from the -g
option in
that it does not affect the optimization level. That is, -g
(equivalent to -g2
)
sets the optimization level to zero (that is, -O0
), even overriding
an explicit optimization setting; -g3
leaves the optimization
level unchanged. See the reference pages for the respective compilers for further
details.
Split lifetime information in the debugging symbol table describes each of the child variables associated with the main variable, where it is allocated, and the exact range of addresses over which each child is valid.
Because assignments may not occur in the same order as in the source code, the split lifetime information also includes a list of all of the places where the current value may have been assigned. In general, this is a list of possibilities, because several execution paths may converge, bringing together multiple assignment possibilities; the debugger does not trace the exact execution path that reaches a stopping point, so it can only report the set of relevant alternatives.
When a variable does not have a value at the current location, the debugger cannot print a value for it and reports an error as follows:
(ladebug) print L
Info: symbol L is defined but not allocated (optimized away)
Error: no value for symbol L
The first error message line indicates that there is a symbol L, but that it does not currently have a value. The preceding informational line distinguishes between two cases:
If a variable is not declared at all, then the error report looks like the following:
(ladebug) print L
Symbol "L" is not defined.
When a variable has a value, there may also be information concerning
where that variable was assigned:
(ladebug) print j
2
Value assigned at line 5
The value may be assigned from several places:
(ladebug) print k
3
Value assigned at one of these lines: 6, 11
It is possible, though unusual, for the same line to be listed more
than once; this means that there is more than one instruction from
the same line that assigns a value.
The following limitations apply:
next
and
step
commands in some debuggers
is that the apparent source program location
"bounces" forward and back, forward and back, with the same line often
appearing again and again. In large part this bouncing is due to a
compiler optimization called code scheduling, in which instructions
that arise from the same source line are scheduled, that is, reordered
and intermixed with other instructions, for better execution
performance. For example, in sample programs from a prominent
benchmark suite, the average number of instructions in sequence that
share the same line number is typically between 2 and 3—and typically
50 to 70 percent of those sequences consist of just 1 instruction.
Semantic stepping causes the program to execute up to, but not including, an instruction that causes a semantic effect, as well as being in a different line. Instructions that cause semantic effects are instructions that:
step
and
next
commands generally make normal progress through your
program. The effects of optimization cannot be hidden entirely,
however; there will be some occasional stepping backward as well as
forward due to code reordering, and some lines and statements will not
appear because they were optimized away, but the result will be
generally more usable.
Debugging optimized code information in the symbol table includes a detailed description of the possibly multiple disjoint instruction ranges that belong to or make up a scope. This helps assure that variable lookups find the right symbols at the current location.
You are not likely to directly perceive the effects and benefits of this support; just know that it is part of obtaining correct information in the presence of optimization.
where
command and the
resulting stack seems to be missing routines, you may be seeing the result
of a compiler optimization called tail calls. That optimization works
as follows:
If a procedure MIDDLE calls a procedure INNER just before returning and certain conditions are met, then MIDDLE might simply jump to INNER, instead of saving its own context on the stack first. In this case, INNER will eventually return directly to MIDDLE's caller, OUTER, and there will be no record of MIDDLE's existence on the stack.Then if you stop the application in INNER and enter the
where
command, you will see INNER and OUTER, but not MIDDLE.
Because this transformation can occur more than once, it is possible for several intermediate calls to appear missing from the context stack. The following example shows one instance of this transformation:
(ladebug) stop in middle_routine
[#1: stop in int middle_routine(int) ]
(ladebug) run
[1] stopped at [int middle_routine(int):10 0x120001154]
10 return inner_routine(a);
(ladebug) list $curline - 5: 10
5 return 1;
6 }
7
8 int middle_routine(int a)
9 {
> 10 return inner_routine(a);
11 }
12
13 int main(int argc, char* argv[])
14 {
(ladebug) where 2
>0 0x120001154 in middle_routine(...) "c_tailcall.c":10
#1 0x12000117c in main(...) "c_tailcall.c":15
(ladebug) step
stopped at [int inner_routine(int):5 0x120001140]
5 return 1;
(ladebug) list $curline - 5: 10
1 #include <stdio.h>
2
3 int inner_routine(int a)
4 {
> 5 return 1;
6 }
7
8 int middle_routine(int a)
9 {
10 return inner_routine(a);
(ladebug) where 2
>0 0x120001140 in inner_routine(...) "c_tailcall.c":5
#1 0x12000117c in main(...) "c_tailcall.c":15
The conditions that permit this optimization include but are not restricted to the following:
See your compiler documentation for more information.
Use with Caution
down, dump, func, return, where, pop, up
These commands generally depend on a distinct call frame being on the execution stack for each called function. However, inlining can merge a called routine into the caller, resulting in one frame instead of the two (or more) that might be expected. You can use these commands, but be careful to make sure that you end up in the frame you intend after each use and do not be misled.
next, nexti
For a call that is inlined, thenext
andnexti
commands will appear to step into the called function instead of stepping over it.
Avoid Completely
assign
It is generally not possible to reliably assign to a variable before the value of the variable has been used.
goto
It is generally not possible to reliably determine where the first instruction of a line begins or to avoid repeating instructions from the destination line that may have been executed already.
if
logical filter in breakpoint commands
The condition expression may not have a value at all in some places where the expression needs to be evaluated. Worse yet, the debugger sometimes attempts to cache the address of a variable, which does not correctly support split variables.
watch variable
The debugger does not support watching a split variable. This command will most likely fail because the debugger cannot watch a variable (child or otherwise) that is allocated in a register; even if it does appear to succeed, the debugger will be watching the location of just one child, even when that location is not relevant.
operator &
It is generally not possible to reliably determine whether a variable has only one lifetime and thus a unique address.
To be more useful, the debugger relaxes some standard C++ name visibility rules. For example, you can reference public, protected, and private class members as well as public ones.
The following limitations apply to debugging a C++ program:
-g
flag, do not set a
breakpoint on an inline
member function; it may confuse the debugger.
new
and
delete
. As alternatives, use the
malloc()
and
free()
routines from C.
Limitations for debugging templates include the following:
Be aware of the following limitations when you debug a Fortran program:
The following limitations apply only to Compaq Fortran 90:
Binary operations and unary operations | Only integer, floating, and Boolean expressions are easily expressed. |
a+b,-,* | a+b,-,* |
a/b | a/b |
a = b /= < <= > >= | a = = b != < <= > >= |
a and b | a&&b |
a or b | a | | b |
a rem b | a%b |
not(a=b) | !(a==b) |
-a | -a |
Qualified expressions | None. There is no easy way of evaluating subtype bounds. |
Type conversions | Only simple numeric conversions are supported, and
the bounds checking cannot be done. Furthermore,
float -> integer truncates rather than rounds.
integer -> float
(ladebug) print (float) (2147483647)
|
Attributes | None, but if E is an enumeration type with default
representations for the values, then:
E'PRED(X) is the same as x-1. E'SUCC(X) is the same as x+1 |
p.all | *p (pointer reference) |
p.m | p -> m (member of an "access record" type) |
All Types The debugger, unlike the Ada language, allows out-of-bounds assignments to be performed.
Integer Types
If integer types of different sizes are mixed (for example, byte-integer and word-integer), the one with the smaller size is converted to the larger size.
Floating-Point Types If integer and floating-point types are mixed in an expression, the debugger converts the integer type to a floating-point type.
The debugger displays floating-point values that are exact integers in integer literal format.
Fixed-Point Types
The debugger displays fixed-point values as real-type literals or as structures. The structure contains values for the sign and the mantissa. To display the structure's value, multiply the sign and mantissa values. For example:
(ladebug) list 5
5 procedure a_showFixedPointType is
6
7 type FixedPoint is delta 0.1 range -3.0 .. 9.0;
8 myVar : FixedPoint := 1.0;
9
10 begin
> 11 myVar := myVar + 1.0;
12 end;
(ladebug) print myVar
packed object {
fixed_point, small = 0.625E-1 * mantissa = 16;
}
(ladebug) print 6.25E-02 * 16
1.0
Enumeration Types
The debugger displays enumeration values as the actual enumeral or its position.
You must manually convert enumeration values to 'pos
values before
you can use them as array indices.
Array Types
The debugger displays string array values in horizontal ASCII format, enclosed in quotation ("x") marks. A single component (character) is displayed within single quotation ('x') marks.
The debugger allows you to assign a component value to a single component; you cannot assign using an entire array or array aggregate.
Arrays whose components are neither a single bit nor a multiple of bytes are
described to the debugger as structures; a print
command displays
only the first component of such arrays.
Records
The debugger cannot display record components whose offsets from the start of the record are not known at compile time.
For variant records, however, the debugger can display the entire record object that has been declared with the default variant value. The debugger allows you to print or assign a value to a component of a record variant that is not active.
Access Types
The debugger does not support allocators, so you cannot create new access objects with the debugger. When you specify the name of an access object, the debugger displays the memory location of the object it designates. You can examine the memory location value.
ada_debug
routine.
(ladebug) list 10: 3
10 01 firstItem PIC 9(9)v99.
11 01 secondItem PIC 9999v99.
12 01 thirdItem PIC 9(13)v9(5).
The debugger allows assignment of the values 1.23 or 8765.22 to firstItem
,
but does not allow assignment of the value 1.2 to firstItem
. The following
debugger commands are supported, because the quantities on both sides of the
assignment operator (=) have the same scale:
(ladebug) print firstItem, secondItem
2.46 1234.56
(ladebug) assign firstItem = 1.23
(ladebug) assign secondItem = 8765.22
(ladebug) print firstItem, secondItem
1.23 8765.22
(ladebug) assign firstItem = secondItem
(ladebug) print firstItem, secondItem
8765.22 8765.22
The following debugger commands are not supported, because the quantities
involved are of different scales:
(ladebug) assign firstItem = 1.2
This item may only be assigned values of equivalent scale (-2)
(ladebug) assign thirdItem = firstItem
This item may only be assigned values of equivalent scale (-5)
firstItem
has greater precision than secondItem
:
(ladebug) assign secondItem = firstItem
This item may only be assigned values with a maximum precision of (6)
Another effect of COBOL language syntax is in the debugger memory-examine command. For example, to look at the next 10 program instructions, you would normally use:
(ladebug) &coboldata/10i
Bad or unimplemented printout mode for examine command.
Using X instead.
0x120002a90: 23bd5c8027bb2000
coboldata
), examine the next 10 program locations (10 being
the count) in instruction mode (signified by the i
).
When debugging COBOL programs, you need to enter this command as follows:
(ladebug) &coboldata/10 i
coboldata(void): c_coboldata.cob
[line 2, 0x120002a90] ldah gp, 8192(r27)
[line 2, 0x120002a94] lda gp, 23680(gp)
[line 2, 0x120002a98] lda sp, -144(sp)
[line 2, 0x120002a9c] stq r26, 48(sp)
[line 2, 0x120002aa0] stq r9, 56(sp)
[line 2, 0x120002aa4] ldq r9, -32720(gp)
[line 2, 0x120002aa8] ldah r2, -1(gp)
[line 2, 0x120002aac] ldq r27, -32488(gp)
[line 2, 0x120002ab0] ldq r16, -32736(gp)
[line 58, 0x120002ab4] lda r9, -21(r9)
Add a space between the count (10) and the mode indicator (i).