RE: First look at Volumizer

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Chris Henn (henn@neu.sgi.com)
Mon, 1 Feb 1999 04:11:26 +0100


Hello,

The VTX is a pre-OpenGL graphics board, i.e. all OpenGL commands are
implemented on top of IRIS GL, which may be the cause for some of the
trouble. If the calls are supported in hard or in software does not make any
difference, as long as they are supported.

Best regards,

Chris

_____________________
Chris Henn

Project Manager
Visual Supercomputing
RealityLab, SGI

henn@neu.sgi.com
+41 32 843 38 70 (direct)
+41 32 843 39 05 (fax)
+41 79 679 33 53 (mobile)
476-3870 (vnet)

> -----Original Message-----
> From: rg@hoek.engr.sgi.com [SMTP:rg@hoek.engr.sgi.com]
> Sent: Saturday, January 30, 1999 12:53 AM
> To: 'info-volumizer@postofc.corp.sgi.com'; Yeo Eng Hee
> Cc: rg@hoek.engr.sgi.com
> Subject: Re: First look at Volumizer
>
> Yeo,
>
> OpenGL Volumizer is only fully supported on machines that have hardware
> texture
> mapping, as pointed out in the release notes and the Web Page. Also, we
> primarily support O2, Impact, and IR (and RE2 in release 1.1).
> Unfortunately,
> we can only go as far to provide backwards compatibility.
>
> -rg
>
> On Jan 29, 10:16am, Yeo Eng Hee wrote:
> > Subject: First look at Volumizer
> > I have just installed the Volumizer on the SGIs here. These are what I
> > found out:
> >
> > * Volumizer does not seem to work on workstations that do not have
> > hardware texture support.
> > * On my ONYX with VTX, most of the demos cannot be run. There seems
> > to be a lot of segmentation faults. For those that managed to come up,
> only
> > some of them have images on them. As for the, rest I can only see the
> > outline of the cube (in yellow) and nothing inside.
> >
> > I am very new in this. I only installed the required packages via inst
> and
> > ran the Makefiles. It seemed a bit strange that we are supposed to run
> the
> > demos by executing the README file under csh.
> >
> > Can anyone comment about whether the Volumizer will be supported across
> all
> > platforms, regardless of whether there is hardware texture support? My
> > current volume renderer does not require hardware texture support. If
> > Volumizer is to be accepted, then I think it should also support
> software
> > texture operations.
> >
> > Regards,
> >
> > Yeo Eng Hee
> > Supercomputing & Visualisation Unit, Computer Centre
> > National University of Singapore, 10 Kent Ridge Crescent, Singapore
> 119260
> > Tel: (65) 874 5085; Fax: (65) 778 0198; Email: cceyeoeh@nus.edu.sg
> > <mailto:cceyeoeh@nus.edu.sg>
> >-- End of excerpt from Yeo Eng Hee
>


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