Brick reloading question

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Mark Davey (mkd@medphys.ucl.ac.uk)
Thu, 02 Dec 1999 16:23:29 -0800


Hi...

I am writing some code to perform image processing functions in 3D on a
copy of a data set that is in the disk format. I now need to reload the
bricks with this information. The copy is not stored as a series of
bricks but as one large volume. Can anyone help with the most efficient
way of updating the brick data. Obviously the extra copy and the brick
formats may be different. I have used the

voAppearanceActions::volumeOptimize()

on the brickset if this is of any help.

I have tried using the

static int dataConvert (voTexture3D* aTexture3D, void* data,
voExternalFormatType diskFormat);

function but nothing seems to happen!
Furthermore, what is the integer that is returned from this function?

regards
Mark

--
From: Mark Davey
Dept. of Medical Physics, UCL.

TEL: +44 (0)171 915 1673. FAX: +44 (0)171 837 9279.

Institute of Laryngology and Otology, 330 Gray's Inn Road, London. WC1X 8GE.


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