Different viewDirs

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Manfred Weiler (mdweiler@immd9.informatik.uni-erlangen.de)
Wed, 29 Sep 1999 18:16:02 +0000


Hi,

I tried to determine the current viewing direction from
OpenGL matrices.
When trying both methods voGeometryActions::findCameraPosition and
voGeometryActions::findViewDirection I noticed that the viewDir vector
calculated was different with each method, to be exact the vectors
have opposite directions. Is this a bug or do both methods have differnet
semantics.

        Manfred.


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