Re: texture quandery.

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JB West (jbwest@slomo.bothell.lgc.com)
Thu, 5 Aug 1999 10:56:18 -0700


On Aug 5, 11:37am, Fred Dech wrote:
> Subject: texture quandery.
> hi.
>
> my dev platform is IR w/4 RMs. displaying large volumes.
> application is Performer-based, using a heavily modified version of
> Volumizer Performer node from the Performer example program.
>
> symptoms:
> 1. 512x512data at 128 (1 brick) or less slices, great performance (~20 fps).
> 2. with over 128 slices (>1 brick) performance goes south, big-time
> (~0.15 fps)
> 3. remove small texture(s) from GUI portion of application and great
> performance returns to multiple brick volume (512x512ushort) over
> 128 slices.
> 4. i uninstalled patch3696, just to check. no change.
>
> conclusions:
> 1. i'm sc**wed! :o :^)
> 2. the texture(s) in my GUI are killing Volumizer performance when more
> than one brick is required to hold the voxel data. but why?

#2 --
it's the "famous" IR read-back problem. You need to reduce the brick size
by the size of textures used outside of volumizer.

>
> any suggestions would be greatly appreciated.
>
> --fred
> --
> Fred Dech fdech@uic.edu
> VRMedLab
> (312) 413-3092: fax (312) 996-8342
>-- End of excerpt from Fred Dech

-- 
JB West | jbwest@lgc.com | downsized .sig

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