texture quandery.

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Fred Dech (fred@cerulean.bvis.uic.edu)
Thu, 5 Aug 1999 11:37:42 -0500 (CDT)


hi.

my dev platform is IR w/4 RMs. displaying large volumes.
application is Performer-based, using a heavily modified version of
Volumizer Performer node from the Performer example program.

symptoms:
1. 512x512data at 128 (1 brick) or less slices, great performance (~20 fps).
2. with over 128 slices (>1 brick) performance goes south, big-time
   (~0.15 fps)
3. remove small texture(s) from GUI portion of application and great
   performance returns to multiple brick volume (512x512ushort) over
   128 slices.
4. i uninstalled patch3696, just to check. no change.

conclusions:
1. i'm sc**wed! :o :^)
2. the texture(s) in my GUI are killing Volumizer performance when more
   than one brick is required to hold the voxel data. but why?

any suggestions would be greatly appreciated.

--fred

--
  Fred Dech   fdech@uic.edu
  VRMedLab
  (312) 413-3092: fax (312) 996-8342

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