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Usage
void glutSolidSphere(GLdouble radius,
                     GLint slices, GLint stacks);
void glutWireSphere(GLdouble radius,
                    GLint slices, GLint stacks);
Description
Renders a sphere centered at the modeling coordinates origin of the specified radius. The sphere is subdivided around the Z axis into slices and along the Z axis into stacks.
 
 
    
    
    
   