 
    
    
    
    
   
 Next: 10.2 glutBitmapWidth
Up: 10 Font Rendering
 Previous: 10 Font Rendering
 
 
   glutBitmapCharacter renders a bitmap character using OpenGL.
  Usage
void glutBitmapCharacter(void *font, int character);
-  font
- 
Bitmap font to use.
-  character
- 
Character to render (not confined to 8 bits).
  
  Description
Without using any display lists,  glutBitmapCharacter renders the  character
in the named bitmap  font.  The available fonts are:
-  GLUT_BITMAP_8_BY_13
- 
A fixed width font with every character fitting in an 8 by 13 pixel
rectangle.  The exact bitmaps to be used is defined by the standard X glyph
bitmaps for the X font named:
 -misc-fixed-medium-r-normal--13-120-75-75-C-80-iso8859-1
 
 
-  GLUT_BITMAP_9_BY_15
- 
A fixed width font with every character fitting in an 9 by 15 pixel
rectangle.  The exact bitmaps to be used is defined by the standard X glyph
bitmaps for the X font named:
 -misc-fixed-medium-r-normal--15-140-75-75-C-90-iso8859-1
 
 
-  GLUT_BITMAP_TIMES_ROMAN_10
- 
A 10-point proportional spaced
Times Roman font.  The exact bitmaps to be used is defined by the
standard X glyph bitmaps for the X font named:
 -adobe-times-medium-r-normal--10-100-75-75-p-54-iso8859-1
 
 
-  GLUT_BITMAP_TIMES_ROMAN_24
- 
A 24-point proportional spaced
Times Roman font.  The exact bitmaps to be used is defined by the
standard X glyph bitmaps for the X font named:
 -adobe-times-medium-r-normal--24-240-75-75-p-124-iso8859-1
 
 
-  GLUT_BITMAP_HELVETICA_10
- 
A 10-point proportional spaced
Helvetica font.  The exact bitmaps to be used is defined by the
standard X glyph bitmaps for the X font named:
 -adobe-helvetica-medium-r-normal--10-100-75-75-p-56-iso8859-1
 
 
-  GLUT_BITMAP_HELVETICA_12
- 
A 12-point proportional spaced
Helvetica font.  The exact bitmaps to be used is defined by the
standard X glyph bitmaps for the X font named:
 -adobe-helvetica-medium-r-normal--12-120-75-75-p-67-iso8859-1
 
 
-  GLUT_BITMAP_HELVETICA_18
- 
A 18-point proportional spaced
Helvetica font.  The exact bitmaps to be used is defined by the
standard X glyph bitmaps for the X font named:
 -adobe-helvetica-medium-r-normal--18-180-75-75-p-98-iso8859-1
 
  
Rendering a nonexistent character has no effect.   glutBitmapCharacter automatically
sets the OpenGL unpack pixel storage modes it needs appropriately and saves and restores
the previous modes before returning.  The generated call to  glBitmap will
adjust the current raster position based on the width of the character.
 
 
    
    
    
    
   
 Next: 10.2 glutBitmapWidth
Up: 10 Font Rendering
 Previous: 10 Font Rendering
 
 
 
Mark Kilgard 
Fri Feb 23 08:05:02 PST 1996